CHS: Small: Highly Realistic Virtual Human Hands using Anatomically Based Modeling
CHS: Small: Highly Realistic Virtual Human Hands using Anatomically Based Modeling
批准号:
1911224
负责人:
Jernej Barbic
金额:
$49.89万
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2019
资助国家:
美国
项目状态:
已结题
起止时间:
2019-08-01 至 2024-07-31
中文摘要
人类手部的骨骼由27块骨头组成,其中包括8块短心皮骨头。目前人类手部建模的最新技术水平仅支持人类手部的近似版本,这是因为难以获取手内部解剖的“稳定”(没有手部运动)数据,以及用于识别所捕获的解剖图像中的骨骼的分割算法。计算机断层扫描(CT)用有害的辐射照射手部,没有对比度来显示骨骼以外的任何解剖结构。磁共振成像(MRI)扫描仪可以提供内部解剖,但获取起来很困难,因为手必须在MRI扫描仪内保持静止,而且高质量的扫描过程很长(约10分钟)。该项目的目标是大大提高人手的建模、模拟和动画效果。这样的模型在许多领域都很有用。在计算机图形、虚拟现实、电信和电影中,它们实现了更好、更可信的虚拟手,增强了身临其境的体验。精确的手模型可以用来设计必须用手操作的工具、设备和日常物品。在医疗保健领域,他们改进了与手接触的医疗设备的设计。在服装业,它们使人能够设计出更好的手套。这些计算机模型还可以改进用于医疗假肢的机械手的设计,使具有人造骨骼和肌肉的假手能够像真实的生物假手一样移动和变形。该项目将开发一种稳定的方法,通过制造符合人体工程学的刚性模具,在扫描过程中将手保持在固定和已知的姿势中,使用核磁共振扫描仪获取手的内部解剖结构(骨骼、肌肉、脂肪)。真正的骨骼并不是简单地围绕另一块骨骼末端的某个旋转中心旋转,而是相对于其父骨骼经历复杂的刚体运动。利用获得的骨骼刚体运动,研究团队将开发新的方法来模拟这种复杂的刚体运动,使用新的数据驱动和基于模型的技术。然后应用基于有限元方法的模拟来结合所获得的姿势变化的肌肉和脂肪/皮肤形状。这些改进使得能够对手的详细表面外观进行逼真的建模,这与地面真实表面扫描相匹配,并且可以概括为任意的手姿势。然后,研究小组将建立一个计算机模型,研究当手被关节连接时,人类手的骨骼和肌肉是如何运动的。考虑到手在几个姿势下的三维表面扫描,研究小组还将使用计算机模拟来填充扫描姿势(在握手、拳头姿势和类似姿势下)的遮挡。这一程序将创建一个手部内部解剖和外部手部外观的计算机模型。该奖项反映了NSF的法定使命,并通过使用基金会的智力优势和更广泛的影响审查标准进行评估,被认为值得支持。
英文摘要
The skeleton of the human hand consists of 27 bones, including 8 short carpel bones. Current state-of-the-art in human hand modeling only supports an approximate version of human hand because of the difficulty in acquiring a "stable" (without hand movements) data of the internal hand anatomy, as well in segmentation algorithms for identifying bones in the captured anatomical images. Computed Tomography (CT) scans irradiate the hand with harmful radiation and do not have the contrast to show any anatomy other than bones. Magnetic Resonance Imaging (MRI) scanners can provide internal anatomy, but the acquisition is difficult because the hand must be kept still inside the MRI scanner and because a quality scanning session is long (about 10 minutes). The goal of this project is to greatly improve the modeling, simulation and animation of human hands. Such models are useful in many fields. In computer graphics, virtual reality, telecommunication and film, they enable better, more believable virtual hands, enhancing the immersive experience. Accurate hand models can be used to design tools, equipment and everyday objects that must be manipulated by hands. In healthcare, they improve the design of medical devices that come in contact with hands. In the apparel industry, they enable one to design better gloves. These computer models can also improve the design of robotic hands for medical prosthetics, enabling the artificial hands with artificial bones and muscles to move and deform like their real biological counterparts.The project will develop a stable method to acquire hand internal anatomy (bones, muscles, fat) in multiple hand poses using MRI scanners, by manufacturing ergonomic rigid molds that hold the hand in a fixed and known pose during the scan. Real bones do not simply rotate around some center of rotation at the end of another bone, but instead undergo complex rigid body motion relative to their parent bones. Using the acquired bone rigid body motion, the research team will develop new methods to model this complex rigid motion, using novel data-driven and model-based techniques. Finite Element Methods (FEM) based simulations are then applied to combine acquired pose-varying muscle and fat/skin shapes. These advances enable realistic modeling of detailed surface appearance of hands that matches ground truth surface scans and that generalizes to arbitrary hand poses. The research team will then build a computer model for how the bones and muscles of the human hand move when the hand is articulated. Given the three-dimensional surface scans of the hand in a few poses, the research team also will use computer simulation to "fill-in" occlusions in scanned poses (occurring in a closed hand, fist pose and similar). This procedure will create a computer model of both the internal hand anatomy and the external hand appearance.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
期刊论文(7)
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Modeling of Personalized Anatomy using Plastic Strains
使用塑料应变进行个性化解剖学建模
DOI:
10.1145/3454118
发表时间:
2021
期刊:
ACM transactions on graphics
影响因子:
6.2
作者:
[Bohan Wang, George Matcuk]
通讯作者:
Bohan Wang, George Matcuk
Large-Strain Surface Modeling Using Plasticity
使用塑性进行大应变表面建模
DOI:
10.1109/tvcg.2023.3289811
发表时间:
2023
期刊:
IEEE Transactions on Visualization and Computer Graphics
影响因子:
5.2
作者:
[Wen, Jiahao, Wang, Bohan, Barbič, Jernej]
通讯作者:
Barbič, Jernej
DOI:
10.1145/3424636.3426895
发表时间:
2020-10
期刊:
Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games
影响因子:
--
作者:
[Bohan Wang;J. Barbič]
通讯作者:
Bohan Wang;J. Barbič
Simulation of Hand Anatomy Using Medical Imaging
使用医学成像模拟手部解剖结构
DOI:
10.1145/3550454.3555486
发表时间:
2022
期刊:
ACM Transactions on Graphics
影响因子:
6.2
作者:
[Zheng, Mianlun, Wang, Bohan, Huang, Jingtao, Barbič, Jernej]
通讯作者:
Barbič, Jernej
ERGOBOSS: onomic ptimization of dy-upporting urfaces
ERGOBOSS:dy 支持表面的经济优化
DOI:
10.1109/tvcg.2021.3112127
发表时间:
2022
期刊:
IEEE Transactions on Visualization and Computer Graphics
影响因子:
5.2
作者:
[Zhao, Danyong, Li, Yijing, Chaudhuri, Siddhartha, Langlois, Timothy, Barbic, Jernej]
通讯作者:
Barbic, Jernej
共 7 条
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批准号:1422869
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依托单位:
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