课题基金 / 基金详情

generating propelling & compelling VR content: a user-centered feasibility study

generating propelling & compelling VR content: a user-centered feasibility study
产生推进力
批准号:
133741
负责人:
金额:
$3.44万
依托单位:
依托单位国家:
英国
项目类别:
Feasibility Studies
财政年份:
2018
资助国家:
英国
项目状态:
已结题
起止时间:
2018 至 --

项目摘要

项目成果

相似基金

相关文献

中文摘要
翻译
“Studio Go Go Limited是一家新的创业公司,旨在创造真正令人兴奋的,基于动作的VR乘车体验,仅使用虚拟现实耳机中的技术,一点创造性的独创性,一些技术诀窍,以及用户自己的冒险和游戏精神。”在过去的15年里,Studio Go Go总监和刺激工程师Brendan Walker一直在为刺激游乐设施的发展提供咨询。他还进行了自己的惊险飞车实验。在过去的三年里,他一直在尝试使用虚拟现实技术来增加骑手的身体运动体验。他取得了一些巨大的成功。Studio Go Go现在可以让您访问丰富的设计专业知识Brendan和他的团队可以直接为您的VR耳机提供惊险刺激的体验。这个由政府资助的可行性阶段是Studio Go Go实现其使命的关键一步。当像梅林娱乐(Merlin Entertainment)这样价值数十亿英镑的主题公园帝国正忙着为嘎嘎作响的老式过山车改装虚拟现实头盔时,在英国偏远的角落,工作室Go Go计划在你的公园和你家后院的游乐场设备上开始他们的惊险过山车革命。Go Go工作室工作的第一部分是创建虚拟内容,当你的身体在太空中飞行时,它将与你的身体运动保持一致。他们想知道骑手们最兴奋的是什么,因为这将使他们的VR内容更加激动人心。一旦解决了这个问题,Studio Go Go还计划与用户合作,探索他们可能会进行的惊险冒险。但推动和引人注目的VR体验只是故事的一部分。选择和尝试VR体验会让人感到孤独和毫无生气,就像在老博物馆的展品之间徘徊一样(即使当你按下按钮时,展品会做出惊人的事情)。相比之下,想想和朋友一起去主题公园的丰富体验吧,在那里你可以休息一下,在游乐设施之间聊天,讨论下一步要尝试什么,然后一起去另一个令人反胃的激烈游乐设施。Studio Go Go将设计支持围绕VR内容可能发生的丰富的真实互动和社交体验,这可以极大地增强它们的质量。要做到这一点,他们需要向你们——他们的潜在乘客和用户——学习。”
英文摘要
"Studio Go Go Limited is a new startup company that aims to create truly thrilling, motion-based VR ride experiences that use nothing more than the technology contained in a virtual reality headset, a little creative ingenuity, some technical know-how, and a user's own spirit of adventure and play.For the last fifteen years Studio Go Go Director and thrill engineer Brendan Walker has consulted on the development of thrill rides. He also conducts his own thrill ride experiments. Over the past three years he's been experimenting with the use of virtual reality to add excitement to a rider's experience of physical motion. He's had some great success.Studio Go Go now gives you access to the wealth of design expertise Brendan and his team can offer in delivering thrill ride experiences straight to your VR headset.This government-funded feasibility phase is a critical step in launching Studio Go Go in their mission. While billion pound theme park empires like Merlin Entertainment are busy retrofitting VR headsets to creaking old roller coasters, in remote corners of the UK, hoping to give them a facelift, Studio Go Go plans to start their thrill ride revolution on the playground equipment of your parks and in the backyards of your homes.The first part of Studio Go Go's work is to create virtual content that will be in tune with the movement of your body as it flies through space. They want to know what riders find most exhilarating, because this will make their VR content doubly thrilling. Once they've cracked that, Studio Go Go also plan to work with users to explore what thrilling adventures they might be taken on.But propelling and compelling VR experiences are just one part of the story.Choosing and trying VR experiences can feel as lonely and lifeless as wandering between exhibits in an old museum (even if exhibits do amazing things when you press the buttons). In comparison, think about the richness of a theme park visit with friends, where you take timeout to relax and chat between rides, argue about what you might try next, before taking another intense stomach-churning ride together.Studio Go Go will design to support the rich tapestry of real interactions and social experiences that can happen around VR content, which can greatly amplify their qualities. And to do this, they need to learn from you - their potential riders and users."
期刊论文(0)
专著(0)
科研奖励(0)
会议论文
海外基金