Building engagement in a classification data-analysis, citizen science video game using Self-Determination Theory's intrinsic and extrinsic motivator
Building engagement in a classification data-analysis, citizen science video game using Self-Determination Theory's intrinsic and extrinsic motivator
批准号:
2890021
负责人:
金额:
$0.0万
依托单位国家:
英国
项目类别:
Studentship
财政年份:
2023
资助国家:
英国
项目状态:
未结题
起止时间:
2023 至 --
中文摘要
游戏化的公民科学项目,如Foldit(2008)和EyeWire(2012),都依赖于志愿者的长期参与。然而,参与人数并不令人满意。这个项目试图解决在游戏化的公民科学项目中缺乏足够志愿者参与的问题。目的是建立一个引人入胜的公民科学视频游戏,基于分类数据分析,同时策略性地采用自决理论设定的价值观。虽然使用Unity游戏引擎和Massive Multiplayer Online Science开发的API开发了一个原型,但这个项目的目的是通过为在线公民科学社区和游戏的移动版本建立基础来扩展现有模型。其目标是展示如何通过在线平台挖掘玩家的亲缘感和能力,并通过手机游戏支持观众,从而扩大公民科学志愿者的长期参与。
英文摘要
Gamified citizen science projects such as Foldit (2008) and EyeWire (2012) have relied upon prolonged engagement from volunteers. However, participant numbers have been unsatisfactory. This project attempts to address the lack of sufficient volunteer engagement in gamified citizen science projects. The aim is to build an engaging citizen science video game based in classification data-analysis while strategically employing the values set by Self-Determination Theory. Whilst a prototype has been developed using the Unity Game Engine and an API developed by Massive Multiplayer Online Science, the intent of this project is to expand upon the existing model by building the base for an online citizen science community and a mobile version of the game. The goal is to demonstrate how tapping into players' sense of relatedness and competence through an online platform and bolstering the audience through a mobile game can serve to expand prolonged engagement by volunteers in citizen science.
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