课题基金 / 基金详情

"Developing and Analysing Adaptive, Enjoyable and Engaging Human-Computer Interfaces"

"Developing and Analysing Adaptive, Enjoyable and Engaging Human-Computer Interfaces"
“开发和分析自适应、令人愉悦且引人入胜的人机界面”
批准号:
418622-2012
负责人:
Nacke, Lennart
金额:
$1.6万
依托单位:
依托单位国家:
加拿大
项目类别:
Discovery Grants Program - Individual
财政年份:
2017
资助国家:
加拿大
项目状态:
已结题
起止时间:
2017-01-01 至 2018-12-31

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中文摘要
翻译
我的研究目标是研究如何开发自适应的、愉快的和引人入胜的人性化界面,从而产生愉快的用户体验(UX)。这项研究分为两个不同的研究方向:首先,我计划探索利用传感器技术增强传统输入技术的人机界面,同时考虑到内部和外部的用户信息。其次,我计划找出激励和吸引人的游戏设计原则,使单调乏味的维护任务更有吸引力。虽然传统的输入技术允许舒适地直接操作软件,但它们在考虑用户可能所处的内部和外部环境方面存在局限性。因此,我的目标是用传感器来增强输入控制,它可以收集关于用户内部感觉的信息(例如,生理学和眼球跟踪器),以及他们在物理环境中有哪些上下文负担和限制(例如,通过位置跟踪来推断活动),以创造更丰富的体验。这项研究将为评估交互技术和利用传感器信息调整软件系统提供工具和技术。在我的第二篇文章中,我将专注于使用游戏设计技术使软件或硬件维护任务更加愉快。这一点很重要,因为许多软件和硬件系统需要繁琐的手动维护和校准任务,这对系统的安全和正常运行非常重要。由于其中一些手动任务不能自动化,我正在寻找使它们更具参与性的方法。这项研究的主要成果将包括基于科学实验结果的新的增强交互工具和技术,以及利用游戏设计方法的维护任务的新的和引人入胜的设计原则。我希望最多有9名学生,包括本科生、硕士和博士生,通过参与我的研究项目接受培训。
英文摘要
The goal of my research is to investigate how to develop adaptive, enjoyable, and engaging human interfaces that result in a pleasant user experience (UX). This is divided into two distinct research strands: First, I plan to explore human interfaces that augment traditional input techniques with sensor technologies taking into account internal and external user information. Second, I plan to identify motivating and engaging game design principles to make tedious maintenance tasks more engaging.While traditional input technologies allow comfortable direct manipulation of software, they are limited in accounting for the internal and external circumstances that a user may be in. Therefore, my goal is to augment input control with sensors, which can gather information about how a user feels internally (e.g., physiology and eye trackers) and what contextual affordances and limitations they have in their physical environment (e.g., location tracking to infer activity), to create a richer experience. This research will contribute tools and techniques for evaluating interaction techniques and adapting software systems with sensor information.In my second strand, I will focus on making software or hardware maintenance tasks more enjoyable using game design techniques. This is important because many software and hardware systems require tedious manual maintenance and calibration tasks, which are important for a system's security and proper functioning. Since some of these manual tasks cannot be automated I am looking for ways to make them more engaging.Major outcomes of this research will include novel augmented interaction tools and techniques based on results from scientific experiments as well as new and engaging design principles for maintenance tasks leveraging game design methodology. I expect up to nine students, including Undergraduate, Master's, and Ph.D. level, to receive training through participation in my research program.
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Developing and Analyzing Immersive Game Technologies and Components for Motivation, Wellbeing, and Guidance
  • 批准号:
    RGPIN-2018-06576
  • 项目类别:
    Discovery Grants Program - Individual
  • 资助金额:
    $4.01万
  • 财政年份:
    2022
  • 负责人:
    Nacke, Lennart
  • 依托单位:
Developing and Analyzing Immersive Game Technologies and Components for Motivation, Wellbeing, and Guidance
  • 批准号:
    RGPIN-2018-06576
  • 项目类别:
    Discovery Grants Program - Individual
  • 资助金额:
    $4.01万
  • 财政年份:
    2021
  • 负责人:
    Nacke, Lennart
  • 依托单位:
Developing and Analyzing Immersive Game Technologies and Components for Motivation, Wellbeing, and Guidance
  • 批准号:
    RGPIN-2018-06576
  • 项目类别:
    Discovery Grants Program - Individual
  • 资助金额:
    $4.01万
  • 财政年份:
    2020
  • 负责人:
    Nacke, Lennart
  • 依托单位:
Developing and Analyzing Immersive Game Technologies and Components for Motivation, Wellbeing, and Guidance
  • 批准号:
    RGPIN-2018-06576
  • 项目类别:
    Discovery Grants Program - Individual
  • 资助金额:
    $4.01万
  • 财政年份:
    2019
  • 负责人:
    Nacke, Lennart
  • 依托单位:
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