课题基金 / 基金详情

Improving the Spatial Awareness of Virtual Agents in Games

Improving the Spatial Awareness of Virtual Agents in Games
提高游戏中虚拟代理的空间意识
批准号:
RGPIN-2019-05213
负责人:
Verbrugge, Clark
金额:
$2.04万
依托单位:
依托单位国家:
加拿大
项目类别:
Discovery Grants Program - Individual
财政年份:
2019
资助国家:
加拿大
项目状态:
已结题
起止时间:
2019-01-01 至 2020-12-31

项目摘要

项目成果

Verbrugge, Clark的其他基金

相似基金

相关文献

中文摘要
翻译
许多现代游戏都包含人工智能代理,作为玩家的对手、同伴/追随者,甚至只是旁观者。 这些非玩家角色(NPC)代理有不同的角色,但他们都需要以一种对玩家有意义的方式与游戏环境进行交互。 然而,具有空间意识的NPC行为却很少见,大多数NPC都表现出简单的、刻板的、严重照本宣科的行为,这表明他们对与其预期活动相关的空间属性缺乏理解。 游戏中的高级对手可能会“隐蔽”或模仿其他策略行为,但他们这样做是基于嵌入式手动空间指定和非常简单(高度本地化)的空间属性。一般来说,角色不能真实地隐藏,潜行,探索,伏击,或以其他方式利用任意空间,或一个动态的,不断变化的属性。 NPC倾向于互相干扰 * 和玩家,并在游戏开发者无法预见的情况下做出过于简单,明显不合理的选择,通过 * 与玩家对代理人行为的期望相矛盾而引起挫折。本研究旨在改善现代电脑游戏中人工智能体的技术能力与互动品质。 它的目标是 * 机械的好处,算法的潜力存在,以更好地 * 分析和抽象的虚拟空间,以提高环境 * 意识。 以不同的方式“总结”世界状态的各个方面,以更好、更完整地表示与 * 共同运动和战略规划问题相关的空间质量,这对于提高NPC做出的决策质量具有重要的 * 潜力,无论是 * 应用于脚本较少的游戏战斗模拟中的对手,还是 * 需要将其行为与高级别 * 玩家期望相一致的非战斗NPC。 这项工作解决了开发适合不同空间任务的抽象的挑战,专注于与使用可见性和感知相关的核心问题。 这与实时计算的效率要求相结合,* 典型的交互式环境,以及对实际 * 实现设计和快速开发 * 环境(如游戏)所需的工具的需求。游戏在推动人工智能的发展方面有着悠久的历史。 现代游戏在呈现虚拟环境方面不断提高标准,这些虚拟环境越来越详细地代表代理人和环境,因此越来越需要展示理性和有效的行为。 这项研究工作有利于加拿大在游戏开发行业的强大存在,并提供了抽象和技术有用的人工智能的实际使用在不断增长的,现实世界的虚拟环境集成。
英文摘要
Many modern games incorporate artificially intelligent agents, as*opponents, companions/followers for the player, or even just as*bystanders. These Non-Player Character (NPC) agents have different*roles, but all of them are required to interact with the game*environment in a way that makes sense to the player. Spatially aware*NPC behaviours, however, are rare, with most NPCs enacting simple,*stereotypical and heavily scripted behaviours that indicate little*understanding of spatial properties relevant to their intended*activities. Advanced opponents in games may "take cover" or mimic other*strategic behaviours, but they do so based on embedded, manual space*designations and very simple (and highly localized) properties of the*space. Characters in general are not able to realistically hide, sneak,*explore, ambush, or otherwise exploit an arbitrary space, or one with*dynamic, changing properties. NPCs tend to interfere with each other*and the player, and make overly simple, apparently irrational choices in*contexts not foreseen by the game developer, inducing frustration by*contradicting a player's expectation of how an agent should behave.******This research aims to improve the technical capability and interactive*qualities of artificial agents in modern computer games. It is aimed at*the mechanical benefits, where algorithmic potential exists to better*analyze and abstract a virtual space to improve environmental*awareness. "Summarizing" aspects of the world state in different ways*to better, and more compactly represent spatial qualities relevant to*common movement and strategic planning problems has significant*potential for improving the quality of decisions made by an NPC, whether*applied to opponents in less-scripted game combat simulation, or to*non-combat NPCs that need to align their behaviour with high-level*player expectations. This work addresses challenges in developing*abstractions appropriate to different spatial tasks, focussing on core*issues related to use of visibility and perception. This is coupled*with efficiency requirements due to real-time computation concerns,*typical of interactive environments, as well as the need for practical*implementation designs and tooling necessary in rapid development*contexts like games.******Games have a long history of pushing the boundaries of artificial*intelligence. Modern games continue to raise that bar in presenting*virtual contexts that represent agents and environments in increasing*detail, and thus with increasing need to demonstrate rational and*effective behaviour. This research work benefits Canada's strong*presence in the game development industry, and offers abstractions and*techniques useful for the practical use of artificial intelligence in*the growing, real-world integration of virtual environments.
期刊论文(0)
专著(0)
科研奖励(0)
会议论文
Improving the Spatial Awareness of Virtual Agents in Games
  • 批准号:
    RGPIN-2019-05213
  • 项目类别:
    Discovery Grants Program - Individual
  • 资助金额:
    $2.04万
  • 财政年份:
    2022
  • 负责人:
    Verbrugge, Clark
  • 依托单位:
Improving the Spatial Awareness of Virtual Agents in Games
  • 批准号:
    RGPIN-2019-05213
  • 项目类别:
    Discovery Grants Program - Individual
  • 资助金额:
    $2.04万
  • 财政年份:
    2021
  • 负责人:
    Verbrugge, Clark
  • 依托单位:
Improving the Spatial Awareness of Virtual Agents in Games
  • 批准号:
    RGPIN-2019-05213
  • 项目类别:
    Discovery Grants Program - Individual
  • 资助金额:
    $2.04万
  • 财政年份:
    2020
  • 负责人:
    Verbrugge, Clark
  • 依托单位:
Improving Artificial Companions in Computer Games
  • 批准号:
    RGPIN-2018-05835
  • 项目类别:
    Discovery Grants Program - Individual
  • 资助金额:
    $1.68万
  • 财政年份:
    2018
  • 负责人:
    Verbrugge, Clark
  • 依托单位:
国内基金
海外基金
高铁对欠发达省域国土空间协调(Spatial Coherence)影响研究与政策启示-以江西省为例
  • 批准号:
    52368007
  • 项目类别:
    地区科学基金项目
  • 资助金额:
    32万元
  • 批准年份:
    2023
  • 负责人:
    刘莉文
  • 依托单位:
高铁影响空间失衡(Spatial Inequality)的多尺度变异机理的理论和实证研究
  • 批准号:
    51908258
  • 项目类别:
    青年科学基金项目
  • 资助金额:
    26.0万元
  • 批准年份:
    2019
  • 负责人:
    刘莉文
  • 依托单位: