The development of attention skills in action video game players.
The development of attention skills in action video game players.
复制标题
动作视频游戏玩家的注意力技能的发展。
DOI:
10.1016/j.neuropsychologia.2009.02.002
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发表时间:
2009-07
期刊:
影响因子:
2.6
通讯作者:
Bavelier D
中科院分区:
文献类型:
--
作者:
Dye MW;Green CS;Bavelier D
Previous research suggests that action video game play improves attentional resources, allowing gamers to better allocate their attention across both space and time. In order to further characterize the plastic changes resulting from playing these video games, we administered the Attentional Network Test (ANT) to action game players and non-playing controls aged between 7 and 22 years. By employing a mixture of cues and flankers, the ANT provides measures of how well attention is allocated to targets as a function of alerting and orienting cues, and to what extent observers are able to filter out the influence of task irrelevant information flanking those targets. The data suggest that action video game players of all ages have enhanced attentional skills that allow them to make faster correct responses to targets, and leaves additional processing resources that spill over to process distractors flanking the targets.
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影响因子:
3.7
作者:
Goldberg, MC;Maurer, D;Lewis, TL
通讯作者:
Lewis, TL
DOI:
10.1037/0096-1523.32.6.1465
发表时间:
2006-12-01
影响因子:
2.1
作者:
Green, C. Shawn;Bavelier, Daphne
通讯作者:
Bavelier, Daphne
影响因子:
16.2
作者:
Badre, D;Wagner, AD
通讯作者:
Wagner, AD
影响因子:
3.4
作者:
Green, C. S.;Bavelier, D.
通讯作者:
Bavelier, D.
DOI:
10.1093/geronj/42.1.82
发表时间:
1987-01-01
期刊:
JOURNALS OF GERONTOLOGY
影响因子:
--
作者:
CLARK, JE;LANPHEAR, AK;RIDDICK, CC
通讯作者:
RIDDICK, CC