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Introducing Action-Based Graphics into Undergraduate Computer Science Curriculum

Introducing Action-Based Graphics into Undergraduate Computer Science Curriculum
将基于动作的图形引入本科计算机科学课程
批准号:
0309816
负责人:
Karen Sutherland
金额:
$6.39万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2003
资助国家:
美国
项目状态:
已结题
起止时间:
2003-07-01 至 2007-06-30

项目摘要

项目成果

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中文摘要
翻译
计算机科学(31)该项目通过开发涉及现有虚拟现实实验室的学习经验,启动了奥格斯堡学院计算机科学课程的主动学习方法。一个新设计的上师计算机图形学/VR课程将CS专业从传统的基于讲座的课程的舒适性转变为一种需要他们站起来批判性地和定量地思考的体验。在课程的另一端,为入门课程开发了一个图形/VR模块。如何积极参与将吸引学生谁往往不会在传统的讲座为基础的课堂上茁壮成长的测试和这种方法对保留记录的影响。本科研究项目,包括开发虚拟数据结构包和虚拟机器人环境,为未来广泛的本科VR项目铺平了道路。智力价值在于研究,特别是机器人环境的发展。然而,该项目的重点是教学。关于这种教学方法如何影响不同学习风格的学生的结果做出了有益的贡献。在该部门现有的强大的少数族裔招聘计划的基础上,增加来自代表性不足的群体的学生的更广泛的影响,这些学生的学习风格往往与计算机科学家的教学风格相冲突。米勒斯维尔大学的罗杰韦伯斯特教授在他的本科课程中使用了一个设备齐全的VR实验室,他是该项目的顾问。里诺内华达州的乔治贝比斯教授是外部评价人。这个项目正在改编来自许多来源的模型课程,最重要的是宾夕法尼亚州米勒斯维尔大学的罗杰韦伯斯特教授开发的计算机图形学和虚拟现实课程。
英文摘要
Computer Science (31) This project jump-starts an active learning approach to the computer science curriculum at Augsburg College by developing learning experiences involving the existing virtual reality laboratory. A newly designed upper division computer graphics/VR course moves CS majors from the comfort of the traditional lecture-based course to an experience that requires them to think on their feet, critically and quantitatively. At the other end of the curriculum, a module on graphics/VR is developed for the introductory course. How the active involvement will appeal to students who tend not to thrive in the traditional lecture-based classroom is tested and effects of this approach on retention documented. Undergraduate research projects, including developing a virtual data structures package and a virtual robotic environment paves the way for a wide range of undergraduate VR projects in the future. Intellectual merit lies in the research, particularly the development of the robotics environment. However, the emphasis of the project is pedagogical. The results on how this approach to teaching affects students of different learning styles make a useful contribution. Building on the department's existing strong minority recruitment program, the broader impact of increased retention of students from underrepresented groups who often have learning styles, which clash with a computer scientist's teaching style, is significant. Prof. Roger Webster of Millersville University, who uses a well-equipped VR lab in his undergraduate courses, is consultant on the project. Prof. George Bebis of University of Nevada, Reno is outside evaluator. This project is adapting model courses from a number of sources the most significant one is the Computer Graphics and Virtual Reality course developed by Professor Roger Webster at Millersville University in Pennsylvania.
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Collaborative Project: Extending the Next Generation Robot Laboratory to Increase Diversity in Undergraduate CS Programs
  • 批准号:
    0511282
  • 项目类别:
    Standard Grant
  • 资助金额:
    $3.11万
  • 财政年份:
    2005
  • 负责人:
    Karen Sutherland
  • 依托单位:
Developing Search/Rescue Robot Team Behaviors - Undergraduate Institutional Participation in SSR-RC
  • 批准号:
    0538740
  • 项目类别:
    Standard Grant
  • 资助金额:
    $4.96万
  • 财政年份:
    2005
  • 负责人:
    Karen Sutherland
  • 依托单位:
CSEMS Scholarship Program at Augsburg College
  • 批准号:
    0220581
  • 项目类别:
    Standard Grant
  • 资助金额:
    $40.0万
  • 财政年份:
    2003
  • 负责人:
    Karen Sutherland
  • 依托单位:
Computer Science, Mathematics, and Engineering Scholarship Program (CSEMS)
  • 批准号:
    0094717
  • 项目类别:
    Standard Grant
  • 资助金额:
    $20.25万
  • 财政年份:
    2001
  • 负责人:
    Karen Sutherland
  • 依托单位:
海外基金