Quest Atlantis: Advancing a Socially-Responsive, Meta-Game for Learning
探索亚特兰蒂斯:推进社会响应型学习元游戏
基本信息
- 批准号:0411846
- 负责人:
- 金额:--
- 依托单位:
- 依托单位国家:美国
- 项目类别:Continuing Grant
- 财政年份:2004
- 资助国家:美国
- 起止时间:2004-08-01 至 2008-07-31
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
his project continues work to build a multi-user virtual environment,known as Quest Atlantis, that is academically valuable, game like, andthat engages elementary students in socially-responsive practices. Thisgrant will undertake a series of naturalistic studies and experimentalmanipulations that will advance theoretical and practical knowledge withrespect to the design of multi-user virtual environments for supportingscience learning. Specifically, the project will test three hypotheses:First, that students learning academic content within asocially-responsive gaming context will learn more and be more engagedthan those learning through teaching methods that do not explicitly havea gaming component. This portion of the study will also examine if thegaming context works will work equally well if the academic tasks varyin difficulty or if there is some necessary balance between the amountof learning and playing. Second, participants, especially girls, willachieve and learn more and be more engaged when their participation issituated in a gender-balanced, socially-responsive gaming context asopposed to a male-dominated one, or simply a gaming context without anexplicit social agenda. Third, students participating in a gamingenvironment will achieve, learn and be more engaged if the environmentleverages a community-based element than if it just supports single-userparticipation. The project will also produce qualitative accounts ofparticipation in all conditions, but especially the socially-responsivegaming condition so as to understand how children from differentsocio-economic groups and of different genders come to participate inand make sense of the collective experience of the meta-game context.
他的项目继续努力建立一个多用户的虚拟环境,称为Quest Atlantis,在学术上很有价值,类似的游戏和Thatt与小学学生一起参与社会响应的实践。该级将进行一系列自然研究和实验性手段,这些研究将促进理论和实践知识,以依靠多用户虚拟环境的设计,以提供支持科学学习。具体而言,该项目将检验三个假设:首先,学生在无情响应的游戏环境中学习学术内容将更多地学习,并通过不明确的教学方法来吸引那些学习的方法。该研究的这一部分还将检查,如果学术任务差异很难或在学习数量和播放之间存在必要的平衡,则竞争性环境的工作是否同样正常。 其次,参与者,尤其是女孩,将在性别平衡,具有社会响应的游戏环境中出现的参与时,会更加敬业,并变得更加参与,因为他们对男性主导的游戏而言,或者只是没有反应社会议程的游戏环境。 第三,参加游戏环境的学生将实现,学习和参与,如果环境范围是基于社区的元素,那么它就比仅支持单用户专业的元素了。 该项目还将在各种条件下产生定性的参与性,尤其是社会反应式的诱饵条件,以了解来自不同经济群体和不同性别的儿童如何参与Incom,并且可以理解元游戏环境的集体经验。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
数据更新时间:{{ journalArticles.updateTime }}
{{
item.title }}
{{ item.translation_title }}
- DOI:
{{ item.doi }} - 发表时间:
{{ item.publish_year }} - 期刊:
- 影响因子:{{ item.factor }}
- 作者:
{{ item.authors }} - 通讯作者:
{{ item.author }}
数据更新时间:{{ journalArticles.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ monograph.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ sciAawards.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ conferencePapers.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ patent.updateTime }}
Sasha Barab其他文献
Sasha Barab的其他文献
{{
item.title }}
{{ item.translation_title }}
- DOI:
{{ item.doi }} - 发表时间:
{{ item.publish_year }} - 期刊:
- 影响因子:{{ item.factor }}
- 作者:
{{ item.authors }} - 通讯作者:
{{ item.author }}
{{ truncateString('Sasha Barab', 18)}}的其他基金
SBIR Phase I: Using ChatGPT and Machine Learning to Power Positive Change among Justice Involved Youth
SBIR 第一阶段:利用 ChatGPT 和机器学习推动参与正义的青少年发生积极变化
- 批准号:
2333168 - 财政年份:2023
- 资助金额:
-- - 项目类别:
Standard Grant
Motivating Bilingual Hispanic Youth Towards STEM & STEM Cognate Study and Careers (MIO STEM)
激励双语西班牙裔青年走向 STEM
- 批准号:
1433837 - 财政年份:2015
- 资助金额:
-- - 项目类别:
Standard Grant
EAGER: Cross-Sector Insights Toward Aligning Education Research and Real-World Impact
EAGER:跨部门见解,使教育研究与现实世界影响保持一致
- 批准号:
1349309 - 财政年份:2013
- 资助金额:
-- - 项目类别:
Standard Grant
ICLS 2006: Making a Difference, 2006 in Indiana
ICLS 2006:有所作为,2006 年在印第安纳州
- 批准号:
0548171 - 财政年份:2005
- 资助金额:
-- - 项目类别:
Standard Grant
CAREER: Designing Communities of Practice to Support Math, Science, Technology, and Pedagogy Learning
职业:设计实践社区以支持数学、科学、技术和教育学学习
- 批准号:
0092831 - 财政年份:2001
- 资助金额:
-- - 项目类别:
Continuing Grant
KDI: The Internet Learning Forum: Fostering and Sustaining Knowledge Networking to Support A Community of Science and Mathematics Teachers
KDI:互联网学习论坛:促进和维持知识网络以支持科学和数学教师社区
- 批准号:
9980081 - 财政年份:1999
- 资助金额:
-- - 项目类别:
Standard Grant
相似国自然基金
西南印度洋洋中脊Atlantis Bank下洋壳深部生物圈研究
- 批准号:41772358
- 批准年份:2017
- 资助金额:71.0 万元
- 项目类别:面上项目
相似海外基金
Investigation of reaction porosity and permeability, IODP Expedition 399, Atlantis Massif
亚特兰蒂斯地块 IODP 399 号探险队反应孔隙度和渗透率研究
- 批准号:
NE/Y001737/1 - 财政年份:2023
- 资助金额:
-- - 项目类别:
Research Grant
Equipment: WHOI SSSE Proposal Sonardyne USBL Repair and Spare Unit R/V Atlantis
设备:WHOI SSSE 提案 Sonardyne USBL 维修和备用装置 R/V Atlantis
- 批准号:
2316804 - 财政年份:2023
- 资助金额:
-- - 项目类别:
Standard Grant
Atlantis: Optimising port operations through ubiquitous ship-to-shore drone delivery services
亚特兰蒂斯:通过无处不在的船到岸无人机送货服务优化港口运营
- 批准号:
10079407 - 财政年份:2023
- 资助金额:
-- - 项目类别:
Collaborative R&D
Elemental and isotopic interactions within the deepest parts of the oceanic crust- Atlantis Massif (IODP Expedition 399)
洋壳最深处的元素和同位素相互作用 - 亚特兰蒂斯地块(IODP Expedition 399)
- 批准号:
2888769 - 财政年份:2023
- 资助金额:
-- - 项目类别:
Studentship
Atlanta Network for Training In KUH Scientific Research (ATLANTIS)
亚特兰大 KUH 科学研究培训网络 (ATLANTIS)
- 批准号:
10509095 - 财政年份:2022
- 资助金额:
-- - 项目类别: