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Motivating Bilingual Hispanic Youth Towards STEM & STEM Cognate Study and Careers (MIO STEM)

Motivating Bilingual Hispanic Youth Towards STEM & STEM Cognate Study and Careers (MIO STEM)
激励双语西班牙裔青年走向 STEM
批准号:
1433837
负责人:
Sasha Barab
金额:
$119.9万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2015
资助国家:
美国
项目状态:
已结题
起止时间:
2015-07-01 至 2018-06-30

项目摘要

项目成果

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中文摘要
翻译
亚利桑那州立大学游戏与影响中心将与VME(Vme媒体),E-Line媒体和HACU(西班牙裔大学协会)合作开发一个旨在让西班牙裔中学生学习STEM职业的项目。该项目最初将激发职业兴趣,因为年轻人使用职业照明工具反思游戏。然后,他们将使用双语,游戏注入平台,通过一些有针对性的任务工作,然后提交申请,表示有兴趣追求STEM为重点的学位课程,并最终在凤凰城和圣安东尼奥地区的大学和社区学院的HACU之旅。学生和他们的家长将通过以下方式招募:(1)全国广播的Vme电视(西班牙语公共电视)节目和基于网络的西班牙语和英语短片,介绍STEM职业和大学申请过程,以及(2)社区一级的推广活动。该项目将涉及亚利桑那州凤凰城和得克萨斯州圣安东尼奥学区的约1300名中学生,以及来自媒体宣传的其他地区的参与者。在线指南将促进全国其他社区采用该计划。该项目将在Vme电视台网站上建立一个网站,并将使用一部原创电视连续剧在超过1100万观众的西班牙裔观众中推广该节目。该项目及其资源将通过在会议上的演讲,期刊文章提交,与西班牙裔高等教育机构的外联以及使用社交媒体针对拉丁裔学生进一步传播。 该项目将推动学生和教师创新技术体验(ITEST)计划的努力,以更好地了解在线资源,游戏和媒体如何提高学生在科学,技术,工程,数学(STEM)。项目设计基于越来越多的研究,这些研究记录了成功利用技术培养学生对以下方面的兴趣和参与:STEM活动。混合方法的方法将被用来检查研究问题,将着眼于参与者形成的社区,项目对参与者及其照顾者和教师的相互影响,以及学生对概念和资源的吸收沿着对他们的自我效能感和对STEM职业道路的兴趣的影响。该项目将访问数据分析(用户数据),以确定用户如何参与,并使用这些交互来了解哪些领域和资源正在吸引学生。该项目将进一步分析从游戏中学习STEM,自我效能,以及使用经过验证的工具对STEM职业的态度。
英文摘要
The Arizona State University Center for Games and Impact will collaborate with VME (Vme Media), E-Line Media, and HACU (Hispanic Association of Colleges & Universities) to develop a project designed to engage Hispanic middle-school students in learning about STEM careers. The project will initially stimulate career interest as youth reflect on game play using the Career Illumination Tool. They will then work through a number of targeted quests using a bilingual, game-infused platform, followed by submitting an application expressing interest in pursuing a STEM focused degree program, and culminating in a HACU tour at universities and community colleges in the Phoenix and San Antonio areas. Students and their parents will be recruited through: (1) nationally broadcast Vme television (Spanish-language public television) episodes and web-based shorts in Spanish and English introducing STEM careers and the college application process and (2) community-level outreach. The project will involve approximately 1300 middle-school students in the Phoenix, AZ and San Antonio, TX school districts, as well as participants from other regions reached by media outreach.An online guidebook will facilitate the adoption of the program by other communities across the nation. The project will develop a web presence on the Vme Television website, and will use an original television series to promote the program among a Hispanic audience of more that 11 million viewers. The project and its resources will be further disseminated through presentations at conferences, journal article submissions, outreach to Hispanic-serving institutes of higher education, and the use of social media to target Latino students. This project will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand how online resources, gaming and media increase students' motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM).The project design is based on a growing body of research that documents the successful use of technology in developing student interest and engagement in STEM activities. A mixed methods approach will be used to examine research questions that will look at the communities formed by participants, reciprocal influences of the project on participants and their caregivers and teachers, and student uptake of concepts and resources along with the effects on their self-efficacy and interest in STEM career pathways. The project will access data analytics (user data) to determine how users are participating and use these interactions to understand what areas and resources are drawing students in. The project will further analyze STEM learning from games, self-efficacy, and attitudes towards STEM careers using validated instruments.
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