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Motivating Bilingual Hispanic Youth Towards STEM & STEM Cognate Study and Careers (MIO STEM)

Motivating Bilingual Hispanic Youth Towards STEM & STEM Cognate Study and Careers (MIO STEM)
激励双语西班牙裔青年走向 STEM
批准号:
1433837
负责人:
Sasha Barab
金额:
$119.9万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2015
资助国家:
美国
项目状态:
已结题
起止时间:
2015-07-01 至 2018-06-30

项目摘要

项目成果

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中文摘要
翻译
亚利桑那州立大学游戏和影响中心将与VME(VME Media)、E-Line Media和HACU(西班牙裔学院和大学协会)合作开发一个项目,旨在吸引拉美裔中学生了解STEM职业。该项目最初将刺激职业兴趣,因为年轻人使用职业照明工具反思游戏。然后,他们将使用一个双语、充满游戏的平台完成一系列有针对性的任务,然后提交一份申请,表达对攻读STEM重点学位项目的兴趣,最后在凤凰城和圣安东尼奥地区的大学和社区学院进行HACU巡演。将通过以下方式招募学生及其家长:(1)以西班牙语和英语在全国广播VME电视台节目和网络短片,介绍STEM职业和大学申请程序;(2)社区一级的外联活动。该项目将涉及德克萨斯州凤凰城、亚利桑那州和圣安东尼奥学区的约1300名中学生,以及媒体采访到的其他地区的参与者。在线指南将促进全国其他社区采用该项目。该项目将在Vme TV网站上建立网络形象,并将利用一部原创电视连续剧在1100多万名拉美裔观众中推广该节目。该项目及其资源将通过在会议上作陈述、提交期刊文章、向为拉美裔服务的高等教育机构进行宣传以及利用社交媒体面向拉美裔学生等方式进一步传播。该项目将推动学生和教师创新技术体验(ITEST)计划的努力,以更好地了解在线资源、游戏和媒体如何提高学生在科学、技术、工程或数学(STEM)领域追求职业生涯的动机和能力。项目设计基于越来越多的研究,这些研究记录了如何成功地利用技术来培养学生的兴趣和参与STEM活动。将使用混合方法来研究研究问题,考察参与者形成的社区,项目对参与者及其照顾者和教师的相互影响,学生对概念和资源的吸收,以及对他们在STEM职业道路上的自我效能感和兴趣的影响。该项目将访问数据分析(用户数据),以确定用户如何参与,并使用这些互动来了解哪些领域和资源正在吸引学生。该项目将使用经过验证的工具进一步分析STEM从游戏中学习、自我效能以及对STEM职业的态度。
英文摘要
The Arizona State University Center for Games and Impact will collaborate with VME (Vme Media), E-Line Media, and HACU (Hispanic Association of Colleges & Universities) to develop a project designed to engage Hispanic middle-school students in learning about STEM careers. The project will initially stimulate career interest as youth reflect on game play using the Career Illumination Tool. They will then work through a number of targeted quests using a bilingual, game-infused platform, followed by submitting an application expressing interest in pursuing a STEM focused degree program, and culminating in a HACU tour at universities and community colleges in the Phoenix and San Antonio areas. Students and their parents will be recruited through: (1) nationally broadcast Vme television (Spanish-language public television) episodes and web-based shorts in Spanish and English introducing STEM careers and the college application process and (2) community-level outreach. The project will involve approximately 1300 middle-school students in the Phoenix, AZ and San Antonio, TX school districts, as well as participants from other regions reached by media outreach.An online guidebook will facilitate the adoption of the program by other communities across the nation. The project will develop a web presence on the Vme Television website, and will use an original television series to promote the program among a Hispanic audience of more that 11 million viewers. The project and its resources will be further disseminated through presentations at conferences, journal article submissions, outreach to Hispanic-serving institutes of higher education, and the use of social media to target Latino students. This project will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand how online resources, gaming and media increase students' motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM).The project design is based on a growing body of research that documents the successful use of technology in developing student interest and engagement in STEM activities. A mixed methods approach will be used to examine research questions that will look at the communities formed by participants, reciprocal influences of the project on participants and their caregivers and teachers, and student uptake of concepts and resources along with the effects on their self-efficacy and interest in STEM career pathways. The project will access data analytics (user data) to determine how users are participating and use these interactions to understand what areas and resources are drawing students in. The project will further analyze STEM learning from games, self-efficacy, and attitudes towards STEM careers using validated instruments.
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