Motivating Bilingual Hispanic Youth Towards STEM & STEM Cognate Study and Careers (MIO STEM)
Motivating Bilingual Hispanic Youth Towards STEM & STEM Cognate Study and Careers (MIO STEM)
批准号:
1433837
负责人:
Sasha Barab
金额:
$119.9万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2015
资助国家:
美国
项目状态:
已结题
起止时间:
2015-07-01 至 2018-06-30
中文摘要
亚利桑那州立大学游戏和影响中心将与VME (VME Media)、E-Line Media和HACU(西班牙裔学院和大学协会)合作,开发一个旨在吸引西班牙裔中学生学习STEM职业的项目。该项目最初将激发年轻人的职业兴趣,因为他们会使用职业照明工具来玩游戏。然后,他们将使用一个双语的、充满游戏的平台完成一些有针对性的任务,然后提交一份申请,表达对攻读STEM学位课程的兴趣,最后在凤凰城和圣安东尼奥地区的大学和社区学院进行HACU之旅。学生及其家长将通过以下方式招募:(1)在全国范围内播放Vme电视(西班牙语公共电视)剧集和西班牙语和英语网络短片,介绍STEM职业和大学申请流程;(2)社区层面的推广。该项目将涉及亚利桑那州凤凰城和德克萨斯州圣安东尼奥学区的约1300名中学生,以及通过媒体接触到的其他地区的参与者。在线指南将促进全国其他社区采用该计划。该项目将在Vme电视网站上建立一个网站,并将使用一部原创电视连续剧在1100多万西班牙裔观众中推广该节目。该项目及其资源将通过在会议上的演讲、期刊文章投稿、与为拉美裔学生服务的高等教育机构的联系以及利用社交媒体以拉美裔学生为目标进一步传播。该项目将推进“面向学生和教师的创新技术体验”(ITEST)项目的工作,以更好地了解在线资源、游戏和媒体如何提高学生在科学、技术、工程或数学(STEM)领域追求职业的动机和能力。该项目设计基于越来越多的研究,这些研究记录了技术在培养学生对STEM活动的兴趣和参与方面的成功应用。将使用混合方法来检查研究问题,这些问题将关注参与者形成的社区,项目对参与者及其照顾者和教师的相互影响,学生对概念和资源的吸收以及对他们自我效能感和对STEM职业道路兴趣的影响。该项目将访问数据分析(用户数据)来确定用户是如何参与的,并利用这些交互来了解哪些领域和资源吸引了学生。该项目将使用经过验证的工具进一步分析从游戏中学习STEM、自我效能和对STEM职业的态度。
英文摘要
The Arizona State University Center for Games and Impact will collaborate with VME (Vme Media), E-Line Media, and HACU (Hispanic Association of Colleges & Universities) to develop a project designed to engage Hispanic middle-school students in learning about STEM careers. The project will initially stimulate career interest as youth reflect on game play using the Career Illumination Tool. They will then work through a number of targeted quests using a bilingual, game-infused platform, followed by submitting an application expressing interest in pursuing a STEM focused degree program, and culminating in a HACU tour at universities and community colleges in the Phoenix and San Antonio areas. Students and their parents will be recruited through: (1) nationally broadcast Vme television (Spanish-language public television) episodes and web-based shorts in Spanish and English introducing STEM careers and the college application process and (2) community-level outreach. The project will involve approximately 1300 middle-school students in the Phoenix, AZ and San Antonio, TX school districts, as well as participants from other regions reached by media outreach.An online guidebook will facilitate the adoption of the program by other communities across the nation. The project will develop a web presence on the Vme Television website, and will use an original television series to promote the program among a Hispanic audience of more that 11 million viewers. The project and its resources will be further disseminated through presentations at conferences, journal article submissions, outreach to Hispanic-serving institutes of higher education, and the use of social media to target Latino students. This project will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand how online resources, gaming and media increase students' motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM).The project design is based on a growing body of research that documents the successful use of technology in developing student interest and engagement in STEM activities. A mixed methods approach will be used to examine research questions that will look at the communities formed by participants, reciprocal influences of the project on participants and their caregivers and teachers, and student uptake of concepts and resources along with the effects on their self-efficacy and interest in STEM career pathways. The project will access data analytics (user data) to determine how users are participating and use these interactions to understand what areas and resources are drawing students in. The project will further analyze STEM learning from games, self-efficacy, and attitudes towards STEM careers using validated instruments.
期刊论文(0)
专著(0)
科研奖励(0)
会议论文
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