SoD-TEAM: Teleological Reasoning in Adaptive Software Design

SoD-TEAM:自适应软件设计中的目的推理

基本信息

  • 批准号:
    0613744
  • 负责人:
  • 金额:
    $ 64万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
    Standard Grant
  • 财政年份:
    2006
  • 资助国家:
    美国
  • 起止时间:
    2006-09-01 至 2012-08-31
  • 项目状态:
    已结题

项目摘要

AI research on conceptual design of physical devices has revealed the central role that teleological knowledge and reasoning play in adaptive design. A declarative teleological model of a physical device that explicitly captures the teleological relationships among the structure, behaviors and functions of its design enables localization of the modifications to the structure to achieve new functions. The ontology of teleological models provides a vocabulary for classifying, representing, indexing and accessing specific design cases, generic adaptation plans, primitive design components, and abstract design patterns. In analogy to physical devices, the PI views software artifacts as abstract devices, i.e., as abstract teleological artifacts with structures and behaviors that result in the accomplishment of desired functions. A further analogy to adaptive physical design leads to the hypothesis that teleology is a fundamental organizational principle of adaptive software design. Of course, software artifacts are also quite different from physical devices because the notions of structure, behavior, function, and teleology in the two domains are different. Thus, this project will address the following six questions: What are productive notions of structure, behavior, function, and teleology in software design? How might a declarative teleological model of a software artifact specify its functional architecture? How might teleological analysis enable localization of the modifications needed to the architecture of a software artifact to achieve new functions? How might the ontology of the teleological models of software artifacts support classification, representation, indexing and retrieval of generic adaptation plans, primitive software components, and abstract design patterns? What might be a teleology-driven process of adaptive software design? And how might these building blocks be used to support interactive software design more easily, efficiently and effectively than at present? To answer these questions, the PI will develop building blocks of teleological reasoning in adaptive software design in the form of knowledge representations, taxonomies, libraries, methods, and processes. To these ends, the PI has adopted a three-pronged approach. He will conduct detailed empirical case studies of the evolutionary histories of designs of game-playing software agents for interactive strategy games such as Freeciv and C-evo. He will develop an interactive software design environment and, for a small class of changes in the functional requirements of game-playing agents, automate the design adaptations, which will help insure that all the building blocks work well together. And he will use the interactive environment in undergraduate software engineering courses to support design adaptations for a large class of changes in the functional requirements of game-playing agents, and conduct formal experiments using control groups to evaluate the efficacy of teleological reasoning in support of adaptive software design.Broader Impacts: Computational artifacts, including software artifacts, are increasingly pervasive and ubiquitous. A major factor in the cost of software development is maintaining the software artifact as its design requirements evolve; even a small reduction in this cost may have a significant impact on software practice. Since this research will address the issue of software design adaptations in response to changes in functional design requirements, its potential applications are wide-ranging and open-ended, the design and development of game-playing software agents being just one example. Because the new tools developed in this project for interactive software design weill be introduced into the classroom, they will have a direct impact on the educational technology used in the computing sciences. Knowledge acquired from the project will be disseminated in conferences and journals in software engineering, design cognition and computing, AI, and game playing.
人工智能对物理设备概念设计的研究揭示了目的论知识和推理在自适应设计中的核心作用。 一个物理设备的声明性目的论模型,明确地捕捉其设计的结构,行为和功能之间的目的论关系,使本地化的修改结构,以实现新的功能。 目的论模型的本体提供了一个词汇表,用于分类,表示,索引和访问特定的设计案例,通用的适应计划,原始的设计组件和抽象的设计模式。 与物理设备类似,PI将软件工件视为抽象设备,即,作为抽象的目的论人工制品,其结构和行为导致预期功能的完成。 与适应性物理设计的进一步类比导致了这样的假设,即目的论是适应性软件设计的基本组织原则。 当然,软件工件也与物理设备有很大的不同,因为这两个领域中的结构、行为、功能和目的论的概念是不同的。 因此,这个项目将解决以下六个问题:什么是软件设计中的结构,行为,功能和目的的生产概念? 软件工件的声明性目的论模型如何指定其功能架构? 目的论分析如何使软件构件的架构实现新功能所需的修改本地化? 软件工件的目的论模型的本体论如何支持通用适应计划、原始软件组件和抽象设计模式的分类、表示、索引和检索? 什么可能是适应性软件设计的目的驱动过程? 如何使用这些构建块来支持交互式软件设计比现在更容易,更有效和更有效? 为了回答这些问题,PI将以知识表示、分类、库、方法和过程的形式开发自适应软件设计中的目的论推理的构建块。为此,PI采取了三管齐下的方法。 他将进行详细的经验案例研究的游戏软件代理设计的进化历史的互动战略游戏,如Freeciv和C-evo。 他将开发一个交互式软件设计环境,并针对游戏代理的功能需求的一小部分变化,自动化设计调整,这将有助于确保所有构建块一起工作。 他将在本科软件工程课程中使用交互式环境来支持游戏代理的功能需求变化的一大类设计适应性,并使用控制组进行正式实验来评估目的论推理在支持自适应软件设计中的功效。 软件开发成本的一个主要因素是随着设计需求的发展而维护软件工件;即使该成本的小幅降低也可能对软件实践产生重大影响。 由于这项研究将解决软件设计适应功能设计要求的变化的问题,其潜在的应用是广泛的和开放式的,游戏软件代理的设计和开发只是一个例子。 由于本项目中开发的用于交互式软件设计的新工具将被引入课堂,它们将对计算科学中使用的教育技术产生直接影响。 从项目中获得的知识将在软件工程,设计认知和计算,人工智能和游戏的会议和期刊中传播。

项目成果

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Ashok Goel其他文献

To Compare the Clinical Efficacy and Safety of Salbutamol and Levosalbutamol Metered-Dose Inhalers in Patients of Bronchial Asthma
  • DOI:
    10.1378/chest.9952
  • 发表时间:
    2010-10-01
  • 期刊:
  • 影响因子:
  • 作者:
    Hitender Kumar;Ashok Goel;Nirmal Chand;Bharat Bhushan;Ramesh Chander;Akshat Goel
  • 通讯作者:
    Akshat Goel

Ashok Goel的其他文献

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{{ truncateString('Ashok Goel', 18)}}的其他基金

AI Institute for Adult Learning and Online Education (ALOE)
人工智能成人学习和在线教育研究所 (ALOE)
  • 批准号:
    2247790
  • 财政年份:
    2022
  • 资助金额:
    $ 64万
  • 项目类别:
    Cooperative Agreement
RI: Doctoral Student Consortium at the Seventh International Conference on Computational Creativity
RI:第七届国际计算创造力会议上的博士生联盟
  • 批准号:
    1740420
  • 财政年份:
    2017
  • 资助金额:
    $ 64万
  • 项目类别:
    Standard Grant
BD Spokes: SPOKE: SOUTH: Collaborative: Using Big Data for Environmental Sustainability: Big Data + AI Technology = Accessible, Usable, Useful Knowledge!
BD 发言:发言:南方:协作:利用大数据促进环境可持续发展:大数据人工智能技术 = 可获取、可用、有用的知识!
  • 批准号:
    1636848
  • 财政年份:
    2016
  • 资助金额:
    $ 64万
  • 项目类别:
    Standard Grant
RI: Doctoral Student Consortium at the Twenty Fourth International Conference on Case-Based Reasoning
RI:第二十四届国际案例推理会议博士生联盟
  • 批准号:
    1637547
  • 财政年份:
    2016
  • 资助金额:
    $ 64万
  • 项目类别:
    Standard Grant
RI: Doctoral Student Workshop at the Third Annual Conference on Advances in Cognitive Systems
RI:第三届认知系统进展年会博士生研讨会
  • 批准号:
    1536084
  • 财政年份:
    2015
  • 资助金额:
    $ 64万
  • 项目类别:
    Standard Grant
I-Corps: Knowledge Access for Design Ideation in Bioinspired Invention
I-Corps:仿生发明设计理念的知识获取
  • 批准号:
    1546967
  • 财政年份:
    2015
  • 资助金额:
    $ 64万
  • 项目类别:
    Standard Grant
I-Corps: Information Services for Biologically Inspired Design
I-Corps:生物启发设计的信息服务
  • 批准号:
    1263633
  • 财政年份:
    2012
  • 资助金额:
    $ 64万
  • 项目类别:
    Standard Grant
RI: Small: Addressing Visual Analogy Problems on the Raven's Intelligence Test
RI:小:解决乌鸦智力测试中的视觉类比问题
  • 批准号:
    1116541
  • 财政年份:
    2011
  • 资助金额:
    $ 64万
  • 项目类别:
    Continuing Grant
Workshop/Collaborative Research: Charting a Course for Computer-Aided Bio-inspired Design Research; Palo Alto, California; March 20, 2011
研讨会/合作研究:制定计算机辅助仿生设计研究课程;
  • 批准号:
    1109406
  • 财政年份:
    2011
  • 资助金额:
    $ 64万
  • 项目类别:
    Standard Grant
HCC: Doctoral Symposium at the Sixth International Conference on the Theory and Application of Diagrams
HCC:第六届国际图论与应用会议博士生研讨会
  • 批准号:
    1036113
  • 财政年份:
    2010
  • 资助金额:
    $ 64万
  • 项目类别:
    Standard Grant

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