Simulation and Game Development Immersion Program: A Computer Programming Program through Second Life
模拟和游戏开发沉浸式课程:第二人生的计算机编程课程
基本信息
- 批准号:0802580
- 负责人:
- 金额:$ 44.99万
- 依托单位:
- 依托单位国家:美国
- 项目类别:Standard Grant
- 财政年份:2008
- 资助国家:美国
- 起止时间:2008-09-01 至 2012-08-31
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
This project involves the porting of a simulation and game development immersion (SGDI) program to Second Life. The SGDI program focuses on the local and national need to attract more students, especially women, to computer science-related fields, including computer programming. The project leverages a number of different local partners. Second Life is a 3D, massive multiplayer, web-based virtual world, where residents create identities, objects, and environments for social interaction, business, education, and enjoyment. By moving the entire program into Second Life, students across the country are able to access SGDI through a social interactive gaming-type environment. Project activities focus on expanding enrollment; transitioning the existing program to Second Life; and promoting the project, especially through the League for Innovation. The primary audience is twofold: high school students and community college students. This project also includes an emphasis on attracting women to the STEM-related discipline of computer programming.
这个项目涉及到模拟和游戏开发沉浸(SGDI)程序到第二人生的移植。SGDI计划的重点是地方和国家需要吸引更多的学生,特别是女性,到计算机科学相关领域,包括计算机编程。该项目利用了一些不同的当地合作伙伴。Second Life是一个3D、大型多人、基于网络的虚拟世界,居民在其中创建身份、对象和环境,用于社交、商业、教育和娱乐。通过将整个计划转移到第二人生,全国各地的学生都能够通过社交互动游戏类型的环境访问SGDI。项目活动的重点是扩大招生;将现有的计划过渡到第二人生;并促进该项目,特别是通过创新联盟。 主要观众是双重的:高中生和社区大学生。该项目还强调吸引妇女学习与科学、技术、工程和数学相关的计算机编程学科。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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Jim Bailey其他文献
A VLSI interconnect strategy for biologically inspired artificial neural networks
- DOI:
- 发表时间:
1993 - 期刊:
- 影响因子:0
- 作者:
Jim Bailey - 通讯作者:
Jim Bailey
Efficacy Studies of Home-Based Occupational Therapy Services Following Stroke: A Scoping Review
中风后家庭职业治疗服务的功效研究:范围界定审查
- DOI:
- 发表时间:
2023 - 期刊:
- 影响因子:0.9
- 作者:
Anne H. Zachry;L. Williams;Ming Chen;S. Surbhi;Jim Bailey - 通讯作者:
Jim Bailey
Why VLSI implementations of associative VLCNs require connection multiplexing
为什么关联 VLCN 的 VLSI 实现需要连接复用
- DOI:
10.1109/icnn.1988.23926 - 发表时间:
1988 - 期刊:
- 影响因子:0
- 作者:
Jim Bailey;D. Hammerstrom - 通讯作者:
D. Hammerstrom
Jim Bailey的其他文献
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