SimScientists Games: Development of Simulation-Based Game Designs to Enhance Formative Assessment and Deep Science Learning in Middle School

SimScientists Games:开发基于模拟的游戏设计以增强中学的形成性评估和深度科学学习

基本信息

  • 批准号:
    1503481
  • 负责人:
  • 金额:
    $ 283.15万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
    Continuing Grant
  • 财政年份:
    2015
  • 资助国家:
    美国
  • 起止时间:
    2015-08-01 至 2020-07-31
  • 项目状态:
    已结题

项目摘要

The Discovery Research K-12 (DRK-12) program seeks to significantly enhance the learning and teaching of science, technology, engineering, and mathematics (STEM) by preK-12 students and teachers through research and development of innovative resources, models, and tools. Projects in the DRK-12 program build on fundamental research in STEM education and prior research and development efforts that provide theoretical and empirical justification for proposed projects. This project is a four-year design and development study submitted to the assessment strand of the program. It will focus on understanding how educational games, designed according to research-based learning and assessment design principles, can better assess and promote students' science knowledge, application of science process skills, and motivation and engagement in learning. The project will develop a new genre of games to serve as formative assessment resources designed to collect evidence of science learning during gameplay, provide feedback and coaching in the form of hints, and reinforce middle grade (6th-8th) students' life science concepts and investigation practices about ecosystems described in the Next Generation Science Standards (NGSS) (Achieve, 2013). The games will build on the designs of the simulation-based, curriculum-embedded assessments developed in previous NSF-funded efforts, which include student progress reports and reflection activities that allow teachers to provide feedback to students and adjust instruction. The design of the games will draw from multiple lines of research, such as cognition, particularly model-based learning; principled assessment design; and motivation. Intended to provide engaging activities for understanding and investigating the system components, roles, interactions, and population dynamics of ecosystems, the project will produce two sets of comprehensive games: (1) Organisms and Interactions, and (2) Emergent Population Levels: Managing an Ecosystem. Each game will consist of progressively advanced mini-games. Twenty-four California Bay Area middle school teachers will participate in the study. Teacher professional development (PD) will include face-to-face sessions and an online platform that permits a wide range of interactions among participants and the facilitators. The PD will emphasize the alignment of the ecosystem simulation-based curriculum modules with their state standards, instructional materials, and the new games. The project will address six research questions: (1) How well do the games align with the ecosystem crosscutting concepts, core ideas, and inquiry practices in the NGSS?; (2) How well do game components meet quality standards?; (3) How well do the games integrate with the existing simulation-based curriculum modules and the teachers' existing instructional sequence?; (4) What effect does the use of the games have on students' understanding of the science concepts, scientific practices, and collaboration skills?; (5) How does success in gameplay relate to improved performance on the external outcome measures comprised of the simulation-based benchmark and the pre/posttest?; and (6) How does the use of the games affect students' engagement in science learning? In a Year 1 usability study, the project will test, analyze, and revise alpha versions of the games. In Year 2, a classroom feasibility study of beta versions will inform further revisions. In Year 3, six teachers will pilot-test the games. A second pilot test in Year 4 will examine the effectiveness of the games by comparing student performance in classes using the existing simulation-based curriculum-embedded assessments and reflection activities with classes using the curriculum-embedded assessments plus the new games. Data collection and analysis strategies include: (a) alignment reviews; (b) focus groups and usability testing; (c) cognitive labs for construct validity and usability; (d) game reports (badges); (e) pre/posttest of American Association for the Advancement of Science (AAAS) items; (f) benchmark assessment data; (g) student interest in the games and science; (h) teacher surveys; (i) case studies; (j) game quality analysis; (k) differential item functioning; (l) analysis of covariance; and (m) analysis of variance on posttest scores (outcome variable) to compare the means across student groups (by intervention mode) and their prior science achievement levels.
探索研究K-12 (DRK-12)项目旨在通过研究和开发创新资源、模型和工具,显著提高pre -12学生和教师对科学、技术、工程和数学(STEM)的学习和教学。DRK-12计划中的项目建立在STEM教育的基础研究和先前的研究和开发工作的基础上,为拟议的项目提供了理论和实证依据。该项目是一项为期四年的设计和开发研究,提交给该计划的评估环节。它将侧重于理解根据研究性学习和评估设计原则设计的教育游戏如何更好地评估和促进学生的科学知识、科学过程技能的应用以及学习的动机和参与。该项目将开发一种新的游戏类型,作为形成性评估资源,旨在收集游戏过程中科学学习的证据,以提示的形式提供反馈和指导,并加强中年级(6 -8年级)学生的生命科学概念和关于下一代科学标准(NGSS)中描述的生态系统的调查实践(Achieve, 2013)。这些游戏将建立在以前nsf资助的项目中开发的基于模拟的课程嵌入式评估的设计之上,其中包括学生进度报告和反思活动,这些活动允许教师向学生提供反馈并调整教学。游戏的设计将借鉴多个研究方向,如认知,特别是基于模型的学习;原则评估设计;和动力。该项目旨在为理解和调查生态系统的系统组成、角色、相互作用和种群动态提供有吸引力的活动,将制作两套综合游戏:(1)有机体和相互作用,(2)紧急人口水平:管理生态系统。每个游戏将包括逐步先进的小游戏。24名加州海湾地区的中学教师将参与这项研究。教师专业发展(PD)将包括面对面的会议和一个在线平台,允许参与者和辅导员之间进行广泛的互动。PD将强调基于生态系统模拟的课程模块与州标准、教学材料和新游戏的一致性。该项目将解决六个研究问题:(1)游戏在多大程度上符合生态系统横切概念、核心思想和NGSS中的探究实践?(2)游戏组件是否符合质量标准?(3)游戏与现有的基于模拟的课程模块和教师现有的教学顺序的整合程度如何?(4)游戏的使用对学生对科学概念、科学实践和协作技能的理解有何影响?(5)游戏玩法的成功与基于模拟基准和前/后测试的外部结果衡量指标的改进表现有何关系?(6)游戏的使用如何影响学生对科学学习的参与?在第一年的可用性研究中,该项目将测试、分析和修改游戏的alpha版本。在二年级,测试版本的课堂可行性研究将为进一步的修订提供信息。在三年级,六位老师将对游戏进行试玩。在四年级进行的第二次试点测试将通过比较学生在使用现有的基于模拟的课程嵌入式评估和反思活动的课堂上的表现,与使用课程嵌入式评估和新游戏的课堂上的表现,来检验游戏的有效性。数据收集和分析策略包括:(a)一致性审查;(b)焦点小组和可用性测试;(c)建构效度和可用性认知实验室;(d)游戏报告(徽章);(e)美国科学促进会(AAAS)项目的前、后测试;(f)基准评估数据;(g)学生对游戏和科学的兴趣;(h)教师调查;(i)个案研究;(j)游戏质量分析;(k)差异项目功能;(1)协方差分析;(m)测试后分数(结果变量)的方差分析,以比较学生群体(通过干预模式)的平均值及其先前的科学成就水平。

项目成果

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Matt Silberglitt其他文献

Simulations for Supporting and Assessing Science Literacy
支持和评估科学素养的模拟
  • DOI:
  • 发表时间:
    2020
  • 期刊:
  • 影响因子:
    0
  • 作者:
    E. Quellmalz;Matt Silberglitt;Barbara C. Buckley;M. Loveland;Daniel Brenner
  • 通讯作者:
    Daniel Brenner
Research Article Science Assessments for All: Integrating Science Simulations Into Balanced State Science Assessment Systems
研究文章全民科学评估:将科学模拟纳入平衡状态科学评估系统
  • DOI:
  • 发表时间:
    2012
  • 期刊:
  • 影响因子:
    0
  • 作者:
    E. Quellmalz;Michael J. Timms;Matt Silberglitt;Barbara C. Buckley
  • 通讯作者:
    Barbara C. Buckley
The culture factor: Paths to culturally relevant education for teachers and learning communities in the United States of America
  • DOI:
    10.1007/s11159-024-10076-8
  • 发表时间:
    2024-12-18
  • 期刊:
  • 影响因子:
    1.600
  • 作者:
    Sharon Nelson-Barber;Jonathan Boxerman;Zanette Johnson;Matt Silberglitt;Elise Trumbull
  • 通讯作者:
    Elise Trumbull
Building a Mixed-format Computer Science Assessment for Middle School
为中学建立混合格式的计算机科学评估

Matt Silberglitt的其他文献

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{{ truncateString('Matt Silberglitt', 18)}}的其他基金

SimScientists Crosscutting Concepts: Progressions in Earth Systems
SimScientists 横切概念:地球系统的进展
  • 批准号:
    1420386
  • 财政年份:
    2014
  • 资助金额:
    $ 283.15万
  • 项目类别:
    Standard Grant
SimScientists Assessments: Physical Science Links
SimScientists 评估:物理科学链接
  • 批准号:
    1221614
  • 财政年份:
    2012
  • 资助金额:
    $ 283.15万
  • 项目类别:
    Standard Grant

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