EAGER: Understanding Social Behavior in Real-Time Strategy Games

EAGER:了解实时策略游戏中的社交行为

基本信息

  • 批准号:
    0948123
  • 负责人:
  • 金额:
    $ 19.62万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
    Standard Grant
  • 财政年份:
    2009
  • 资助国家:
    美国
  • 起止时间:
    2009-09-01 至 2012-08-31
  • 项目状态:
    已结题

项目摘要

This is a study of how people make decisions in dynamic, social environments, achieving a methodological innovation by using online real-time strategy (RTS) games as laboratories for studying human behavior. Investigation into social interactions has been discussed in the context of virtual worlds and online role-playing games, but not in RTS games, nor have researchers yet developed the data-collection techniques or theoretical principles for doing research in this important sector of human-centered computing. In addition to their entertainment value, RTS games have emerged to become virtual platforms that simulate real-world, real-time physics, scenarios, characters, and strategies. Particularly, multi-player online RTS games are providing a new model of human interaction that is in line with decision theory, game theory, planning, learning, and other concepts from research fields such as Computer Science, Artificial Intelligence, Economics, and Behavioral Sciences.This research will study users' social strategies in RTS games in three major ways: developing a gaming environment, a user study with experiments, and an automated learning approach. The game will present users with a series of missions to be accomplished, and users will receive points for successful completion. In early stages these missions can be accomplished alone and with little effort, but as the player progresses they will require alliances with others. The first phase of user studies will involve a qualitative analysis of user behaviors, identifying specific points in the game when users must make decisions where the social relationships will be important factors. This qualitative analysis will be followed by a quantitative analysis of the players' performance, developing techniques for measuring the payoffs from each action. Once players begin developing strong alliances, a set of experiments will analyze their reasoning when making strategic decisions. This will include measurements of social tie strength, structural social network features, the past history of interactions, and evolutionary simulations of strategies. The final phase of research will involve controlled experiments with users, presenting them with situations where they have to make a decision that requires consideration of the social structure.This project will make software, test suites, documentation, and teaching materials freely available on the Internet. Decision making is an important problem in artificial intelligence, and effective decision-making is important in all kinds of organizations and real-world applications. This research could provide the theoretical and experimental basis for developing practical algorithms and applications for social decision making, to make it easier for the organizations and the users of such applications in their decision-making process.
这是一项关于人们如何在动态的社会环境中做出决策的研究,通过使用在线实时策略(RTS)游戏作为研究人类行为的实验室,实现了方法上的创新。 对社会互动的研究已经在虚拟世界和在线角色扮演游戏的背景下进行了讨论,但不是在RTS游戏中,研究人员也还没有开发出数据收集技术或理论原则,用于在以人为中心的计算这一重要领域进行研究。除了娱乐价值,RTS游戏已经成为模拟现实世界的虚拟平台,实时物理,场景,角色和策略。特别是多人在线即时战略游戏提供了一种新的人类互动模式,这种模式符合决策论、博弈论、规划、学习以及计算机科学、人工智能、经济学和行为科学等研究领域的其他概念。本研究将从三个主要方面研究用户在即时战略游戏中的社交策略:开发一个游戏环境,一个用户研究实验,和一个自动学习方法。 游戏将为用户提供一系列需要完成的任务,用户成功完成任务将获得积分。在早期阶段,这些任务可以单独完成,几乎不费力气,但随着玩家的进步,他们将需要与其他人结盟。 用户研究的第一阶段将涉及对用户行为的定性分析,确定游戏中用户必须做出决策的特定点,其中社交关系将是重要因素。 在定性分析之后,将对参与者的表现进行定量分析,开发衡量每个行动收益的技术。 一旦玩家开始发展强大的联盟,一组实验将分析他们在做出战略决策时的推理。这将包括社会关系强度的测量,结构化的社会网络特征,过去的互动历史,以及策略的进化模拟。 研究的最后阶段将涉及对用户的控制实验,向他们展示他们必须做出需要考虑社会结构的决定的情况。该项目将在互联网上免费提供软件、测试套件、文档和教学材料。决策是人工智能领域的一个重要问题,有效的决策在各种组织和实际应用中都很重要。该研究为开发实用的社会决策算法和应用提供了理论和实验基础,使社会决策的组织和用户在决策过程中更加方便。

项目成果

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Jennifer Golbeck其他文献

A Lexicon for Studying Radicalization in Incel Communities
研究非自愿独身者社区激进化的词典
  • DOI:
  • 发表时间:
    2024
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Emily Klein;Jennifer Golbeck
  • 通讯作者:
    Jennifer Golbeck
HADE: Hierarchical Affective Dialog Encoder for Personality Recognition in Conversation
HADE:用于对话中个性识别的分层情感对话编码器
  • DOI:
  • 发表时间:
    2021
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Nabiha Asghar;P. Poupart;Jesse Hoey;Xin Jiang;M. Bradley;P. J. Lang;Affective;Kyunghyun Cho;Bart van Merriënboer;Caglar Gul;Dzmitry Bahdanau;Holger Fethi Bougares;Pierre Colombo;Wojciech Witon;Ashutosh Modi;J. Kennedy;Mubbasir Kapadia;J. Devlin;Ming;Kenton Lee;Jennifer Golbeck;Cristina Robles;Xiaodong Gu;Kang Min;Yoo Jung;Iulian Serban;Alessandro Sordoni;Ryan Lowe;Laurent Charlin;Joelle Pineau;Aaron C. Courville;Alireza Souri;Shafigheh Hosseinpour;Amir Ma;Edward P. Tighe;Jennifer C. Ureta;Bernard Andrei;Ashish Vaswani;Noam M. Shazeer;Niki Parmar;David Watson;Lee Anna;Clark. 1992;On;Thomas Wolf;Lysandre Debut;Julien Victor Sanh;Clement Chaumond;Anthony Delangue;Pier;Tim ric Cistac;Rémi Rault;Morgan Louf;Funtowicz;Julien Chaumond
  • 通讯作者:
    Julien Chaumond
A Dataset for The Study of Online Radicalization Through Incel Forum Archives
通过 Incel 论坛档案研究在线激进化的数据集
Misogynistic targeting of women in power predicts broader online harassment patterns

Jennifer Golbeck的其他文献

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{{ truncateString('Jennifer Golbeck', 18)}}的其他基金

HCC: Small: Assessing Radicalization and Deradicalization Online
HCC:小型:在线评估激进化和去激进化
  • 批准号:
    2331257
  • 财政年份:
    2023
  • 资助金额:
    $ 19.62万
  • 项目类别:
    Standard Grant
EAGER: Automated Content-Based Detection of Public Online Harrassment
EAGER:基于内容的公共在线骚扰自动检测
  • 批准号:
    1546829
  • 财政年份:
    2015
  • 资助金额:
    $ 19.62万
  • 项目类别:
    Standard Grant
Travel Fellowships for Students from U.S. Universities to Attend ISWC 2012
为美国大学学生参加 ISWC 2012 提供旅行奖学金
  • 批准号:
    1247325
  • 财政年份:
    2012
  • 资助金额:
    $ 19.62万
  • 项目类别:
    Standard Grant
Travel Fellowships for Students from U.S. Universities to Attend ISWC 2011
为美国大学学生参加 ISWC 2011 提供旅行奖学金
  • 批准号:
    1132733
  • 财政年份:
    2011
  • 资助金额:
    $ 19.62万
  • 项目类别:
    Standard Grant

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EAGER: SAI: Understanding Social and Cultural Processes to Improve Transportation Infrastructure Planning
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EAGER:理解和减少社交媒体可视化中的错误信息
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EAGER: Collaborative: Understanding and Modeling Rumor Propagation for Vulnerability Assessment of Social Media Platforms
EAGER:协作:理解和建模谣言传播以进行社交媒体平台的漏洞评估
  • 批准号:
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    2017
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    $ 19.62万
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    Standard Grant
Collaborative Research: EAGER: Understanding the Confluence: Social Identities in Engineering Education and Practice
合作研究:EAGER:理解融合:工程教育和实践中的社会身份
  • 批准号:
    1812341
  • 财政年份:
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  • 资助金额:
    $ 19.62万
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EAGER: Towards a Better Understanding of Group Privacy in Social Media Community Detection
EAGER:更好地理解社交媒体社区检测中的群体隐私
  • 批准号:
    1649469
  • 财政年份:
    2016
  • 资助金额:
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Collaborative Research: EAGER: Understanding the Confluence: Social Identities in Engineering Education and Practice
合作研究:EAGER:理解融合:工程教育和实践中的社会身份
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Collaborative Research: EAGER: Understanding the Confluence: Social Identities in Engineering Education and Practice
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EAGER: Towards Human Centered Visual Understanding: Exploring the Intended and Interpreted Meaning of Images in Social Multimedia
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