I-Corps: A New Approach to Discovery and Learning in Management Education
I-Corps:管理教育中发现和学习的新方法
基本信息
- 批准号:1542254
- 负责人:
- 金额:$ 5万
- 依托单位:
- 依托单位国家:美国
- 项目类别:Standard Grant
- 财政年份:2015
- 资助国家:美国
- 起止时间:2015-05-15 至 2016-04-30
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
The continual success of an individual in today's global economy depends on the adequacy of knowledge and skills learned during both academic and professional experience. Although technological enhancements vault businesses forward ever faster, similar use of technology in higher education has been slow to keep pace with business environment. Lecture-based learning and the case-method are still the dominant forms of instruction in the world's leading institutions. To adequately meet the needs of an innovative economy, students and professors need to harness the power of interactive-learning with technology to drive engagement, discovery, and knowledge retention. Gaming presents a unique approach to facilitating a new type of interaction among students if focused on the right academic subjects. Gamification provides an environment for enhanced competition, accountability, discovery and instant feedback, which improve overall learning outcomes above traditional lecture-based methods. The games will supplement current teaching methods across academic fields and benefit both knowledge seekers and knowledge providers.This team will develop a scientific approach for 'gamification' in higher education, and to facilitate the discovery of knowledge through action-based learning. The team will design and create games covering core skills taught in business schools, starting with core disciplines, such as Operations Management, Marketing, and Finance, and eventually expand into other academic fields. The design principles will closely follow the scientific approach used to design the Forecast Sharing Game (FSG) previously created by the team PI as a means to collect field data. This I-Corps team proposes to design a portfolio of games encompassing fundamental management concepts, while learning, researching, discovering, and documenting pedagogical scientific principles required to make such games effective learning tools. The team intends to accomplish this in three stages: individual game design and build, creation of a centralized technology platform, and development of a game publishing mechanism.
在当今的全球经济中,个人的持续成功取决于在学术和职业经历中所学到的知识和技能的充足性。虽然技术的进步使商业发展得更快,但在高等教育中类似的技术应用却跟不上商业环境的步伐。以讲座为基础的学习和案例教学法仍然是世界领先院校的主要教学形式。为了充分满足创新经济的需求,学生和教授需要利用互动学习与技术的力量来推动参与、发现和知识保留。游戏提供了一种独特的方法,可以促进学生之间的新型互动,如果专注于正确的学术科目。游戏化提供了一个增强竞争、问责、发现和即时反馈的环境,比传统的基于讲座的方法提高了整体学习效果。这些游戏将补充现有的跨学术领域的教学方法,并使求知者和知识提供者都受益。该团队将为高等教育中的“游戏化”开发一种科学方法,并通过基于行动的学习促进知识的发现。该团队将设计和制作涵盖商学院教授的核心技能的游戏,从运营管理、市场营销和金融等核心学科开始,最终扩展到其他学术领域。设计原则将严格遵循先前由PI团队创建的预测共享游戏(FSG)的科学方法,该游戏是收集现场数据的一种手段。I-Corps团队建议设计一个包含基本管理概念的游戏组合,同时学习、研究、发现和记录教学科学原则,使这些游戏成为有效的学习工具。该团队打算分三个阶段实现这一目标:独立游戏的设计和构建,集中技术平台的创建,以及游戏发行机制的开发。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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1644935 - 财政年份:2016
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1002381 - 财政年份:2010
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0556322 - 财政年份:2006
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$ 5万 - 项目类别:
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