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CHS: Small: Strong-Story Narrative Planning for Authoring Proactive Intelligent Virtual Environments

CHS: Small: Strong-Story Narrative Planning for Authoring Proactive Intelligent Virtual Environments
CHS:小型:用于创作主动智能虚拟环境的强故事叙事规划
批准号:
1911053
负责人:
Stephen Ware
金额:
$49.33万
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2019
资助国家:
美国
项目状态:
已结题
起止时间:
2019-10-01 至 2024-09-30

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中文摘要
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英文摘要
Interactive virtual worlds have a wide variety of applications, including military training simulations, classroom tutoring systems, therapeutic recreation of events, and entertainment. These worlds invite the user to take on the role of one character while the world and its cast of virtual characters are controlled by the system. Together, the user and the system create an interactive story narrative. To be meaningful and keep the user engaged, the user must be free to act and see the results of their choices, but designing all the branches of an interactive narrative by hand quickly becomes too much work for a human designer. Artificial intelligence can mitigate this problem by creating the narrative automatically as the user makes choices. This project will address several of the technical limitations that are currently preventing scientists from creating realistic, adaptive virtual environments. One key limitation is that algorithms for exploring the space of possible narratives and choosing the best one are currently too slow to be practical, especially in the face of the unpredictable choices that human beings make. Another is that it's hard for the people who design virtual environments to make sure the narratives have the right structure and teach the right information. This project will develop and test technologies that address these limitations in the context of a virtual reality training simulation that helps police officers learn how and when to use force when dealing with the communities they serve. Virtual reality training provides a safe, affordable, repeatable way to provide realistic and memorable training for dangerous situations. The artificial intelligence techniques developed for this project will make sure the training simulation is realistic and provides effective teaching no matter what choices the user makes.Most previous approaches for using AI to control virtual environments have focused on creating realistic individual virtual humans. A world full of realistic characters can be realistic, but there is no way for the designer to impose pedagogic or aesthetic structure on the narrative, limiting their usefulness for training. This project will extend previous research on narrative planning algorithms to produce a centralized narrative planner that reasons far into the future about the user, the world, and all of its virtual characters to achieve the same level of narrative structure and quality created by hand-authored experiences, the realistic character behavior of the previously mentioned unstructured environments, and the user agency of open world environments where the player can take any action at any time. Narrative planners anticipate millions of possible futures and are constrained by models of how humans behave according to their beliefs and intentions. Planning a narrative far in advance is computationally expensive, but it can be done at a human level or better by employing non-Markovian heuristic search that accounts for narrative structure to explore only promising partial stories. These same algorithms and models can then be used to help the designers of virtual environments understand what is possible, impossible, likely, and unlikely in the virtual worlds they create. The same models of belief and intention used to model realistic virtual humans can be used to anticipate and understand the human user, and when the user acts unexpectedly, the planner's ability to anticipate millions of possibilities can adapt the narrative automatically to compensate. These algorithms will be validated through a number of computational experiments and finally by measuring their effectiveness in an adaptive virtual reality police training simulation used by real police officers.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
期刊论文(10)
专著(0)
科研奖励(0)
会议论文
The Sabre Narrative Planner: Multi-Agent Coordination with Intentions and Beliefs
Sabre 叙事规划器:具有意图和信念的多主体协调
DOI: --
发表时间: 2021
期刊: AAMAS Conference proceedings
影响因子: --
作者: [Ware, Stephen G., Siler, Cory]
通讯作者: Siler, Cory
DOI: 10.1609/aiide.v18i1.21952
发表时间: 2022-10
期刊:
影响因子: --
作者: [Rachelyn Farrell;Mira Fisher;Stephen G. Ware]
通讯作者: Rachelyn Farrell;Mira Fisher;Stephen G. Ware
Narrative Planning in Large Domains through State Abstraction and Option Discovery
通过状态抽象和选项发现在大领域进行叙事规划
DOI: 10.1609/aiide.v18i1.21979
发表时间: 2022
期刊: Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
影响因子: --
作者: [Fisher, Mira]
通讯作者: Fisher, Mira
Solution Density and Search Strategy in Narrative Generation
叙事生成中的解决方案密度和搜索策略
DOI: 10.1109/tg.2022.3149529
发表时间: 2022
期刊: IEEE Transactions on Games
影响因子: 2.3
作者: [Siler, Cory, Ware, Stephen G.]
通讯作者: Ware, Stephen G.
10
    CAREER: Structured High-Agency Interactive Narratives for Virtual Environments
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    • 批准号:
      1647427
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    • 资助金额:
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    • 财政年份:
      2016
    • 负责人:
      Stephen Ware
    • 依托单位:
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      1464127
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      2015
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    • 资助金额:
      --
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      2024
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    • 依托单位:
    tRNA-derived small RNA上调YBX1/CCL5通路参与硼替佐米诱导慢性疼痛的机制研究
    • 批准号:
    • 项目类别:
      省市级项目
    • 资助金额:
      10.0万元
    • 批准年份:
      2022
    • 负责人:
      张祥忠
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    Small RNA调控I-F型CRISPR-Cas适应性免疫性的应答及分子机制
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    • 批准号:
      31972324
    • 项目类别:
      面上项目
    • 资助金额:
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