Collaborative Research: Decision Processes in Human Navigation
合作研究:人类导航的决策过程
基本信息
- 批准号:2217890
- 负责人:
- 金额:$ 22.95万
- 依托单位:
- 依托单位国家:美国
- 项目类别:Continuing Grant
- 财政年份:2022
- 资助国家:美国
- 起止时间:2022-08-15 至 2025-07-31
- 项目状态:未结题
- 来源:
- 关键词:
项目摘要
Navigating successfully from one place to another can require difficult decisions. We often need to consider the costs and the benefits of possible routes. For example, the best walking path between downtown buildings may be a short outdoor path when the weather is pleasant or a longer path through indoor passageways during overly hot or cold months. We also use our knowledge to make decisions about where to search for something that we need. Experienced drivers know, for example, that a strip mall is a better place to find a gas station than is a residential neighborhood. We also may need to decide whether we know an environment well enough to rely on our memories and sense of direction or should use the mapping app on our cell phones. To make good choices and to keep from getting lost, we need to rely on several sources of information. One important source is what we see, such as roads, trails, and familiar places. Another important source is from our bodies: As we walk and turn, even with our eyes closed, we have a sense of how far we have traveled and which directions we are facing. These sources of information tell us where we are, where we are headed, and how hard it will be to get there (e.g., climbing a steep hill vs. walking around it). This research investigates how people make these sorts of decisions, deal with conflicting sources of information (e.g., our sense of direction indicates that we should turn left but a familiar landmark indicates that we should turn right), and use navigation aids (e.g., an overhead map of the environment). The investigators will use mathematical models of people’s choices and actions to understand how the human brain stores and uses spatial knowledge for navigation. The results can inform the use of technology, ranging from movement interfaces for video games to GPS-enabled maps. The investigators explore the ways in which navigational decisions and actions are affected by (a) spatial cues about the navigator’s location and the goal location (e.g., landmarks in the environment, body-based cues from walking and turning), (b) costs associated with possible choices (e.g., effort, time), and (c) individual characteristics of the navigator (e.g., spatial ability, risk tolerance). Experiments use immersive virtual reality to maintain tight control over the visual scene while allowing for full physical movement during navigation; this technology allows navigators to walk and turn in virtual environments just as they do in the real world. The experiments examine 1) how navigators use information from multiple spatial cues to find a goal when those cues are inconsistent with one another; 2) how navigators account for navigational costs, as when choosing between a short path through deep sand or a longer path on firm ground; 3) how navigators use prior knowledge to make navigational decisions, as when selecting the most likely place to search for a restaurant within an unfamiliar city, knowing that a restaurant is more likely to be located in a business district than a residential neighborhood; and 4) how navigators combine spatial information from technology, such as that provided by a GPS-enabled map, with natural cues provided by vision and bodily movement. Computational models of the cognitive processes involved in human navigation will be used to expand explanatory theories of human decisions and actions.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
成功地从一个地方导航到另一个地方需要做出艰难的决定。我们经常需要考虑可能路线的成本和收益。例如,市中心建筑物之间的最佳步行路径可能是天气宜人时的短室外路径,或者在过热或过冷的月份通过室内通道的较长路径。我们也用我们的知识来决定在哪里搜索我们需要的东西。例如,有经验的司机知道,在商业街找到加油站比在居民区更好。我们可能还需要决定,我们是否足够了解一个环境,可以依靠我们的记忆和方向感,或者应该使用手机上的地图应用程序。为了做出正确的选择,避免迷路,我们需要依赖几个信息来源。一个重要的来源是我们所看到的,比如道路、小径和熟悉的地方。另一个重要的来源来自我们的身体:当我们走路和转身时,即使我们闭着眼睛,我们也能感觉到我们走了多远,面对着哪个方向。这些信息来源告诉我们我们在哪里,我们要去哪里,以及到达那里的难度(例如,爬一座陡峭的山还是绕着它走)。这项研究调查了人们如何做出这些决定,如何处理相互冲突的信息来源(例如,我们的方向感表明我们应该向左拐,但熟悉的地标表明我们应该向右拐),以及如何使用导航辅助设备(例如,头顶的环境地图)。研究人员将使用人们选择和行为的数学模型来了解人类大脑如何存储和使用空间知识进行导航。这些结果可以指导技术的使用,从电子游戏的移动界面到gps地图。研究人员探索了导航决策和行为受以下因素影响的方式:(a)关于导航员位置和目标位置的空间线索(如环境中的地标、行走和转弯时基于身体的线索),(b)与可能选择相关的成本(如努力、时间),以及(c)导航员的个人特征(如空间能力、风险承受能力)。实验使用沉浸式虚拟现实来保持对视觉场景的严格控制,同时允许在导航过程中进行完全的物理运动;这项技术允许导航员在虚拟环境中行走和转弯,就像他们在现实世界中一样。实验考察了1)当多个空间线索彼此不一致时,导航员如何利用多个空间线索的信息找到目标;2)航海家如何计算航行成本,比如在穿越深沙的短路和在坚实地面上的长路之间进行选择;3)导航器如何利用先验知识做出导航决策,例如在一个不熟悉的城市中选择最有可能搜索餐馆的地方时,知道餐馆更有可能位于商业区而不是居民区;4)导航员如何将来自技术的空间信息(例如由gps地图提供的信息)与视觉和身体运动提供的自然线索结合起来。涉及人类导航的认知过程的计算模型将用于扩展人类决策和行动的解释理论。该奖项反映了美国国家科学基金会的法定使命,并通过使用基金会的知识价值和更广泛的影响审查标准进行评估,被认为值得支持。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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Jonathan Kelly其他文献
Probabilistic Regression of Rotations using Quaternion Averaging and a Deep Multi-Headed Network
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2021 - 期刊:
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Testing the reality gap with kilobots performing two ant-inspired foraging behaviours
用千机器人执行两种受蚂蚁启发的觅食行为来测试现实差距
- DOI:
10.1101/2024.06.02.596655 - 发表时间:
2024 - 期刊:
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Clinician advice to patients following the surgical repair of orbital-zygomatic complex fractures
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10.1016/j.bjoms.2016.11.139 - 发表时间:
2016-12-01 - 期刊:
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Overcoming the Challenges of Solar Rover Autonomy: Enabling Long-Duration Planetary Navigation
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- 发表时间:
2018 - 期刊:
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Jonathan Kelly的其他文献
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{{ truncateString('Jonathan Kelly', 18)}}的其他基金
HCC: Small: Understanding Situational and Individual Factors in Adaptation to Cybersickness
HCC:小:了解适应网络病的情境和个人因素
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2309990 - 财政年份:2023
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$ 22.95万 - 项目类别:
Standard Grant
CHS: Small: A Spatial Cognitive Framework For Personalizing Locomotion in Virtual Environments
CHS:小:虚拟环境中个性化运动的空间认知框架
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1816029 - 财政年份:2018
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$ 22.95万 - 项目类别:
Standard Grant
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