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Agent model and and its implementation on a computer for monitering of learner's active behavior

Agent model and and its implementation on a computer for monitering of learner's active behavior
用于监测学习者主动行为的代理模型及其在计算机上的实现
批准号:
17500656
负责人:
ISOMOTO Yukuo
金额:
$2.2万
依托单位国家:
日本
项目类别:
Grant-in-Aid for Scientific Research (C)
财政年份:
2005
资助国家:
日本
项目状态:
已结题
起止时间:
2005 至 2007

项目摘要

项目成果

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中文摘要
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英文摘要
Since it gets important to educate original and creative abilities, recently we have to set up learning environment to excite learner's activity for self-learning. Almost all e-Learning work to manage and deliver mechanically teaching materials or streaming of lecture video, which are waiting to be accessed by learners. The target of this research is to implement the e-Learning that excites and leads actively a learner to get active learning. In this research, we developed monitoring method to observe learner's active learning action, designed mathematical model of learning assisted model, and tried to implement the active e-Learning.In 2005, we designed man-machine interface panel and databases for monitoring an environment of computer supported self-learning. In 2006, we developed an evaluation method of learner's intelligent abilities with computer games. A player plays several computer games. We analyze the action data of game playing to evaluate the player's intelligent abilities. In 2007, in order to design a model of students' active learning behavior, we had an extension class of Web page design by undergraduate students and graduate school students. Through the experiment, we observed students' creative activities.As discussion above, in this research, we designed and implemented a prototype of self-learning support system to realize expert system for education as a professional teacher. Before applying the expert system to a real education, we need to arrange detail of teaching materials adapted to the prototype system.
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情報教育のためのコンピュータ・ゲームの活用法
如何利用电脑游戏进行信息教育
DOI: --
发表时间: 2005
期刊: JSISE2005、30周年回全国大会講演論文集 (教育システム情報学会)
影响因子: --
作者: [神谷勇毅, 磯本征雄, 伊藤敏, 磯本征雄, 磯本征雄]
通讯作者: 磯本征雄
個人対応の学習課題探索を目的としたナビゲーション機能 〜 Visual BasicとXOOPS と Modleを併用した実現〜
用于搜索个人学习任务的导航功能〜使用Visual Basic,XOOPS和Modle实现〜
DOI: --
发表时间: 2007
期刊:
影响因子: --
作者: [磯本征雄, 近松亮, 伊藤敏, 津森伸一]
通讯作者: 津森伸一
A Case Study of Problem Solving Training Seminar, -The Extension Class managed by Students for Web Page design-
问题解决训练研讨会案例-学生主持的网页设计延伸班-
DOI: --
发表时间: 2007
期刊: 8th International Conference on Information Technology Based Higher Education and Training ITHET' 07
影响因子: --
作者: [Yuki KAMIYA, Yukou ISOMOTO, Satoshi ITOH, and SHinnichi TSUMORI]
通讯作者: and SHinnichi TSUMORI
広域に分散管理されている学習教材へのナビゲーション機能〜Visual BasicとXOOPSとModleを併用した実現〜
广泛分布的学习资料的导航功能 ~ 使用 Visual Basic、XOOPS 和 Modle 实现 ~
DOI: --
发表时间: 2007
期刊:
影响因子: --
作者: [近松 亮, 磯本 征雄, 伊藤 敏, 津森 伸一]
通讯作者: 津森 伸一
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    Mathematical Model of individual pedagogical strategy corresponding to private learning condition
    A Study on Improvement of Learning Environment for Pupils in Hospital Class Room in Two Ways Communication through the Internet
    A Study on Improvement of Learning Environment for Pupils in Hospital Class Room in Two Ways Communication through the Internet
    • 批准号:
      12558013
    • 项目类别:
      Grant-in-Aid for Scientific Research (B)
    • 资助金额:
      $4.54万
    • 财政年份:
      2000
    • 负责人:
      ISOMOTO Yukuo
    • 依托单位:
    Research on Structure and Effect of Simulation Teaching Materials for Education of Creativity
    • 批准号:
      10680225
    • 项目类别:
      Grant-in-Aid for Scientific Research (C)
    • 资助金额:
      $1.73万
    • 财政年份:
      1998
    • 负责人:
      ISOMOTO Yukuo
    • 依托单位:
    海外基金