CHILDREN'S PLAYGROUND GAMES AND SONGS IN THE NEW MEDIA AGE
新媒体时代的儿童游乐场游戏和歌曲
基本信息
- 批准号:AH/G013640/1
- 负责人:
- 金额:$ 63.72万
- 依托单位:
- 依托单位国家:英国
- 项目类别:Research Grant
- 财政年份:2009
- 资助国家:英国
- 起止时间:2009 至 无数据
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
This project will update, analyse and re-present three important collections of children's playground songs and rhymes: the Opie Collection of Children's Games and Songs, and selections from collections at the National Centre for English Cultural Tradition (NATCECT) and the Leeds Archive of Vernacular Culture (LAVC). The project aims to preserve this important aspect of our national culture; but also to explore how it continues to be a part of the lives of children living in the age of computer games and the internet. What does this oral tradition borrow from the media; and how might it connect with the entertainment and information technologies of the age of new media?The project will work in three ways. Firstly, it will digitise material from the collections as a new digital archive at the British Library, and design an interactive website available to educators, researchers, children, parents, and the wider public. The website will break new ground in the exhibition of children's culture, and will involve children from our partner primary schools in the design and duration of the website. The transformation of the Opie archive has the full support of Iona Opie.Secondly, it will carry out a two-year study of playground culture in two primary schools, one in London, one in Sheffield. This will explore how these games, songs and rhymes are used by children today as part of a living tradition; and, again, how they relate to children's experiences of popular media such as comics, TV, film, and computer games. It will also conduct an analysis of selected material, both from the playground studies and from the archive, focusing on how this oral culture relates to media cultures, which has never been systematically done before.Thirdly, it will consider how traditional games like this are making their way into forms of new media. It will explore this by developing a suite of games for the Nintendo Wii. This will involve an innovative adaptation of the Wii's technology, to capture playground games and make them playable as computer games, without losing their traditional character. This innovation, supported by Nintendo UK, who are partners in the project, will be developed by researchers at the London Knowledge Lab, informed by ideas from panels of children from the two partner primary schools in the project.The project also draws on the expertise of the British Library, NATCECT and LAVC. It is directed by researchers expert in children's literacies and media cultures, and in game theory and game design, at the Centre for the Study of Children, Youth and Media at the Institute of Education, University of London; the Centre for the Study of Childhood and Youth at the University of Sheffield; and the School of Social Sciences, Media and Cultural Studies at the University of East London. The project is based in the London Knowledge Lab, a research institution shared by the Institute of Education and Birkbeck College.The project will culminate in a series of high-profile events: a children's conference in Sheffield, a conference for researchers, educators and policy-makers at the British Library, a demonstration of the Wii prototype at the BETT show, and a book presenting the research.Finally, the project will be supported by an authoritative expert advisory panel of academics, game industry representatives and specialists in children's oral culture. We are delighted that the Children's Laureate, Michael Rosen, has agreed to be a member of the panel.
该项目将更新、分析和再现三个重要的儿童游乐场歌曲和童谣集:Opie儿童游戏和歌曲集,以及国家英语文化传统中心(NATCECT)和利兹本土文化档案馆(LAVC)的精选集。该项目旨在保护我们民族文化的这一重要方面;同时也探索它如何继续成为生活在电脑游戏和互联网时代的儿童生活的一部分。这种口头传统从媒体中借用了什么?它如何与新媒体时代的娱乐和信息技术联系起来?该项目将以三种方式运作。首先,它将把馆藏材料数字化,作为大英图书馆的一个新的数字档案,并设计一个互动网站,供教育工作者、研究人员、儿童、家长和更广泛的公众使用。该网站将在儿童文化展览方面开辟新天地,并将让我们的伙伴小学的儿童参与网站的设计和持续时间。奥佩档案馆的改造得到了艾奥纳奥佩的全力支持,其次,它将在两所小学开展为期两年的操场文化研究,一所在伦敦,一所在谢菲尔德。这将探讨这些游戏,歌曲和押韵是如何被今天的孩子们作为一个活生生的传统的一部分,以及,再次,他们如何与儿童的流行媒体,如漫画,电视,电影和电脑游戏的经验。此外,还将对从操场研究和档案中选取的材料进行分析,重点关注这种口头文化与媒体文化的关系,这是以前从未系统地进行过的。第三,它将考虑像这样的传统游戏如何进入新媒体形式。它将通过为任天堂Wii开发一套游戏来探索这一点。这将涉及Wii技术的创新适应,以捕捉游乐场游戏,并使其可作为电脑游戏,而不会失去其传统的特点。这项创新得到了项目合作伙伴任天堂英国公司的支持,将由伦敦知识实验室的研究人员开发,并听取了项目中两所合作小学的儿童小组的想法。该项目还借鉴了大英图书馆,NATCECT和LAVC的专业知识。该项目由伦敦大学教育学院儿童、青年和媒体研究中心、谢菲尔德大学儿童和青年研究中心以及东伦敦大学社会科学、媒体和文化研究学院的儿童识字和媒体文化、游戏理论和游戏设计方面的专家研究人员指导。该项目位于伦敦知识实验室,这是一个由教育研究所和伯克贝克学院共享的研究机构。该项目将以一系列备受瞩目的活动达到高潮:在谢菲尔德举行的儿童会议,在大英图书馆举行的研究人员、教育工作者和政策制定者会议,在BETT展会上展示Wii原型,以及一本介绍研究的书。最后,是项计划将获得一个由学者,游戏业代表及儿童口述文化专家组成的权威专家顾问团支持。我们很高兴儿童奖得主迈克尔罗森同意成为小组成员。
项目成果
期刊论文数量(9)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
Children, Media and Playground Cultures
儿童、媒体和游乐场文化
- DOI:10.1057/9781137318077
- 发表时间:2013
- 期刊:
- 影响因子:0
- 作者:Willett R
- 通讯作者:Willett R
Public Project Report: Children's Playground Games in the New Media Age.
公共项目报告:新媒体时代的儿童游乐场游戏。
- DOI:
- 发表时间:
- 期刊:
- 影响因子:0
- 作者:Andrew Burn (Technical Report)
- 通讯作者:Andrew Burn (Technical Report)
Children as knowledge brokers of playground games and rhymes in the new media age
儿童作为新媒体时代游乐场游戏和韵律的知识经纪人
- DOI:10.1177/0907568212437190
- 发表时间:2012
- 期刊:
- 影响因子:1.9
- 作者:Marsh J
- 通讯作者:Marsh J
Playing under surveillance: gender, performance and the conduct of the self in a primary school playground
在监视下玩耍:小学操场上的性别、表现和自我行为
- DOI:10.1080/01425692.2012.659457
- 发表时间:2012
- 期刊:
- 影响因子:2.1
- 作者:Richards C
- 通讯作者:Richards C
We're playing Jeremy Kyle' ! Television talk shows in the playground
我们正在扮演杰里米·凯尔!
- DOI:10.1080/01596306.2012.739464
- 发表时间:2012
- 期刊:
- 影响因子:0
- 作者:Marsh J
- 通讯作者:Marsh J
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Andrew Burn其他文献
Making machinima: animation, games, and multimodal participation in the media arts
制作机器:动画、游戏和媒体艺术中的多模式参与
- DOI:
10.1080/17439884.2015.1107096 - 发表时间:
2016 - 期刊:
- 影响因子:0
- 作者:
Andrew Burn - 通讯作者:
Andrew Burn
Motivating maths? Digital games and mathematical learning
激励数学?
- DOI:
10.1080/14759390500200187 - 发表时间:
2005 - 期刊:
- 影响因子:0
- 作者:
Margaret Scanlon;D. Buckingham;Andrew Burn - 通讯作者:
Andrew Burn
Perspectives: A dialogue upon the question of value in film education
观点:电影教育价值问题的对话
- DOI:
10.18546/fej.02.1.06 - 发表时间:
2019 - 期刊:
- 影响因子:0
- 作者:
Alan E. Bernstein;Andrew Burn - 通讯作者:
Andrew Burn
A conversation about video game and virtual reality adaptations of canonical plays
关于视频游戏和经典戏剧的虚拟现实改编的对话
- DOI:
- 发表时间:
2023 - 期刊:
- 影响因子:0
- 作者:
R. Bushnell;Elizabeth B Hunter;Andrew Burn - 通讯作者:
Andrew Burn
The Case of Rebellion: Researching Multimodal Texts
叛逆案例:研究多模态文本
- DOI:
10.4324/9781410618894.ch6 - 发表时间:
2008 - 期刊:
- 影响因子:0
- 作者:
Andrew Burn - 通讯作者:
Andrew Burn
Andrew Burn的其他文献
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{{ truncateString('Andrew Burn', 18)}}的其他基金
Playing the Archive: memory, community and mixed reality play
玩档案:记忆、社区和混合现实游戏
- 批准号:
EP/P025730/1 - 财政年份:2017
- 资助金额:
$ 63.72万 - 项目类别:
Research Grant
Playing Beowulf: Gaming the Library
玩贝奥武夫:图书馆游戏
- 批准号:
AH/M010201/1 - 财政年份:2015
- 资助金额:
$ 63.72万 - 项目类别:
Research Grant
Playful Shakespeare: games, drama and literature in education
俏皮的莎士比亚:教育中的游戏、戏剧和文学
- 批准号:
AH/J01236X/1 - 财政年份:2012
- 资助金额:
$ 63.72万 - 项目类别:
Research Grant
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