Playing the Archive: memory, community and mixed reality play
Playing the Archive: memory, community and mixed reality play
批准号:
EP/P025730/1
负责人:
Andrew Burn
金额:
$98.58万
依托单位国家:
英国
项目类别:
Research Grant
财政年份:
2017
资助国家:
英国
项目状态:
已结题
起止时间:
2017 至 --
中文摘要
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英文摘要
Play is a universal human activity in all communities, cultures and periods of history. In play, cultural memories are given shape and passed down from generation to generation. However, we face many challenges in supporting play in today's society. Playing the Archive addresses three of these problems.Firstly, play cultures can be fragile and ephemeral, easily lost over time and forgotten by successive generations. Conversely, older generations may be anxious and fearful about the play of today's children, especially in the digital realm. Secondly, the way play is managed in planning and education can have the effect of fragmenting children's playworlds, separating out their digital play from their physical play, although these worlds remain connected in children's imagination and practice. Thirdly, play is increasingly constrained in urban environments, through loss of street play, reductions in social provision, and tight adult surveillance in response to fears about child safety.'Playing the Archive' offers three approaches to these problems, each focusing on one of them.The first is to digitise and transform an important resource of cultural memory at the Bodleian Libraries: a collection of accounts of play from 20,000 UK children in the 1950s and 60's by folklorists Iona and Peter Opie. The project will create a virtual, immersive world enabling users both old and young to playfully engage with the archive, experiencing 1950-60s play as Virtual Reality, freely available to visitors at the V&A Museum of Childhood in London, and the Weston Park Museum in Sheffield. This 3D, Virtual Reality experience will also include games played by today's children, such as handclapping games with songs based on popular music and film. This work will be a collaboration between archivists and cataloguers at the University of Sheffield, and specialists in VR and advanced visualisation at the Bartlett Centre for Advanced Spatial Analysis (CASA) at University College London. They will co-design these new tools with children and with older citizens who contributed to the original Opie surveys, now in their 70's.The second approach is to study memories and practices of play, by interviewing and observing the original Opie contributors and children at primary schools which contributed to the original studies. The children will contribute to the research, interviewing each other and the older participants, and filming their own play. This work will help us understand what play is, why some games survive and others are lost, how physical games, rituals, songs, chants are passed on from one generation to the next, especially from the 1950's to the present day, and how digital play such as videogames has added to the play repertories of today's children. We will also explore what kinds of play exist in different languages and cultures, such as Bengali, Mandarin, Somali, Punjabi and Polish, and how children use play to negotiate membership of communities and a place within them.The third approach, using the ideas created in the other parts of the project, is to build two experimental playgrounds in regeneration sites in Sheffield (the Park Hill estate) and London (the Queen Elizabeth II Olympic Park). These playgrounds will use innovative approaches to playspace and equipment, but also incorporate 'smart' objects linking physical play to the historic objects in the archives of the Bodleian and the V&A Museum of Childhood, both partners in the project who will contribute towards the design of the digital tools and resources. The playgrounds will exemplify 'mixed reality' play, combining the physical and the virtual, and linking the play cultures of playgrounds and videogames as they are already linked in children's imaginations.Finally, the project will hold a Festival of Play at the V&A Museum of Childhood, a free public event, to launch the virtual playworld.
期刊论文(3)
专著(0)
科研奖励(0)
会议论文
Playground as meaning-making space: Multimodal making and re-making of meaning in the (virtual) playground
游乐场作为意义创造空间:(虚拟)游乐场中意义的多模式创造和再创造
DOI:
10.1177/2043610620941527
发表时间:
2020
期刊:
Global Studies of Childhood
影响因子:
--
作者:
[Potter J]
通讯作者:
Potter J
Multimodal Technologies in LEGO House: A Social Semiotic Perspective
乐高之家的多模式技术:社会符号学视角
DOI:
10.3390/mti2040070
发表时间:
2018
期刊:
Multimodal Technologies and Interaction
影响因子:
2.5
作者:
[Cowan K]
通讯作者:
Cowan K
A Panorama of Play
游戏全景
DOI:
--
发表时间:
2020
期刊:
影响因子:
--
作者:
[Cowan, K.]
通讯作者:
Cowan, K.
Playing Beowulf: Gaming the Library
-
批准号:AH/M010201/1
-
项目类别:Research Grant
-
资助金额:$5.27万
-
财政年份:2015
-
负责人:Andrew Burn
-
依托单位:
Playful Shakespeare: games, drama and literature in education
-
批准号:AH/J01236X/1
-
项目类别:Research Grant
-
资助金额:$3.05万
-
财政年份:2012
-
负责人:Andrew Burn
-
依托单位:
CHILDREN'S PLAYGROUND GAMES AND SONGS IN THE NEW MEDIA AGE
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批准号:AH/G013640/1
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项目类别:Research Grant
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资助金额:$63.72万
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财政年份:2009
-
负责人:Andrew Burn
-
依托单位:
国内基金
海外基金
e印本文库(e-print archive)建设与应用
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批准号:70603019
-
项目类别:青年科学基金项目
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资助金额:18.0万元
-
批准年份:2006
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负责人:乔冬梅
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依托单位: