From OpenAIR to the Open Air: The Application of Virtual Acoustic Techniques in Landscapes and Novel Environments for Computer Games
From OpenAIR to the Open Air: The Application of Virtual Acoustic Techniques in Landscapes and Novel Environments for Computer Games
批准号:
AH/J013838/1
负责人:
Damian Murphy
金额:
$12.16万
依托单位:
依托单位国家:
英国
项目类别:
Research Grant
财政年份:
2012
资助国家:
英国
项目状态:
已结题
起止时间:
2012 至 --
中文摘要
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英文摘要
The OpenAIR (Open Acoustic Impulse Response Library) website (www.openairlib.net) is a repository of 3-D Ambisonic B-format impulse responses for auralization together with anechoic recordings that can be used to audition the sound of the acoustically surveyed buildings included on the site. This follow-on project is about developing new pathways to impact for the outcomes of this research through a collaboration with Codemasters, one of the world's leading, BAFTA award winning, UK based, computer game companies.The acoustics of the environments that we inhabit everyday affect us all in terms of how we communicate, project our voice, listen to our surroundings, and respond to excessive noise. For example, in music performance spaces the quality of the acoustics are critical for both audience and performer, and by considering the acoustic environment of heritage sites we make available new opportunities for both understanding and interpreting of the past.Developments in measuring the acoustic characteristics of concert halls and opera houses have resulted in standardised methods of impulse response capture for auralization. The impulse response is the acoustic fingerprint of a given space, uniquely defining its acoustic characteristics for particular sound source and listener positions. From these measurements objective acoustic parameters as used in the design process can be determined. Using audio convolution a virtual acoustic representation of the space can be constructed so that a listener can experience the same aural sensations as if they were actually present within it - this defines auralization, a term derived as the audio equivalent to visualisation.OpenAIR was established to facilitate wider access to a database of 3-D Ambisonic B-format impulse responses, together with the capability for further expansion and content management. Datasets from 16 acoustic spaces are currently available on the site and this data can be explored and processed non-destructively, with various combinations of impulse response measurements available for download.Codemasters advocate Ambisonic B-format audio in computer game sound design due to the flexible nature of how this 3-D audio format (that is, surround-sound with height information) might be used as a means of delivering high quality immersive audio content, despite almost certain variation in home playback systems or gaming platform. This common interest in the use of B-format audio highlights the synergy between the Codemasters team and the OpenAIR project. With OpenAIR, research questions in the acoustic modelling, measurement and characterisation of heritage spaces has driven dataset content. Codemasters however, require content that is appropriate for their games - which includes the acoustic impulse response of car interiors, open landscapes and the recording of particular ambiences to populate the sonic background of the virtual environments they create - all of which should be in Ambisonic B-format.New techniques are needed for effective measurement in such challenging real-world environments and OpenAIR needs to adapt to this new audio content to be of relevance to the requirements of the gaming industry. The effective use and integration of these audio assets in typical game audio authoring tools and workflows also needs to be investigated. This project will develop new means of acoustic measurement appropriate to both open landscapes and compact interiors, and redevelop OpenAIR to manage this new content. This project will result in new datasets specific to the needs of the gaming industry and Codemasters in particular, which will then be used in their next generation computer game titles. We will be able to test the feasibility of our research in a more commercial context and facilitate knowledge transfer between our two teams. Aspects of the datasets will also be made available via the OpenAIR website for the wider virtual acoustics community.
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Modeling Sparsely Reflecting Outdoor Acoustic Scenes Using the Waveguide Web
使用波导网对稀疏反射的室外声学场景进行建模
DOI:
10.1109/taslp.2017.2699424
发表时间:
2017
期刊:
IEEE/ACM Transactions on Audio, Speech, and Language Processing
影响因子:
--
作者:
[Stevens F]
通讯作者:
Stevens F
Acoustic Heritage and Audio Creativity: the Creative Application of Sound in the Representation, Understanding and Experience of Past Environments
声学遗产与音频创造力:声音在过去环境的表征、理解和体验中的创造性应用
DOI:
10.11141/ia.44.12
发表时间:
2017
期刊:
Internet Archaeology
影响因子:
--
作者:
[Murphy D]
通讯作者:
Murphy D
B-Format Acoustic Impulse Response Measurement and Analysis In the Forest at Koli National Park, Finland
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DOI:
--
发表时间:
2013
期刊:
影响因子:
--
作者:
[Shelley S]
通讯作者:
Shelley S
Impulse response estimation for the auralisation of vehicle engine sounds using dual channel FFT analysis
使用双通道 FFT 分析对车辆发动机声音的可听度进行脉冲响应估计
DOI:
--
发表时间:
2013
期刊:
影响因子:
--
作者:
[Shelley S]
通讯作者:
Shelley S
Boundary absorption approximation in the spatial high-frequency extrapolation method for parametric room impulse response synthesis.
用于参数房间脉冲响应合成的空间高频外推法中的边界吸收近似。
DOI:
10.1121/1.5096162
发表时间:
2019
期刊:
The Journal of the Acoustical Society of America
影响因子:
--
作者:
[Southern A]
通讯作者:
Southern A
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-
财政年份:2022
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资助金额:$5.47万
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负责人:Damian Murphy
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国内基金
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