Experiencing the Lost and Invisible: AR Visualisation of the Past at Bryn Celli Ddu, Anglesey
Experiencing the Lost and Invisible: AR Visualisation of the Past at Bryn Celli Ddu, Anglesey
批准号:
AH/R009198/1
负责人:
Benjamin Edwards
金额:
$7.34万
依托单位国家:
英国
项目类别:
Research Grant
财政年份:
2018
资助国家:
英国
项目状态:
已结题
起止时间:
2018 至 --
中文摘要
该项目将使用创新和破坏性的增强现实(AR)让公众沉浸在他们的史前遗产中。这个概念验证项目将提供身临其境的视听体验,让游客在英国最重要的史前遗址之一体验隐藏的历史。我们将联合收割机创新方法结合到考古叙事和艺术表现中,使人们能够在Bryn Celli Ddu新石器时代墓室中穿越时间。参观者将使用智能手机或平板电脑来体验遗址的历史进程,揭开层层面纱,发现这个地方和景观的历史,通过这些历史,他们可以移动,停留并参与数字考古。布林切利Ddu是一座新石器时代晚期的通道墓,于1929年挖掘,现在部分重建,可能不令人满意。它是欧洲西北部最重要的史前古迹之一,每年吸引约10000名游客,为公众提供的考古解释质量具有相当大的影响,并对安格尔西岛具有重要的经济价值。纪念碑和它的景观-这个AR表示的主题-在其考古遗迹的复杂性方面是独一无二的。该景观有超过10,000年的人类活动:从中石器时代的狩猎采集者;由最早的新石器时代农民提出的堤道围栏;后来的新石器时代巨石阵,石圈和通道坟墓;陶器和抛光石斧的相关仪式沉积;一系列埋葬凯恩斯;以及至少12个史前岩石艺术面板的景观。Bryn Celli Ddu景观的复杂性正确地导致了与巨石阵的比较。AR,创造性的视觉重建和声音艺术将让游客体验这个重要纪念碑从史前时代到现在的变化发展。它将允许他们站在墓室中与现场文物的三维纹理模型进行互动,并拉回土壤层以揭示埋藏的考古学。该项目将开发和完善数字技术和数据,以提供丰富的,有质感的,身临其境的体验,其中公众可以在其时间深度和景观连接的全部复杂性中遇到史前纪念碑。这个项目将把布林切利杜置于场所记忆表演的中心:过去在其景观中的物理遗迹;现在在博物馆中的人工制品的文化记忆;以及在环境中的多感官沉浸体验。遗产通常以静态的形式呈现给非专业观众:受保护的地点,受保护的对象或登录的建筑。因此,物质遗产的时间深度以及人工制品、纪念碑、地方和景观之间的联系都是不可见的。数字技术使我们能够将古迹和文物重新融入其过去的环境中,并以一种为公共利益相关者提供最大限度的可访问性的方式来这样做-这些遗产正是代表他们保存的。该项目将以英语和威尔士语双语提供,针对威尔士政府的一个排斥领域,并将强调视觉叙述和音频表示,作为超越简单的辩证形式的公众参与的讲述方式。通过开发必要的技术和专家之间的联系,该项目将作为一个概念验证,在呼吁的第二阶段将扩大到全国范围内对史前史的了解。我们将制作一个基于应用程序的AR系统原型和在线VR版本,以允许那些无法亲自访问网站的人访问。对该系统的评价和测试将提供关于将该技术推广到更广泛应用的挑战和回报的重要信息。
英文摘要
This project will use innovative and disruptive augmented reality (AR) to immerse members of the public in their prehistoric heritage. This proof-of-concept project will deliver an immersive audio-visual experience allowing visitors to encounter the hidden history at one of the most important prehistoric sites in Britain. We will combine innovative approaches to archaeological narratives and artistic representation, enabling people to walk back through time at Bryn Celli Ddu Neolithic chambered tomb. Visitors will use their smart phones or tablets to experience the site over the course of its history, peeling back the layers to discover the history of the place and landscape, through which they can move, stop and engage with digital archaeology.Bryn Celli Ddu is a late Neolithic passage tomb, excavated in 1929, now partially and perhaps unsatisfactorily, reconstructed. It is one of the most important prehistoric monuments in northwest Europe, and attracts c.10 000 visitors annually, with considerable implications for the quality of archaeological interpretation provided to members of the public, and significant economic value to Anglesey. The monument and its landscape - the subject of this AR representation - is unique in the complexity of its archaeological remains. The landscape has over 10,000 years of human activity: ranging from Mesolithic hunter gatherers; a causewayed enclosure raised by the earliest Neolithic farmers; a later Neolithic henge, stone circle and passage tomb; associated ceremonial deposition of pottery and polished stone axes; a series of burial cairns; and a landscape of at least 12 prehistoric rock art panels. The complexity of the Bryn Celli Ddu landscape has rightly led to comparisons with Stonehenge.AR, creative visual reconstruction, and sound-art will allow visitors to experience the changing development of this important monument from the deep time of prehistory to the present. It will allow them to interact with three-dimensional textured models of the artefacts from the site whilst standing in the burial chamber, and pull back layers of soil to reveal the buried archaeology. This project will develop and refine the digital technologies and data to provide a rich, textured, immersive experience, within which members of the public can encounter a prehistoric monument in the full complexity of its time-depth and landscape connections. This project will place Bryn Celli Ddu at the centre of the circle of place-memory-performance: the physical remains of the past in its landscape; the cultural memory of artefacts now in museums; and the experience of multi-sensory immersion in the environment.Heritage is often presented to a non-specialist audience as static: the protected site, the conserved object, or the listed building. As a result, both the time-depth of physical heritage, and the connections between artefacts, monuments, places and landscapes are made invisible. Digital technologies allow us to re-immerse monuments and artefacts in their past contexts, and to do so in a manner that provides maximum accessibility to public stakeholders - the very people on whose behalf this heritage is preserved. The project will be delivered bilingually in English and Welsh, targeting one of the Welsh Governments areas of exclusion, and will emphasise visual narratives and audio representations, as ways of telling that move beyond simple dialectic forms of public engagement.By developing the necessary technology and connections between specialists, this project will serve as a proof-of-concept that will be scaled to an appreciation of prehistory nationwide in phase 2 of the call. We will produce a prototype app-based AR system and online VR version to allow access for those who cannot physically visit the site. Evaluation and testing of the system will provide essential information on the challenges and rewards of scaling up the technology to wider applications.
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