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Shaun the Sheep: Immersive Experience

Shaun the Sheep: Immersive Experience
小羊肖恩:沉浸式体验
批准号:
AH/T011424/1
负责人:
Richard Koeck
金额:
$62.97万
依托单位:
依托单位国家:
英国
项目类别:
Research Grant
财政年份:
2020
资助国家:
英国
项目状态:
已结题
起止时间:
2020 至 --

项目摘要

项目成果

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中文摘要
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英文摘要
Proposed Activity:Our aim is to deliver a world-first in research innovation (i.e. technical, methodological, creative application) that will transform the delivery of Aardman's high-end animation work (Shaun the Sheep) from a currently linear and pre-rendered end-user product (e.g. TV/cinema screen-based) into a non-linear, real-time, responsive, spatially immersive experience; one that can be enjoyed by a wide (family) audience in China (without the need for headsets, gloves or pre-rendered animation) whilst recognising China's cultural context and values in the realisation of this work. Rationale and Research/Industry Context:The animation market is increasingly challenged by changes in media consumption and modes of distribution. This innovation will focus on the development of shared experiences for the family entertainment market that will turn the passive observers of screen-based storytelling into active participants. We will create a novel digital-physical spatial experience that embodies the spirit, ethos and participatory nature of games, built around interaction, responsiveness and immersion. With the global games audience estimated between 2.2 and 2.6 billion (UKIE), and a significant number of these in China, we believe that this project will catalyse the development of transformative approaches to engaging animation audiences in novel, and more participatory, experiences.Research Aim:This research links three significant domains of knowledge in the family entertainment market which can be expressed as a simple equation: Audience + Animation + Space + Games Technology = narrative, interactive, spatial experiences. Facilitating this, the project will combine research and creative practice expertise from the fields of animation, architecture, creative media arts, theatrical arts, engineering, AI and robotics as well as gaming.Combining immersive spaces with real-time audio-visual content has precedence, predominantly within media art installations, however, our audience-focussed, spatially immersive, and responsive approach to storytelling differs substantially from what we might have called in the past "immersive cinema". Furthermore, due to the application of a quasi-intelligent system (supported by AI) we are developing new territories for Aardman and the wider animation sector.By combining the "scalability" of film/animation with the "intimacy" and responsiveness of immersive experiences, we are seeking to redefine the term "mixed reality" (as a family experience with no headsets, no gloves and no mobile phones), providing a scalable concept that could generate significant impact within and beyond the creative industry sector. In the context of this project, we are calling our approach "responsive cinema".Research Questions & Methodology:Our research raises critical practice-based research questions in the following six areas: WP1 Story & Conceptional Realisation; WP2 Dynamic Content Creation; WP3 Game & Interaction Design; WP4 AI & Sensoring; WP5 Target Audience; WP6 Space Integration - all of which will require a uniquely tailored, interdisciplinary methodological approach.
期刊论文(2)
专著(0)
科研奖励(0)
会议论文
Prototyping Large Scale Projection Based Experiences in VR
在 VR 中构建基于大规模投影的体验原型
DOI: 10.1109/vrw58643.2023.00348
发表时间: 2023
期刊:
影响因子: --
作者: [Hiton C]
通讯作者: Hiton C
Simulating Location-Based Experiences in VR
在 VR 中模拟基于位置的体验
DOI: 10.1109/vrw58643.2023.00030
发表时间: 2023
期刊:
影响因子: --
作者: [Hilton C]
通讯作者: Hilton C
Shaun the Sheep in Shanghai: A Location-based, Mixed Reality Cinema Experience
  • 批准号:
    AH/T001305/1
  • 项目类别:
    Research Grant
  • 资助金额:
    $3.21万
  • 财政年份:
    2019
  • 负责人:
    Richard Koeck
  • 依托单位:
海外基金