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Re-shaping the Expected Future: Novel Interaction Techniques for Base of the Pyramid Users and Challenges to the Orthodoxy for the Rest of the World.

Re-shaping the Expected Future: Novel Interaction Techniques for Base of the Pyramid Users and Challenges to the Orthodoxy for the Rest of the World.
重塑预期的未来:金字塔底层用户的新颖交互技术以及对世界其他地区正统观念的挑战。
批准号:
EP/M00421X/1
负责人:
Matt Jones
金额:
$91.41万
依托单位:
依托单位国家:
英国
项目类别:
Research Grant
财政年份:
2014
资助国家:
英国
项目状态:
已结题
起止时间:
2014 至 --

项目摘要

项目成果

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中文摘要
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英文摘要
Our concern in this proposal is for Base of the Pyramid (BoP) users, that is, those who are the most socio-economically disadvantaged. For these communities, there are several challenges to the digital utopia that governments and industry are regularly heralding. These range from low technological and textual literacy, a paucity of relevant, appropriate content, to a lack of affordable, high-bandwidth data connections. With the ubiquity of mobile phones, it is clear that now, and in the future, these platforms will be the most influential ICT solutions for these users in the poorest regions of the world. Understandably, a good proportion of the work in Human Computer Interaction for Development (HCI4D) and ICT for Development (ICTD) has focused on the technologically lowest common denominators - for example "dumbphones" and "feature" phones, the precursors to smartphones - to reach as many people as possible. In contrast, this proposal addresses the need to look ahead to a future that promises widespread availability of increasingly sophisticated devices. The most likely future in the next 5-10 years is that BoP users will have access to handsets that developed world users are now taking for granted. This trend is exemplified by the affordability of so-called "low-end smartphones." The GSMA - the global industry body for mobile service providers, one of our partners in this project - predicts that this trend will continue worldwide, with these devices already retailing for as little as £30. These devices are equipped with rich sets of sensors, connectivity facilities and output channels (from audio-visual to touch-output). While there is plentiful research on how to use and extend these platforms for more "natural" interaction (e.g., creating mobile pointing and gestural interfaces), the work has largely been from a "first world" perspective. That is, the techniques have been designed to fit a future, in terms of resource availability, cultural practice and literacy, that is out of joint with that lying ahead for BoP users. Our aim is to radically innovate for key future interaction opportunities, drawing on a network of organisations and individuals deeply connected to BoP users, along with BoP end-users themselves. These stakeholders have helped shape the proposal and will be integral to the work itself. The programme will be comprehensive and integrative, involving three driver regions in Kenya, South Africa and India, each allowing us to consider needs from three perspectives: the urban, sub-urban and rural.In solving pressing problems of effective interaction for BoP users we will also seek new basis premises of HCI design in the wider developed world. In our view, the established information interaction techniques (like copy/paste) derive from desktop, textual and knowledge work framings of interaction. Mobile interaction articulates an alternative framework - sociality, personal narrative and highly context orientated practices of friendship, family and community. With the emergence of smartphones and their remarkable processing powers, the temptation to make them mini-PCs, with all the interaction principles to match, has led many HCI researchers to avoid designing for those social practices, blurring the distinction between the mobile and the PC. Given that most of those who have access to these devices are living in cultures where knowledge work is the norm, this tends to be accepted - sociality is often achieved through by-passing the device and engaging with 'apps.' The "living lab'' of our BoP communities, where exposure to and suitability of desktop UIs is very low, provides an exciting resource that draws attention to how users seek to appropriate mobile devices for social ends in and through the device itself. This in turn can provide the basis for uncovering new better basic and innovative HCI principles that can allow these ends to be more readily achieved.
期刊论文(10)
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科研奖励(0)
会议论文
StreetWise
街头智慧
DOI: 10.1145/3290605.3300326
发表时间: 2019
期刊:
影响因子: --
作者: [Pearson J]
通讯作者: Pearson J
NatureCHI
自然气
DOI: 10.1145/2851581.2856495
发表时间: 2016
期刊:
影响因子: --
作者: [Häkkilä J]
通讯作者: Häkkilä J
Diversifying Future-Making Through Itinerative Design
通过迭代设计实现多元化未来
DOI: 10.1145/3341727
发表时间: 2019
期刊: ACM Transactions on Computer-Human Interaction
影响因子: 3.7
作者: [Pearson J]
通讯作者: Pearson J
Evaluating deformable devices with emergent users
与新兴用户一起评估可变形设备
DOI: 10.1145/3098279.3098555
发表时间: 2017
期刊:
影响因子: --
作者: [Pearson J]
通讯作者: Pearson J
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