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Compiler Optimizations for Real-time Graphics Applications

Compiler Optimizations for Real-time Graphics Applications
实时图形应用程序的编译器优化
批准号:
2371623
负责人:
金额:
$0.0万
依托单位:
依托单位国家:
英国
项目类别:
Studentship
财政年份:
2016
资助国家:
英国
项目状态:
已结题
起止时间:
2016 至 --

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中文摘要
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英文摘要
"In order to keep up with the demand for ever increasing visual fidelity, real-time graphics rendering requires hardware acceleration using highly parallel graphics processing units (GPUs). For graphics applications, these GPUs are usually controlled using small programs called ""shaders"", which run in parallel at various points throughout a rendering pipeline. These shaders are compiled and scheduled within a "graphics driver" on the host CPU, and decisions about which shaders to use for which objects are typically contained within the complex infrastructure of a "game engine". This project aims to find ways of automatically detect optimization opportunities accross this graphics stack, and use heuristics or machine learning to guide compilation and scheduling decisions to increase performance across a variety of mobile and desktop GPUs."
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