The effects on performance methodology of the introduction of a cartoon performer:from the perspective of the writer and performer.
The effects on performance methodology of the introduction of a cartoon performer:from the perspective of the writer and performer.
批准号:
AH/F012640/1
负责人:
Mary Oliver
金额:
$1.83万
依托单位:
依托单位国家:
英国
项目类别:
Research Grant
财政年份:
2008
资助国家:
英国
项目状态:
已结题
起止时间:
2008 至 --
中文摘要
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英文摘要
This Practice-led Research project will bring to performance outcome stage, an original devised work in which one of the performers is a cartoon character. The aim of the research process is to investigate how the introduction of a cartoon performer impacts on devising methodology in performance. Primarily, through comedy script-writing, narrative construction and character development and secondly, how the activity intersects with scenographic elements: drawing, puppetry, design, magic and digital presentation. For this project, the lead researcher/writer/performer will work with an expanded creative team of director, animator, character designer, video editor, soundscape artist and scenographer.The project's focus is greatly influenced by theoretical hypotheses first proposed by US theorist Philip Auslander in his publication 'Liveness: performance is a mediatised culture' (1999) who suggested that the space between the live and mediatised forms of presentation are collapsing. It is increasingly the case that devised performances incorporate new technologies in their systems of communication, however, the impact of the emergent digital technology on performance methodology has not adequately been explored, in part due to the dearth of published outcomes on 'process' from an emic stance. While much analytical work has explored the technological systems that have influenced these changes, very little research has been undertaken on how the inclusion of multimedia has impacted on performance devising methods. In addition, the complexities of discourse that surround the dominance of technology in society has led to an over-theorisation of the subject, removing it from the very human qualities that make the live performer essential. Issues around physical presence, actual / virtual performer discourses and performer / spectator relationships have dominated the researcher's practice-led activities to date. By exploring the application of comedy writing methods to media-driven performance, the lead researcher has previously demonstrated, through a series of publications, ways in which real-time and spontaneous performance elements create new connections between the actual and virtual performer. This privileged viewpoint offers an unusual and largely undocumented contribution to the knowledge base on performance methodology. The interpretation process will allow the researcher/practitioner to reflexively interrogate the relational aspects of the project. Methods of data gathering will follow the natural evolution of the project and output from various stages of the project will serve as records. Through published report, planned public performances and symposia presentations, this project will impact immediately. Locally, it will contribute to the methods used for the teaching of multimedia performance and generically on our growing understanding of the role of the live performer within an ever increasing technologised society. The research also echoes activities being undertaken in the wider cultural forum. With its experimentation into and employment of expanded interactive forms of communication, it links into research being undertaken in other areas of the media communication industry, notably digital storytelling, gaming, and information systems. The outcomes of this project will: Contribute to the body of knowledge on devising methods in the field of contemporary performance.Will further develop our understanding of the relationship of human to virtual performer interface.Add to the body of knowledge for script-development in interactive storytelling in particular the role of comedy writing.Contribute to the wider discourse on performer presence, liveness andscenography in digital performance.Offer an insight into working with an expanded industrial team.
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国内基金
海外基金
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