A Comparative Study of the High-Fidelity Computer Reconstruction of Byzantine Art in Cyprus in the Past and Present

塞浦路斯古今拜占庭艺术高保真计算机重建对比研究

基本信息

  • 批准号:
    EP/E024998/2
  • 负责人:
  • 金额:
    --
  • 依托单位:
  • 依托单位国家:
    英国
  • 项目类别:
    Research Grant
  • 财政年份:
    2007
  • 资助国家:
    英国
  • 起止时间:
    2007 至 无数据
  • 项目状态:
    已结题

项目摘要

Computer reconstructions of heritage sites provide us with a means of visualising past environments, allowing us a glimpse of the past that might otherwise be difficult to appreciate. However, it is essential that these reconstructions incorporate all the physical evidence for a site, otherwise there is a very real danger of misrepresenting the past. Key features when reconstructing past environments are authentic illumination and the environment itself. Today the interior of our buildings are lit by bright and steady light, but past societies relied on daylight and flame for illumination, and thus, as our perception of an environment is directly affected by the amount and nature of light reaching the eye, any computer reconstruction must accurately model such lighting conditions. Furthermore, in many graphics applications, including virtual archaeology, it is assumed that light travels through a non participating medium, normally clear air or a vacuum. For a great majority of synthesised images, this is a satisfactory assumption. However, in some situations it is necessary to include the participating media such as fog, smoke, or dust to provide the required level of realism within the images. In archaeological sites in particular, the materials used to provide interior light, including candles and wood fires would have caused smoke, and in addition, smoke from, for example incense burners for liturgical purposes, might have significantly affected visibility in these environments. In this feasibility study we will undertake the high-fidelity reconstruction of Byzantine art, that is the rare visible remains of the long lasting Byzantine Empire, which grew out of the Eastern Roman Empire. The Byzantines were much preoccupied with the use of gold and favoured it extensively in their churches. In the icons, massive wall and ceiling mosaics and frescoes, the use of gold was meant to illuminate the pictures from within . This lighting effect in combination with certain architectural elements of the churches was used to create certain illusions, including the holy people on the cupola mosaics seeming to step out of the golden background, approaching the viewer . Gold was not only used for the pictures, but also for candlesticks and in hanging candelabra. Byzantine architects in fact paid careful attention to the use of direct and indirect lighting in certain parts of the church building, depending on the firmly defined religious value of the respective space. This religious value was also symbolised by the architectural form and the use of pictures. We have chosen Cypriot Byzantine art, because of its outstanding quality and the geographical closeness of the sites. During Byzantine times, Cyprus followed closely the art and cultural trends of the capital, Constantinople, with especially high-quality art. Today it is in this tiny former rich and peaceful province of the Byzantine Empire that many of most precious surviving relics of Byzantine art are to be found.This feasibility study will benefit from two key recent developments which now make it possible to develop such highly authentic reconstructions of ancient Byzantine environments: progress in high fidelity physically based computer graphics including accurately modelling of participating media, and the availability of novel High Dynamic Range displays and high-precision eye-tracking systems. The goal of this feasibility study is to determine whether there is indeed a significant difference in the way in which people view Byzantine art today, and as it may have appeared in the past as they were displayed in their original environments and were illuminated by candle light, oil lamps and day light.The results from this project should provide new insights into how Byzantine art may have been viewed in the past and provide guidelines for future high-fidelity computer reconstructions of cultural heritage artefacts.
文物遗址的计算机重建为我们提供了一种将过去的环境可视化的手段,使我们能够一瞥过去,否则可能很难欣赏。然而,这些重建必须包含一个遗址的所有物理证据,否则就会有歪曲过去的危险。重建过去环境的关键特征是真实的照明和环境本身。今天,我们的建筑物内部由明亮而稳定的光线照亮,但过去的社会依靠日光和火焰照明,因此,由于我们对环境的感知直接受到到达眼睛的光线的数量和性质的影响,任何计算机重建都必须准确地模拟这种照明条件。此外,在许多图形应用程序中,包括虚拟考古,假设光通过非参与介质传播,通常是干净的空气或真空。对于绝大多数合成图像,这是一个令人满意的假设。然而,在某些情况下,有必要包括参与媒体,如雾,烟,或灰尘,以提供所需的现实主义水平的图像。特别是在考古遗址中,用于提供室内照明的材料,包括蜡烛和柴火,会产生烟雾,此外,例如用于礼拜目的的香炉产生的烟雾,可能会严重影响这些环境中的能见度。在这项可行性研究中,我们将进行拜占庭艺术的高保真重建,这是拜占庭帝国长期存在的罕见可见遗迹,它起源于东罗马帝国。拜占庭人非常重视黄金的使用,并在教堂中广泛使用黄金。在圣像、巨大的墙壁和天花板马赛克和壁画中,黄金的使用是为了从内部照亮画面。这种灯光效果与教堂的某些建筑元素相结合,被用来创造一定的错觉,包括圆顶马赛克上的圣人似乎从金色的背景中走出来,接近观众。黄金不仅用于绘画,还用于烛台和悬挂式烛台。事实上,拜占庭建筑师非常注意在教堂建筑的某些部分使用直接和间接照明,这取决于各自空间的宗教价值。这种宗教价值也体现在建筑形式和图片的使用上。我们选择了塞浦路斯的拜占庭艺术,因为它的卓越品质和地理位置的接近。在拜占庭时期,塞浦路斯紧跟首都君士坦丁堡的艺术和文化潮流,尤其是高质量的艺术。今天,正是在这个曾经富饶和平的拜占庭帝国的小省,许多幸存下来的最珍贵的拜占庭艺术遗迹被发现。这项可行性研究将受益于最近的两项关键发展,这两项发展使开发古代拜占庭环境的高度真实重建成为可能:高保真物理计算机图形学的进步,包括对参与媒体的精确建模,以及新型高动态范围显示器和高精度眼球追踪系统的可用性。这项可行性研究的目的是确定今天人们看待拜占庭艺术的方式是否确实存在显着差异,因为它可能出现在过去,因为它们在原始环境中被展示,并被烛光,油灯和日光照亮。这个项目的结果应该为拜占庭艺术在过去是如何被看待的提供新的见解,并为未来高保真文化遗产人工制品的计算机重建提供指导。

项目成果

期刊论文数量(3)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
Illuminating the past: state of the art
  • DOI:
    10.1007/s10055-010-0154-x
  • 发表时间:
    2010-09
  • 期刊:
  • 影响因子:
    4.2
  • 作者:
    J. Happa;Mark Mudge;Kurt Debattista;A. Artusi;Alexandrino Gonçalves;A. Chalmers
  • 通讯作者:
    J. Happa;Mark Mudge;Kurt Debattista;A. Artusi;Alexandrino Gonçalves;A. Chalmers
Cultural Heritage Predictive Rendering
文化遗产预测渲染
  • DOI:
    10.1111/j.1467-8659.2012.02098.x
  • 发表时间:
    2012
  • 期刊:
  • 影响因子:
    2.5
  • 作者:
    Happa J
  • 通讯作者:
    Happa J
Perceptual images of Conimbriga using High Dynamic Range
使用高动态范围的 Conimbriga 感知图像
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Alan Chalmers其他文献

Safeguarding our Dance Cultural Heritage
保护我们的舞蹈文化遗产
  • DOI:
  • 发表时间:
    2022
  • 期刊:
  • 影响因子:
    0
  • 作者:
    A. Aristidou;Alan Chalmers;Y. Chrysanthou;C. Loscos;F. Multon;J. Parkins;Bhuvaneswari Sarupuri;E. Stavrakis
  • 通讯作者:
    E. Stavrakis
PREDICTING ENERGY USAGE OF HIGH DYNAMIC RANGE VIDEO ON MOBILE DEVICES
预测移动设备上高动态范围视频的能耗
  • DOI:
  • 发表时间:
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Daniel Ilett;Kurt Debattista;Mike Nilsson;Paul Farrow;Alan Chalmers
  • 通讯作者:
    Alan Chalmers
Virtual chocolate: the role of olfactory cues in multisensory VR on perceived realism, food enjoyment, and snack choices
  • DOI:
    10.1007/s10055-025-01175-4
  • 发表时间:
    2025-06-27
  • 期刊:
  • 影响因子:
    5.000
  • 作者:
    Danel Zholzhanova;Kurt Debattista;Sarah Wei;Neel Ocean;Alan Chalmers
  • 通讯作者:
    Alan Chalmers
Introduction to Parallel Processing
  • DOI:
    10.1007/b116777
  • 发表时间:
    2002
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Alan Chalmers
  • 通讯作者:
    Alan Chalmers
How Pressure Became a Scalar, Not a Vector
  • DOI:
    10.1007/s00016-018-0221-3
  • 发表时间:
    2018-04-19
  • 期刊:
  • 影响因子:
    0.600
  • 作者:
    Alan Chalmers
  • 通讯作者:
    Alan Chalmers

Alan Chalmers的其他文献

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{{ truncateString('Alan Chalmers', 18)}}的其他基金

SCHEDAR: Safeguarding the Cultural HEritage of Dance through Augmented Reality
SCHEDAR:通过增强现实保护舞蹈文化遗产
  • 批准号:
    AH/S00016X/1
  • 财政年份:
    2018
  • 资助金额:
    --
  • 项目类别:
    Research Grant
Theme 7: Visualisation and Virtual Experience
主题七:可视化与虚拟体验
  • 批准号:
    EP/K014056/1
  • 财政年份:
    2012
  • 资助金额:
    --
  • 项目类别:
    Research Grant
An Embedded System for High Dynamic Range Enabled Television
用于高动态范围电视的嵌入式系统
  • 批准号:
    EP/I006192/1
  • 财政年份:
    2010
  • 资助金额:
    --
  • 项目类别:
    Research Grant
High Dynamic Range: A Step Change in Cinematography
高动态范围:电影摄影的巨大变革
  • 批准号:
    EP/I004521/1
  • 财政年份:
    2010
  • 资助金额:
    --
  • 项目类别:
    Research Grant
Case for support : Perceptually Realistic Environments for Architectural Planning and Visual Impact Assessment
支持案例:建筑规划和视觉影响评估的感知现实环境
  • 批准号:
    EP/D069874/2
  • 财政年份:
    2007
  • 资助金额:
    --
  • 项目类别:
    Research Grant
High Dynamic Range for High Fidelity Image Synthesis of Real Scenes
高动态范围,用于真实场景的高保真图像合成
  • 批准号:
    EP/D032148/2
  • 财政年份:
    2007
  • 资助金额:
    --
  • 项目类别:
    Research Grant
High Dynamic Range for High Fidelity Image Synthesis of Real Scenes
高动态范围,用于真实场景的高保真图像合成
  • 批准号:
    EP/D032148/1
  • 财政年份:
    2006
  • 资助金额:
    --
  • 项目类别:
    Research Grant
A Comparative Study of the High-Fidelity Computer Reconstruction of Byzantine Art in Cyprus in the Past and Present
塞浦路斯古今拜占庭艺术高保真计算机重建对比研究
  • 批准号:
    EP/E024998/1
  • 财政年份:
    2006
  • 资助金额:
    --
  • 项目类别:
    Research Grant
Case for Support: A Feasability Study into Visual Attention Models for Exploring Complex Information.
支持案例:探索复杂信息的视觉注意模型的可行性研究。
  • 批准号:
    EP/D036712/1
  • 财政年份:
    2006
  • 资助金额:
    --
  • 项目类别:
    Research Grant
Case for support : Perceptually Realistic Environments for Architectural Planning and Visual Impact Assessment
支持案例:建筑规划和视觉影响评估的感知现实环境
  • 批准号:
    EP/D069874/1
  • 财政年份:
    2006
  • 资助金额:
    --
  • 项目类别:
    Research Grant

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