Game FACTS (Fun, Adaptable-Content Trainer Suite): The Use of Microgames as a Sup
Game FACTS (Fun, Adaptable-Content Trainer Suite): The Use of Microgames as a Sup
批准号:
8308865
负责人:
SONNY E KIRKLEY
金额:
$20.0万
依托单位:
依托单位国家:
美国
项目类别:
财政年份:
2012
资助国家:
美国
项目状态:
已结题
起止时间:
2012-06-01 至 2014-05-31
关键词:
AddressAreaAttitudeAwarenessDataDetectionDevelopmentDevicesDocumentationEducational process of instructingEffectivenessEnsureEnvironmentEquipmentEvaluationExtravasationFeedbackFirst AidFocus GroupsFundingGoalsHealthHeatingHuman ResourcesIndividualIndustryInformation ResourcesInstructionInterviewKnowledgeLearningLiteratureModelingMotivationPhasePlayPoisonPreventionPrintingPublic HealthResearch SupportResourcesSafetySeriesSigns and SymptomsSmall Business Innovation Research GrantSolutionsStructureSystemTechnologyTestingTrainingUpdateWorkWorkplaceabstractingair contaminantbasecommercializationdesignflexibilityhealth trainingimprovedinnovationinsightmeetingspreventprototyperespiratoryskillstoolusabilityuser-friendlyweapons of mass destruction
中文摘要
描述:项目总结/摘要。这个SBIR项目的第二阶段,游戏事实(有趣,可适应内容的培训师套件):使用微游戏作为工人健康和安全培训的补充学习工具,建立在以前资助的SBIR项目的第一阶段的工作微游戏大规模杀伤性武器培训熟练的支持人员。第一阶段专注于微游戏的开发(即,短期游戏)原型,用于工人健康和安全培训。第一阶段和第二阶段的最终目标是支持安全和健康培训中的互动式电子教学,以提高培训师提供引人入胜的有效指导的能力,并提高工人在这些重要主题中学习的动力(以及随后的效率)。通过这样做,WisdomTools希望最终改善工人和公众的安全和健康。 根据第一阶段的经验教训,第二阶段将通过满足培训人员的需求来增强游戏已经强大的商业化潜力,以便能够创建,更新和修改教学内容,以确保其与自己的学习者和工作场所相关,简化控制,为学习游戏提供更复杂的支持,增加适合不同学习风格的游戏类型,以及用于不同游戏格式的内容的标准化。该项目的第二阶段将侧重于培训,以提高对几个工人健康和安全主题的理解和认识,这些主题是经常复习培训的主题,包括:1)材料安全数据表(MSDS)的使用,2)呼吸防护和过滤器的类型和选择,以及3)与热有关的疾病的体征,症状,预防和急救。此外,它将重新审视为第一阶段选择的内容领域,其中包括:1)个人防护设备(PPE),2)空气污染物检测设备,3)事故指挥系统。 在第二阶段,WisdomTools将设计、开发和测试Game FACTS,这是一套先进的培训技术,包括三个主要组成部分:1)一系列六种不同的微游戏格式,2)关于上述主题的问题和反馈内容,包括适合下载或打印的简洁和相关的信息资源,以及3)用于培训者的创作工具,其将允许他们更新,改编,或者用他们自己选择的内容替换游戏资源、问题和反馈,以满足课程需求。 通过用户参与式设计、半结构化访谈、可用性测试、试点测试和学习收益/态度变化分析,第二阶段的工作将检查与游戏事实实施相关的问题,包括确定:1)支持培训师定制游戏内容以满足学习目标所需的特性和功能; 2)工人的健康和安全的内容,是最适合和关键的重复实践,3)是否使用游戏和技能演练为基础的学习方法产生一个净积极的增长,学习者的知识,技能和态度(KSA)相比,KSA之前的培训课程。
公共卫生相关性:叙事通过设计和开发游戏事实(有趣的,可适应的内容培训师套件):使用微游戏作为工人健康与安全培训的补充学习工具,这个第二阶段SBIR项目将提高工人对各种主题的安全工作实践的知识,并提高健康和安全培训师为学习者提供有效,引人入胜和定制内容的能力,从而改善工人和公众的健康和安全。Game FACTS是一款创新的基于游戏的培训套件,其中包括一个创作工具,允许培训师编辑、替换和以其他方式自定义游戏中出现的内容,以最好地满足其培训课程的需求。第二阶段的工作将建立在第一阶段的工作基础上,改进现有的游戏设计,创建新的游戏设计,并创建培训师创作工具。由此产生的产品将提高培训的总体效果,例如有助于防止有毒物质泄漏到环境中。
英文摘要
DESCRIPTION: PROJECT SUMMARY/ABSTRACT. This Phase II SBIR project, Game FACTS (Fun, Adaptable-Content Trainer Suite): The Use of Microgames as a Supplemental Learning Tool for Worker Health & Safety Training builds upon the work of the previously funded Phase I SBIR project Micro-games for WMD Training for Skilled Support Personnel. Phase I focused on the development of microgame (i.e., short-duration game) prototypes for worker health and safety training. The ultimate goals of Phase I and Phase II are to support interactive e- teaching in safety and health training in order to improve trainers' ability to provide engaging, effective instruction, and to increase worker motivation to learn (and subsequently, efficacy) in these important topics. In doing so, WisdomTools hopes to ultimately improve both worker and public safety and health. Based on the lessons learned in Phase I, Phase II will enhance the already strong commercialization potential of the games by addressing the need for trainers to be able to create, update, and alter instructional content to ensure its relevance for their own learners and worksites, simplified controls, more sophisticated support for learning game play, additional game types to suit different learning styles, and normalization of content for use in different game formats. Phase II of this project will focus on training to increase understanding and awareness of several worker health and safety topics that are the subject of frequent refresher training, including: 1) use of Material Safety Data Sheets (MSDSs), 2) types and selection of respiratory protection and filters, and 3) signs, symptoms, prevention, and first aid for heat-related illnesses. In addition, it will revisit the content areas selected for Phase I, which inclued: 1) Personal Protective Equipment (PPE), 2) air contaminant detection equipment, and 3) the Incident Command System. In Phase II, WisdomTools will design, develop and test Game FACTS, a suite of advanced training technologies that includes three main components: 1) a series of six different microgame formats, 2) question and feedback content on the topics described above, including succinct and relevant information resources suitable for download or printing, and 3) an authoring tool for trainers that will allow them to update, adapt, or replace game resources, questions, and feedback with content of their own choosing to meet course needs. Through user participatory design, semi-structured interviews, usability testing, pilot testing, and learning gains/attitudinal change analysis, this Phase II effort will examine questions related to the implementation of Game FACTS, including determining: 1) the features and functionalities that are needed to support trainers in customizing game content to meet learning goals; 2) the worker health and safety content that is most suitable and critical for repeated practice and, 3) whether the use of a game and skill-drill based learning approach produce a net positive increase in learner knowledge, skills, and attitudes (KSAs) as compared with KSAs before the training course.
PUBLIC HEALTH RELEVANCE: Narrative By designing and developing Game FACTS (Fun, Adaptable-Content Trainer Suite): The Use of Microgames as a Supplemental Learning Tool for Worker Health & Safety Training, this Phase II SBIR project will improve worker knowledge of safe work practices across a variety of topics and improve the ability of health and safety trainers to provide learners with effective, engaging, and customized content, thus improving both worker and public health and safety. Game FACTS is an innovative game-based training suite that includes an authoring tool which allows trainers to edit, replace, and otherwise customize the content that appears inside the games to best meet the needs of their training course. This Phase II effort will build on the Phase I effort by improving existing game designs, creating new game designs, and creating the trainer authoring tool. The resulting product will improve the overall effectiveness of training that helps, for example, to prevent the spillage of toxic substances into the environment.
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