Game FACTS (Fun, Adaptable-Content Trainer Suite): The Use of Microgames as a Sup
游戏事实(有趣、内容适应性强的培训套件):使用微型游戏作为补充
基本信息
- 批准号:8308865
- 负责人:
- 金额:$ 20万
- 依托单位:
- 依托单位国家:美国
- 项目类别:
- 财政年份:2012
- 资助国家:美国
- 起止时间:2012-06-01 至 2014-05-31
- 项目状态:已结题
- 来源:
- 关键词:AddressAreaAttitudeAwarenessDataDetectionDevelopmentDevicesDocumentationEducational process of instructingEffectivenessEnsureEnvironmentEquipmentEvaluationExtravasationFeedbackFirst AidFocus GroupsFundingGoalsHealthHeatingHuman ResourcesIndividualIndustryInformation ResourcesInstructionInterviewKnowledgeLearningLiteratureModelingMotivationPhasePlayPoisonPreventionPrintingPublic HealthResearch SupportResourcesSafetySeriesSigns and SymptomsSmall Business Innovation Research GrantSolutionsStructureSystemTechnologyTestingTrainingUpdateWorkWorkplaceabstractingair contaminantbasecommercializationdesignflexibilityhealth trainingimprovedinnovationinsightmeetingspreventprototyperespiratoryskillstoolusabilityuser-friendlyweapons of mass destruction
项目摘要
DESCRIPTION: PROJECT SUMMARY/ABSTRACT. This Phase II SBIR project, Game FACTS (Fun, Adaptable-Content Trainer Suite): The Use of Microgames as a Supplemental Learning Tool for Worker Health & Safety Training builds upon the work of the previously funded Phase I SBIR project Micro-games for WMD Training for Skilled Support Personnel. Phase I focused on the development of microgame (i.e., short-duration game) prototypes for worker health and safety training. The ultimate goals of Phase I and Phase II are to support interactive e- teaching in safety and health training in order to improve trainers' ability to provide engaging, effective instruction, and to increase worker motivation to learn (and subsequently, efficacy) in these important topics. In doing so, WisdomTools hopes to ultimately improve both worker and public safety and health. Based on the lessons learned in Phase I, Phase II will enhance the already strong commercialization potential of the games by addressing the need for trainers to be able to create, update, and alter instructional content to ensure its relevance for their own learners and worksites, simplified controls, more sophisticated support for learning game play, additional game types to suit different learning styles, and normalization of content for use in different game formats. Phase II of this project will focus on training to increase understanding and awareness of several worker health and safety topics that are the subject of frequent refresher training, including: 1) use of Material Safety Data Sheets (MSDSs), 2) types and selection of respiratory protection and filters, and 3) signs, symptoms, prevention, and first aid for heat-related illnesses. In addition, it will revisit the content areas selected for Phase I, which inclued: 1) Personal Protective Equipment (PPE), 2) air contaminant detection equipment, and 3) the Incident Command System. In Phase II, WisdomTools will design, develop and test Game FACTS, a suite of advanced training technologies that includes three main components: 1) a series of six different microgame formats, 2) question and feedback content on the topics described above, including succinct and relevant information resources suitable for download or printing, and 3) an authoring tool for trainers that will allow them to update, adapt, or replace game resources, questions, and feedback with content of their own choosing to meet course needs. Through user participatory design, semi-structured interviews, usability testing, pilot testing, and learning gains/attitudinal change analysis, this Phase II effort will examine questions related to the implementation of Game FACTS, including determining: 1) the features and functionalities that are needed to support trainers in customizing game content to meet learning goals; 2) the worker health and safety content that is most suitable and critical for repeated practice and, 3) whether the use of a game and skill-drill based learning approach produce a net positive increase in learner knowledge, skills, and attitudes (KSAs) as compared with KSAs before the training course.
PUBLIC HEALTH RELEVANCE: Narrative By designing and developing Game FACTS (Fun, Adaptable-Content Trainer Suite): The Use of Microgames as a Supplemental Learning Tool for Worker Health & Safety Training, this Phase II SBIR project will improve worker knowledge of safe work practices across a variety of topics and improve the ability of health and safety trainers to provide learners with effective, engaging, and customized content, thus improving both worker and public health and safety. Game FACTS is an innovative game-based training suite that includes an authoring tool which allows trainers to edit, replace, and otherwise customize the content that appears inside the games to best meet the needs of their training course. This Phase II effort will build on the Phase I effort by improving existing game designs, creating new game designs, and creating the trainer authoring tool. The resulting product will improve the overall effectiveness of training that helps, for example, to prevent the spillage of toxic substances into the environment.
描述:项目摘要/摘要。这个第二阶段的SBIR项目,游戏事实(有趣的,可适应的内容培训器套件):使用微游戏作为工人健康和安全培训的补充学习工具,建立在先前资助的第一阶段SBIR项目的工作基础上,为熟练支持人员提供大规模杀伤性武器培训的微游戏。第一阶段的重点是开发用于工人健康和安全培训的微型游戏(即短期游戏)原型。第一阶段和第二阶段的最终目标是支持安全与健康培训中的交互式电子教学,以提高培训师提供引人入胜、有效指导的能力,并增加工人学习这些重要主题的动机(以及随后的有效性)。通过这样做,WisdomTools希望最终改善工人和公众的安全和健康。基于第一阶段的经验教训,第二阶段将通过解决培训师能够创建、更新和更改教学内容以确保其与自己的学习者和工作场所相关的需求,简化控制,更复杂的学习游戏支持,适应不同学习风格的额外游戏类型,以及在不同游戏格式中使用的内容规范化,来增强游戏已经强大的商业化潜力。该项目的第二阶段将侧重于培训,以提高对若干工人健康和安全主题的理解和认识,这些主题是经常更新培训的主题,包括:1)材料安全数据表的使用,2)呼吸防护和过滤器的类型和选择,以及3)与热有关的疾病的体征、症状、预防和急救。此外,它将重新审视为第一阶段选择的内容领域,其中包括:1)个人防护装备(PPE), 2)空气污染物检测设备,以及3)事故指挥系统。在第二阶段,WisdomTools将设计、开发和测试Game FACTS,这是一套先进的培训技术,包括三个主要组成部分:1)一系列六种不同的微游戏格式,2)上述主题的问题和反馈内容,包括适合下载或打印的简洁相关信息资源,以及3)培训师的创作工具,使他们能够更新,改编或替换游戏资源,问题和反馈与他们自己选择的内容,以满足课程需求。通过用户参与设计、半结构化访谈、可用性测试、试点测试和学习收获/态度变化分析,第二阶段的工作将检查与Game FACTS实施相关的问题,包括确定:1)支持培训师定制游戏内容以满足学习目标所需的特性和功能;2)最适合和最关键的工人健康和安全内容,以及3)与培训课程之前的知识、技能和态度相比,使用基于游戏和技能练习的学习方法是否产生了学习者知识、技能和态度的净正增长。
项目成果
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SONNY E KIRKLEY其他文献
SONNY E KIRKLEY的其他文献
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{{ truncateString('SONNY E KIRKLEY', 18)}}的其他基金
CSI: CRASH - Using Immersive Learning and Cross-Platform Mobile Solutions to Addr
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6622431 - 财政年份:1999
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