Game FACTS (Fun, Adaptable-Content Trainer Suite): The Use of Microgames as a Sup
游戏事实(有趣、内容适应性强的培训套件):使用微型游戏作为补充
基本信息
- 批准号:8308865
- 负责人:
- 金额:$ 20万
- 依托单位:
- 依托单位国家:美国
- 项目类别:
- 财政年份:2012
- 资助国家:美国
- 起止时间:2012-06-01 至 2014-05-31
- 项目状态:已结题
- 来源:
- 关键词:AddressAreaAttitudeAwarenessDataDetectionDevelopmentDevicesDocumentationEducational process of instructingEffectivenessEnsureEnvironmentEquipmentEvaluationExtravasationFeedbackFirst AidFocus GroupsFundingGoalsHealthHeatingHuman ResourcesIndividualIndustryInformation ResourcesInstructionInterviewKnowledgeLearningLiteratureModelingMotivationPhasePlayPoisonPreventionPrintingPublic HealthResearch SupportResourcesSafetySeriesSigns and SymptomsSmall Business Innovation Research GrantSolutionsStructureSystemTechnologyTestingTrainingUpdateWorkWorkplaceabstractingair contaminantbasecommercializationdesignflexibilityhealth trainingimprovedinnovationinsightmeetingspreventprototyperespiratoryskillstoolusabilityuser-friendlyweapons of mass destruction
项目摘要
DESCRIPTION: PROJECT SUMMARY/ABSTRACT. This Phase II SBIR project, Game FACTS (Fun, Adaptable-Content Trainer Suite): The Use of Microgames as a Supplemental Learning Tool for Worker Health & Safety Training builds upon the work of the previously funded Phase I SBIR project Micro-games for WMD Training for Skilled Support Personnel. Phase I focused on the development of microgame (i.e., short-duration game) prototypes for worker health and safety training. The ultimate goals of Phase I and Phase II are to support interactive e- teaching in safety and health training in order to improve trainers' ability to provide engaging, effective instruction, and to increase worker motivation to learn (and subsequently, efficacy) in these important topics. In doing so, WisdomTools hopes to ultimately improve both worker and public safety and health. Based on the lessons learned in Phase I, Phase II will enhance the already strong commercialization potential of the games by addressing the need for trainers to be able to create, update, and alter instructional content to ensure its relevance for their own learners and worksites, simplified controls, more sophisticated support for learning game play, additional game types to suit different learning styles, and normalization of content for use in different game formats. Phase II of this project will focus on training to increase understanding and awareness of several worker health and safety topics that are the subject of frequent refresher training, including: 1) use of Material Safety Data Sheets (MSDSs), 2) types and selection of respiratory protection and filters, and 3) signs, symptoms, prevention, and first aid for heat-related illnesses. In addition, it will revisit the content areas selected for Phase I, which inclued: 1) Personal Protective Equipment (PPE), 2) air contaminant detection equipment, and 3) the Incident Command System. In Phase II, WisdomTools will design, develop and test Game FACTS, a suite of advanced training technologies that includes three main components: 1) a series of six different microgame formats, 2) question and feedback content on the topics described above, including succinct and relevant information resources suitable for download or printing, and 3) an authoring tool for trainers that will allow them to update, adapt, or replace game resources, questions, and feedback with content of their own choosing to meet course needs. Through user participatory design, semi-structured interviews, usability testing, pilot testing, and learning gains/attitudinal change analysis, this Phase II effort will examine questions related to the implementation of Game FACTS, including determining: 1) the features and functionalities that are needed to support trainers in customizing game content to meet learning goals; 2) the worker health and safety content that is most suitable and critical for repeated practice and, 3) whether the use of a game and skill-drill based learning approach produce a net positive increase in learner knowledge, skills, and attitudes (KSAs) as compared with KSAs before the training course.
PUBLIC HEALTH RELEVANCE: Narrative By designing and developing Game FACTS (Fun, Adaptable-Content Trainer Suite): The Use of Microgames as a Supplemental Learning Tool for Worker Health & Safety Training, this Phase II SBIR project will improve worker knowledge of safe work practices across a variety of topics and improve the ability of health and safety trainers to provide learners with effective, engaging, and customized content, thus improving both worker and public health and safety. Game FACTS is an innovative game-based training suite that includes an authoring tool which allows trainers to edit, replace, and otherwise customize the content that appears inside the games to best meet the needs of their training course. This Phase II effort will build on the Phase I effort by improving existing game designs, creating new game designs, and creating the trainer authoring tool. The resulting product will improve the overall effectiveness of training that helps, for example, to prevent the spillage of toxic substances into the environment.
描述:项目摘要/摘要。该II阶段SBIR项目,游戏事实(有趣,适应性培训师套件):将微型组合用作工人健康与安全培训的补充学习工具,建立在先前资助的I期SBIR项目Micro-GAMES的工作基础上,用于用于熟练支持人员的WMD WMD培训。第一阶段的重点是用于工人健康和安全培训的Microgame(即短期游戏)原型的开发。第一阶段和第二阶段的最终目标是支持安全和健康培训中的互动式电子教学,以提高培训师提供引人入胜,有效的教学的能力,并增加工人在这些重要主题中学习(以及随后的功效)的动力。通过这样做,WisdomTool希望最终改善工人,公共安全和健康。 基于第一阶段中学到的教训,第二阶段将通过满足能够创建,更新和改变教学内容的培训师的需求来增强游戏的强大商业化潜力,以确保其与自己的学习者和工作人员的相关性,简化的控制,更复杂的学习支持,对学习游戏类型的其他游戏类型以及适合不同游戏形式的其他游戏类型的其他游戏类型,以适应不同的游戏形式。该项目的第二阶段将着重于培训,以提高对频繁恢复培训的几个工人健康和安全主题的理解和认识,包括:1)使用材料安全数据表(MSDSS),2)呼吸保护和过滤器的类型和选择,以及3)标志,症状,预防以及对热量疾病的急救。此外,它将重新审查为I期选择的内容区域,其中包括:1)个人防护设备(PPE),2)空气污染物检测设备和3)事件命令系统。 In Phase II, WisdomTools will design, develop and test Game FACTS, a suite of advanced training technologies that includes three main components: 1) a series of six different microgame formats, 2) question and feedback content on the topics described above, including succinct and relevant information resources suitable for download or printing, and 3) an authoring tool for trainers that will allow them to update, adapt, or replace game resources, questions, and feedback with content of their own choosing to meet course需要。 通过用户参与式设计,半结构化访谈,可用性测试,试点测试以及学习收益/态度变更分析,这一第二阶段的工作将研究与游戏事实实施相关的问题,包括确定:1)支持培训者在自定义游戏内容以满足学习目标方面所需的功能和功能; 2)工人的健康和安全内容最适合重复练习,3)与培训课程前的KSA相比,使用游戏和基于技能的学习方法是否会导致学习者知识,技能和态度(KSA)的净积极增长。
公共卫生相关性:通过设计和发展游戏事实(有趣的,适应性的教练套件)来进行叙述:将微型木材用作工人健康和安全培训的补充学习工具,该II阶段II SBIR项目将提高工人对跨各种主题的安全工作知识,并改善健康和安全培训者的能力,以提供有效的学习者,并为有效的安全性提供服务,从而使工作人员和自定义和定制和定制和定制和定制和定制和定制。 Game Facts是一个创新的基于游戏的培训套件,其中包括一个创作工具,它允许培训师可以编辑,替换和以其他方式自定义游戏中出现的内容,以最佳地满足他们的培训课程。这二阶段的工作将通过改进现有的游戏设计,创建新的游戏设计并创建教练创作工具来基于第一阶段的努力。最终的产品将提高训练的总体效率,例如,有助于防止有毒物质溢出到环境中。
项目成果
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SONNY E KIRKLEY其他文献
SONNY E KIRKLEY的其他文献
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