Game FACTS (Fun, Adaptable-Content Trainer Suite): The Use of Microgames as a Sup
游戏事实(有趣、内容适应性强的培训套件):使用微型游戏作为补充
基本信息
- 批准号:8308865
- 负责人:
- 金额:$ 20万
- 依托单位:
- 依托单位国家:美国
- 项目类别:
- 财政年份:2012
- 资助国家:美国
- 起止时间:2012-06-01 至 2014-05-31
- 项目状态:已结题
- 来源:
- 关键词:AddressAreaAttitudeAwarenessDataDetectionDevelopmentDevicesDocumentationEducational process of instructingEffectivenessEnsureEnvironmentEquipmentEvaluationExtravasationFeedbackFirst AidFocus GroupsFundingGoalsHealthHeatingHuman ResourcesIndividualIndustryInformation ResourcesInstructionInterviewKnowledgeLearningLiteratureModelingMotivationPhasePlayPoisonPreventionPrintingPublic HealthResearch SupportResourcesSafetySeriesSigns and SymptomsSmall Business Innovation Research GrantSolutionsStructureSystemTechnologyTestingTrainingUpdateWorkWorkplaceabstractingair contaminantbasecommercializationdesignflexibilityhealth trainingimprovedinnovationinsightmeetingspreventprototyperespiratoryskillstoolusabilityuser-friendlyweapons of mass destruction
项目摘要
DESCRIPTION: PROJECT SUMMARY/ABSTRACT. This Phase II SBIR project, Game FACTS (Fun, Adaptable-Content Trainer Suite): The Use of Microgames as a Supplemental Learning Tool for Worker Health & Safety Training builds upon the work of the previously funded Phase I SBIR project Micro-games for WMD Training for Skilled Support Personnel. Phase I focused on the development of microgame (i.e., short-duration game) prototypes for worker health and safety training. The ultimate goals of Phase I and Phase II are to support interactive e- teaching in safety and health training in order to improve trainers' ability to provide engaging, effective instruction, and to increase worker motivation to learn (and subsequently, efficacy) in these important topics. In doing so, WisdomTools hopes to ultimately improve both worker and public safety and health. Based on the lessons learned in Phase I, Phase II will enhance the already strong commercialization potential of the games by addressing the need for trainers to be able to create, update, and alter instructional content to ensure its relevance for their own learners and worksites, simplified controls, more sophisticated support for learning game play, additional game types to suit different learning styles, and normalization of content for use in different game formats. Phase II of this project will focus on training to increase understanding and awareness of several worker health and safety topics that are the subject of frequent refresher training, including: 1) use of Material Safety Data Sheets (MSDSs), 2) types and selection of respiratory protection and filters, and 3) signs, symptoms, prevention, and first aid for heat-related illnesses. In addition, it will revisit the content areas selected for Phase I, which inclued: 1) Personal Protective Equipment (PPE), 2) air contaminant detection equipment, and 3) the Incident Command System. In Phase II, WisdomTools will design, develop and test Game FACTS, a suite of advanced training technologies that includes three main components: 1) a series of six different microgame formats, 2) question and feedback content on the topics described above, including succinct and relevant information resources suitable for download or printing, and 3) an authoring tool for trainers that will allow them to update, adapt, or replace game resources, questions, and feedback with content of their own choosing to meet course needs. Through user participatory design, semi-structured interviews, usability testing, pilot testing, and learning gains/attitudinal change analysis, this Phase II effort will examine questions related to the implementation of Game FACTS, including determining: 1) the features and functionalities that are needed to support trainers in customizing game content to meet learning goals; 2) the worker health and safety content that is most suitable and critical for repeated practice and, 3) whether the use of a game and skill-drill based learning approach produce a net positive increase in learner knowledge, skills, and attitudes (KSAs) as compared with KSAs before the training course.
PUBLIC HEALTH RELEVANCE: Narrative By designing and developing Game FACTS (Fun, Adaptable-Content Trainer Suite): The Use of Microgames as a Supplemental Learning Tool for Worker Health & Safety Training, this Phase II SBIR project will improve worker knowledge of safe work practices across a variety of topics and improve the ability of health and safety trainers to provide learners with effective, engaging, and customized content, thus improving both worker and public health and safety. Game FACTS is an innovative game-based training suite that includes an authoring tool which allows trainers to edit, replace, and otherwise customize the content that appears inside the games to best meet the needs of their training course. This Phase II effort will build on the Phase I effort by improving existing game designs, creating new game designs, and creating the trainer authoring tool. The resulting product will improve the overall effectiveness of training that helps, for example, to prevent the spillage of toxic substances into the environment.
描述:项目摘要/摘要。这一第二阶段SBIR项目,游戏实况(有趣,可适应的内容培训套件):使用微游戏作为工人健康与安全培训的补充学习工具,建立在之前资助的第一阶段SBIR项目的工作基础上,为技术支持人员提供大规模杀伤性武器培训的微型游戏。第一阶段侧重于为工人的健康和安全培训开发微型游戏(即短期游戏)原型。第一阶段和第二阶段的最终目标是支持安全和健康培训中的互动电子教学,以提高培训者提供引人入胜的有效指导的能力,并增加工人在这些重要主题上的学习动机(以及随后的有效性)。通过这样做,WisdomTools希望最终改善工人和公共安全和健康。在第一阶段经验的基础上,第二阶段将通过满足培训人员能够创建、更新和更改教学内容以确保其与自己的学习者和工作地点相关的需求、简化的控制、对学习游戏的更复杂支持、适应不同学习风格的额外游戏类型以及不同游戏格式中使用的内容的标准化,来增强游戏已经强大的商业化潜力。该项目的第二阶段将侧重于培训,以提高对几个工人健康和安全主题的理解和认识,这些主题是频繁的进修培训的主题,包括:1)材料安全数据表(MSD)的使用,2)呼吸保护和过滤器的类型和选择,3)与高温相关的疾病的体征、症状、预防和急救。此外,它还将重温为第一阶段选择的内容领域,包括:1)个人防护装备(PPE),2)空气污染物检测设备,以及3)事故指挥系统。在第二阶段,WisdomTools将设计、开发和测试一套先进的培训技术,其中包括三个主要组成部分:1)一系列六种不同的微型游戏格式,2)关于上述主题的问题和反馈内容,包括适合下载或打印的简洁和相关的信息资源,以及3)供培训者使用的创作工具,它将允许他们更新、调整或替换游戏资源、问题和反馈,以满足课程需求。通过用户参与式设计、半结构化访谈、可用性测试、试点测试和学习收获/态度变化分析,这项第二阶段的工作将审查与实施游戏事实相关的问题,包括确定:1)支持培训人员定制游戏内容以实现学习目标所需的特性和功能;2)最适合和最关键的反复练习的工人健康和安全内容;3)与培训课程前的KSA相比,使用游戏和基于技能演练的学习方法是否能净增加学习者的知识、技能和态度(KSA)。
公共卫生相关性:通过设计和开发游戏事实(有趣、可适应的内容培训师套件)的叙事:使用微游戏作为工人健康与安全培训的补充学习工具,这一第二阶段SBIR项目将在各种主题上提高工人对安全工作实践的知识,并提高健康和安全培训员的能力,为学习者提供有效、吸引人的和定制的内容,从而改善工人和公共健康与安全。游戏实况是一个创新的基于游戏的培训套件,它包括一个创作工具,允许培训人员编辑、替换或以其他方式定制游戏中出现的内容,以最大限度地满足其培训课程的需求。第二阶段的工作将建立在第一阶段工作的基础上,通过改进现有的游戏设计,创建新的游戏设计,并创建培训师创作工具。由此产生的产品将提高培训的整体有效性,例如,有助于防止有毒物质泄漏到环境中。
项目成果
期刊论文数量(0)
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SONNY E KIRKLEY其他文献
SONNY E KIRKLEY的其他文献
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{{ truncateString('SONNY E KIRKLEY', 18)}}的其他基金
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