Micro-games for WMD Training for Skilled Support Personnel
用于熟练支援人员大规模杀伤性武器培训的微型游戏
基本信息
- 批准号:7666009
- 负责人:
- 金额:$ 10万
- 依托单位:
- 依托单位国家:美国
- 项目类别:
- 财政年份:2009
- 资助国家:美国
- 起止时间:2009-06-16 至 2009-11-30
- 项目状态:已结题
- 来源:
- 关键词:AddressAreaAttitudeAwarenessBiological ProductsCharacteristicsCitiesComplexComputersDevelopmentEducational ModelsEducational StatusEducational process of instructingElementsEmergency SituationEnvironmentEquipment and supply inventoriesGeneral PopulationGoalsGuidelinesHealthHourHuman ResourcesIncidenceInternetKnowledgeLearningLibrariesLifeMapsMarketingMethodsModelingNational Institute of Environmental Health SciencesNatureOklahomaOnline SystemsOperative Surgical ProceduresParticipantPhasePlayPublic HealthReaction TimeReportingResearchRiskRoleSafetyServicesSiteSolutionsSpecific qualifier valueStudentsSystemTechnologyTerrorismTestingTrainingTraining TechnicsVideo GamesWorkplaceWritingbasecomputer designcostcost effectivedesignimprovedinnovationinstructormeetingsresponseskillstoolweapons of mass destructionweb-enabled
项目摘要
DESCRIPTION (provided by applicant):
Skilled Support Personnel (SSP), such as demolition and utility workers, played critical roles in the Oklahoma City, Pentagon, and WTC terrorist incidence responses. Yet several reports (Lippy & Murray, 2002; NIEHS WETP 2002) have found that our nation's SSPs are inadequately trained to respond to incidents involving weapons of mass destruction (WMD). The governing OSHA standard does not adequately address the training and protection of our essential workforce in destructive terrorist incidences involving WMD and biological agents. The extensive nature of large-scale emergency response operations calls for a broader definition of "emergency responder" that includes skilled support personnel such as construction/demolition workers, transit workers, and utility service workers. Thus, there is a pressing need for the OSHA HAZWOPER 40-hour general site worker course to be required for SSP's and for it to be
supplemented with trade specific training for responding to acts of terrorism. This Phase I effort seeks to address this critical training need of our nation's SSP's. We propose to develop an innovative, effective, and extensible solution that uses uniquely designed computer-based micro-games (also known as mini-games) to provide awareness level WMD training. These would be incorporated into the 40-hour HAZWOPER training for SSPS and could also be made available on the Web for trainers and SSPs to access as part of a refresher course. Micro-games are immersive video games that are easy to access, take 5 to 20 minutes to play, and generally focus on a small number of learning elements (Aldrich, 2007). . Typically developed using Adobe Flash, they are engaging and low in development costs as compared with larger scale games. The goal of a micro-game is to cognitively engage trainees with critical content in an engaging and effective manner. Trainees can learn, explore, and test out various actions and decisions in a no-risk environment. Micro-games are also extensible in that they can be designed so that information relevant to a specific incident can be modified as needed to reflect the use of agents at specific worksites. This ability to specialize in content that supports trainees in effectively responding to a various types of WMD incident is critical and cost effective. The proposed effort will focus on examining feasibility in two areas: (1) can a micro-games approach facilitate effective awareness level WMD training for SSPs, and (2) can we create an innovative web-enabled micro-game training platform that enables instructors to quickly and easily develop and administer micro games that respond directly to their learner's specific needs?
描述(由申请人提供):
拆除工人和公用事业工人等熟练支持人员 (SSP) 在俄克拉荷马城、五角大楼和世贸中心的恐怖事件应对中发挥了关键作用。然而,一些报告(Lippy & Murray,2002;NIEHS WETP 2002)发现,我国的 SSP 没有接受足够的培训来应对涉及大规模杀伤性武器 (WMD) 的事件。 OSHA 的管理标准没有充分解决涉及大规模杀伤性武器和生物制剂的破坏性恐怖事件中我们的重要劳动力的培训和保护问题。大规模应急响应行动的广泛性要求对“应急响应人员”进行更广泛的定义,其中包括熟练的支持人员,例如建筑/拆除工人、交通工人和公用事业服务人员。因此,SSP 迫切需要参加 OSHA HAZWOPER 40 小时一般现场工人课程,并将其纳入其中。
辅之以针对恐怖主义行为的特定贸易培训。第一阶段的工作旨在解决我国 SSP 的这一关键培训需求。 我们建议开发一种创新、有效和可扩展的解决方案,使用独特设计的基于计算机的微型游戏(也称为迷你游戏)来提供意识级别的大规模杀伤性武器培训。这些内容将纳入 SSPS 的 40 小时 HAZWOPER 培训中,并且还可以在网上提供给培训师和 SSP 作为进修课程的一部分进行访问。微型游戏是一种沉浸式视频游戏,易于上手,只需 5 至 20 分钟即可玩完,通常侧重于少量学习元素(Aldrich,2007)。 。通常使用 Adobe Flash 开发,与大型游戏相比,它们具有吸引力且开发成本较低。微游戏的目标是以一种引人入胜且有效的方式让学员在认知上参与关键内容。学员可以在无风险的环境中学习、探索和测试各种行动和决策。微游戏也是可扩展的,因为它们可以被设计为可以根据需要修改与特定事件相关的信息,以反映代理在特定工作地点的使用。这种专注于支持学员有效应对各种类型大规模杀伤性武器事件的内容的能力至关重要且具有成本效益。拟议的工作将重点审查两个领域的可行性:(1) 微型游戏方法能否促进对 SSP 进行有效的大规模杀伤性武器意识培训;(2) 我们能否创建一个创新的网络微型游戏培训平台,使教师能够快速、轻松地开发和管理直接响应学习者特定需求的微型游戏?
项目成果
期刊论文数量(0)
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SONNY E KIRKLEY其他文献
SONNY E KIRKLEY的其他文献
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{{ truncateString('SONNY E KIRKLEY', 18)}}的其他基金
Game FACTS (Fun, Adaptable-Content Trainer Suite): The Use of Microgames as a Sup
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8308865 - 财政年份:2012
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