Cognitive Training Effects in Adults Using Brain-Plasticity-Based Computer Games
Cognitive Training Effects in Adults Using Brain-Plasticity-Based Computer Games
批准号:
8289962
负责人:
MARK E FAUST
金额:
$33.84万
依托单位:
依托单位国家:
美国
项目类别:
财政年份:
2012
资助国家:
美国
项目状态:
已结题
起止时间:
2012-06-01 至 2017-05-31
关键词:
AdultAgeAge-associated memory impairmentAttentionAuditoryBrainCherry - dietaryCognitionCognitiveComplexComputersDataDementiaDiscriminationDissociationEducational InterventionEffectivenessElderlyImpaired cognitionInfluentialsInterventionLeadLearningLiteratureLong-Term EffectsMapsMeasuresMemoryModalityOutcome MeasureParticipantPatternPerformancePilot ProjectsProcessRandomizedRegimenReportingResearchResearch DesignResearch Project GrantsScienceShort-Term MemorySpecificitySpeedStructureTestingTimeTrainingVideo GamesVisuospatialbasecognitive changecognitive trainingcomputer designdesigneffective interventionexecutive functionexperiencefitnessfollow-upimprovedindexinginsightneuropsychologicalnovelperceptual organizationprimary outcomeprocessing speedprogramsskillsyoung adult
中文摘要
点击翻译按钮获取中文摘要
英文摘要
DESCRIPTION (provided by applicant): Cognitive decline with age is well documented (e.g., Meade & Park, 2009) and a major concern for older adults (e.g., Reese & Cherry, 2004) that has implications for functional independence and everyday activity performance (e.g., Yaffe et al., 2002). A rapidly growing research effort assesses interventions to ameliorate cognitive decline with age (e.g., Hertzog et al., 2009; Willis & Schaie, 2007). Traditional cognitive skill/strategy training has typically resulted in training effects that, while durable, are concentrated on outcome measures fairly similar to the trained tasks (i.e., near transfer problem, Green & Bavelier, 2008; Kramer & Willis, 2002). Studies of training effects in young adults (e.g., Boot et al., 2008) suggest that a computer game-based approach may be more likely to yield far transfer effects, and a small but growing literature with older adults supports
this idea (Basak et al, 2007). The proposed research extends previous studies (e.g., Ball et al., 2002; Berry et al., 2010; Smith et al., 2009) that have used computer games specifically designed (Mahncke et al., 2006a) to train relatively low-level auditory and visuospatial target identification and discrimination, as well as speed of processing. Smith et al. (2009) found training effects following auditory training on standardized auditory-verbal memory tests. Our pilot study yielded training effects following visuospatial training on standardized visuospatial tests. Both studies showed training effects on tests of processing speed, attention and executive control, and working memory. Taken together, these results are evidence of training specificity across auditory-verbal memory and visuospatial processing domains, and of general training of processes fundamental to complex cognition (Salthouse, 1996), namely processing speed, attention and executive control, and working memory. Important questions remain, including: To what extent are auditory and visuospatial training effects specific when compared with a common set of outcome measures? To what extent do cognitive processes common to most tasks (e.g., executive function) improve with video-game training? Are there synergistic effects of combined auditory and visuospatial training interventions? To what extent can game-specific learning effects during training predict effects in outcome measures and add to our knowledge of what is being trained? Are there declines in training effects over time that suggest "booster" training sessions are needed to maintain an effective intervention for age-related cognitive decline? Does auditory and/or visuospatial training yield the most durable training effects? The proposed study will randomly assign older adults to one of four groups: auditory (Brain Fitness, Posit Science, 2005), visuospatial (InSight, Posit Science, 2008), combination, and waitlist control. Participants will complete forty 40-60-min training sessions over an 8-10 week period. We will test participants three times (pre-training, post-training, and delayed) on a battery of neuropsychological and core cognitive tasks. Our primary outcome measures will be auditory-verbal memory and visuospatial index scores (Duff, 2009) on the RBANS (Randolph, 1998).
PUBLIC HEALTH RELEVANCE: The proposed research investigates the effectiveness of scientifically-designed computer game packages in stopping or reversing age-related cognitive declines. The research will evaluate whether any effects from training with the computer games lasts for several months after the training is complete. This research will assist older adults, an professionals who serve them, in making informed decisions about using such products to deal with age-related cognitive decline.
期刊论文(3)
专著(0)
科研奖励(0)
会议论文
DOI:
10.1007/s10071-021-01580-7
发表时间:
2022-06
期刊:
ANIMAL COGNITION
影响因子:
2.7
作者:
[Holcomb, Frederick R., Multhaup, Kristi S., Erwin, Savannah R., Daniels, Sarah E.]
通讯作者:
Daniels, Sarah E.
DOI:
10.1037/pag0000208
发表时间:
2017-12
期刊:
Psychology and aging
影响因子:
3.7
作者:
[Brashier NM, Multhaup KS]
通讯作者:
Multhaup KS
ROLE OF GENICULATE NUCLEUS OF THE THALAMUS IN VISUAL SYSTEM FUNCTION
-
批准号:3958031
-
项目类别:
-
资助金额:$0.0万
-
财政年份:--
-
负责人:MARK E FAUST
-
依托单位:
国内基金
海外基金
登录
查看更多内容
补阳还五汤通过AGE-RAGE通路调控脓毒症免疫失衡的机制与转化研究
-
批准号:JCZRLH202601523
-
项目类别:省市级项目
-
资助金额:--
-
批准年份:2026
-
负责人:
-
依托单位:
靶向递送一氧化碳调控AGE-RAGE级联反应促进糖尿病创面愈合研究
-
批准号:JCZRQN202500010
-
项目类别:省市级项目
-
资助金额:--
-
批准年份:2025
-
负责人:
-
依托单位:
对香豆酸抑制AGE-RAGE-Ang-1通路改善海马血管生成障碍发挥抗阿尔兹海默病作用
-
批准号:2025JJ70209
-
项目类别:省市级项目
-
资助金额:--
-
批准年份:2025
-
负责人:雷芬芳
-
依托单位:
AGE-RAGE通路调控慢性胰腺炎纤维化进程的作用及分子机制
-
批准号:--
-
项目类别:面上项目
-
资助金额:--
-
批准年份:2024
-
负责人:万荣
-
依托单位:
甜茶抑制AGE-RAGE通路增强突触可塑性改善小鼠抑郁样行为
-
批准号:2023JJ50274
-
项目类别:省市级项目
-
资助金额:--
-
批准年份:2023
-
负责人:贺志明
-
依托单位:
蒙药额尔敦-乌日勒基础方调控AGE-RAGE信号通路改善术后认知功能障碍研究
-
批准号:--
-
项目类别:地区科学基金项目
-
资助金额:33万元
-
批准年份:2022
-
负责人:都义日
-
依托单位:
补肾健脾祛瘀方调控AGE/RAGE信号通路在再生障碍性贫血骨髓间充质干细胞功能受损的作用与机制研究
-
批准号:--
-
项目类别:面上项目
-
资助金额:52万元
-
批准年份:2022
-
负责人:叶宝东
-
依托单位:
LncRNA GAS5在2型糖尿病动脉粥样硬化中对AGE-RAGE 信号通路上相关基因的调控作用及机制研究
-
批准号:
-
项目类别:省市级项目
-
资助金额:10.0万元
-
批准年份:2022
-
负责人:于海兵
-
依托单位:
围绕GLP1-Arginine-AGE/RAGE轴构建探针组学方法探索大柴胡汤异病同治的效应机制
-
批准号:81973577
-
项目类别:面上项目
-
资助金额:55.0万元
-
批准年份:2019
-
负责人:辛贵忠
-
依托单位:
AGE/RAGE通路microRNA编码基因多态性与2型糖尿病并发冠心病的关联研究
-
批准号:81602908
-
项目类别:青年科学基金项目
-
资助金额:18.0万元
-
批准年份:2016
-
负责人:刘括
-
依托单位: