Randomized-controlled trial of virtual reality for chronic low back pain to improve patient-reported outcomes and physical activity (HEAL Supplement)
Randomized-controlled trial of virtual reality for chronic low back pain to improve patient-reported outcomes and physical activity (HEAL Supplement)
批准号:
10650652
负责人:
Brennan Spiegel
金额:
$8.16万
依托单位国家:
美国
项目类别:
财政年份:
2019
资助国家:
美国
项目状态:
已结题
起止时间:
2019-09-25 至 2024-07-31
关键词:
AgeBlack raceCategoriesChronic low back painCodeDataEquityEthnic OriginFutureGenderGeographic LocationsGoalsHeadHelping to End Addiction Long-termHispanicInterventionInterviewLearningMedicalMetadataMinorOutputParentsParticipantPatient Outcomes AssessmentsPatient RecruitmentsPatientsPerceptionPhysical activityPopulation HeterogeneityQualitative MethodsRaceRandomized, Controlled TrialsResearchResearch MethodologyResearch ProposalsRiskRotationRuralSocioeconomic StatusSpecific qualifier valueStructureTechnologyTherapeuticTherapeutic InterventionTherapeutic Usesaddictionchronic paindesigndigitaldigital treatmenteffectiveness evaluationexperienceimprovedopioid useprescription opioidrecruitside effectsuburbtime usevirtual realityvirtual reality environmentvirtual reality headsetvirtual reality intervention
中文摘要
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英文摘要
Abstract
Background
The parent HEAL Initiative study was designed to assess the impact of immersive virtual reality (VR) on patient
reported outcomes (PROs), activity metrics, and opioid use among patients with chronic lower back pain (cLBP).
To supplement the parent study, this mixed methods research (MMR) proposal will shed light on how
race/ethnicity, gender, socioeconomic status, and age may pose barriers to implementing the VR therapeutic
intervention, and how cultural perceptions of the VR intervention may correlate with meta data and patient
reported outcomes (PROs).
Objective
The study’s aims are to 1) understand any barriers to implementing therapeutic VR technologies across diverse
populations; 2) learn how cultural differences influence perception of the VR content; 3) explore the correlations
between how diverse groups differentially use therapeutic VR technologies; and 4) discover how PROs correlate
with the collected qualitative data. The study’s overarching goal is to better understand cultural differences and
the digital divide regarding therapeutic VR so that ultimately future therapeutic immersive VR applications and
research will be designed to be more equitable and inclusive.
Methods
Qualitative one-on-one semi-structured interviews will be performed with a diverse selection of participants who
completed the VR intervention. Patient recruitment will be selective to maximize diversity in terms of
race/ethnicity (Black, Hispanic, White), gender, socioeconomic status, and geographic location as determined
by zip-code (rural, suburban, urban). The interviews will be coded into major and minor concepts which will be
used to generate code count histograms for each of the above categories. We will also develop a network to
depict a framework describing the breadth and depth of concepts. Finally, the coded qualitative data will be
correlated with the participants’ PROs and meta data extracted from the VR headset including duration of use,
time of use, and frame-by-frame output of head rotation throughout the experience. At least five participants will
be recruited into each of the above specified categories, with an estimated total recruitment of twenty
participants.
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海外基金