Randomized-controlled trial of virtual reality for chronic low back pain to improve patient-reported outcomes and physical activity (HEAL Supplement)
Randomized-controlled trial of virtual reality for chronic low back pain to improve patient-reported outcomes and physical activity (HEAL Supplement)
批准号:
10650652
负责人:
Brennan Spiegel
金额:
$8.16万
依托单位国家:
美国
项目类别:
财政年份:
2019
资助国家:
美国
项目状态:
已结题
起止时间:
2019-09-25 至 2024-07-31
关键词:
AgeBlack raceCategoriesChronic low back painCodeDataEquityEthnic OriginFutureGenderGeographic LocationsGoalsHeadHelping to End Addiction Long-termHispanicInterventionInterviewLearningMedicalMetadataMinorOutputParentsParticipantPatient Outcomes AssessmentsPatient RecruitmentsPatientsPerceptionPhysical activityPopulation HeterogeneityQualitative MethodsRaceRandomized, Controlled TrialsResearchResearch MethodologyResearch ProposalsRiskRotationRuralSocioeconomic StatusSpecific qualifier valueStructureTechnologyTherapeuticTherapeutic InterventionTherapeutic Usesaddictionchronic paindesigndigitaldigital treatmenteffectiveness evaluationexperienceimprovedopioid useprescription opioidrecruitside effectsuburbtime usevirtual realityvirtual reality environmentvirtual reality headsetvirtual reality intervention
中文摘要
摘要
背景
母公司 HEAL Initiative 研究旨在评估沉浸式虚拟现实 (VR) 对患者的影响
报告慢性腰痛 (cLBP) 患者的结局 (PRO)、活动指标和阿片类药物使用情况。
为了补充母研究,这项混合方法研究 (MMR) 提案将阐明如何
种族/民族、性别、社会经济地位和年龄可能会对实施 VR 治疗造成障碍
干预,以及 VR 干预的文化认知如何与元数据和患者相关联
报告结果(PRO)。
目的
该研究的目的是 1) 了解在不同领域实施治疗性 VR 技术的任何障碍
人口; 2) 了解文化差异如何影响 VR 内容的感知; 3)探索相关性
不同群体如何不同地使用治疗性 VR 技术; 4) 发现 PRO 如何相互关联
与收集的定性数据。该研究的总体目标是更好地了解文化差异和
治疗性 VR 的数字鸿沟,最终使未来的治疗性沉浸式 VR 应用和
研究将被设计得更加公平和包容。
方法
定性的一对一半结构化访谈将与不同的参与者进行
完成VR干预。患者招募将有选择性,以最大限度地提高多样性
种族/民族(黑人、西班牙裔、白人)、性别、社会经济地位和地理位置
按邮政编码(农村、郊区、城市)。访谈将被编码为主要和次要概念,这些概念将
用于生成上述每个类别的代码计数直方图。我们还将开发一个网络
描绘一个描述概念广度和深度的框架。最后,编码的定性数据将是
与参与者的 PRO 和从 VR 耳机中提取的元数据(包括使用时间)相关联,
使用时间,以及整个体验过程中头部旋转的逐帧输出。至少有五名参与者
上述每一类别均应招募,估计招募总数为二十人
参与者。
英文摘要
Abstract
Background
The parent HEAL Initiative study was designed to assess the impact of immersive virtual reality (VR) on patient
reported outcomes (PROs), activity metrics, and opioid use among patients with chronic lower back pain (cLBP).
To supplement the parent study, this mixed methods research (MMR) proposal will shed light on how
race/ethnicity, gender, socioeconomic status, and age may pose barriers to implementing the VR therapeutic
intervention, and how cultural perceptions of the VR intervention may correlate with meta data and patient
reported outcomes (PROs).
Objective
The study’s aims are to 1) understand any barriers to implementing therapeutic VR technologies across diverse
populations; 2) learn how cultural differences influence perception of the VR content; 3) explore the correlations
between how diverse groups differentially use therapeutic VR technologies; and 4) discover how PROs correlate
with the collected qualitative data. The study’s overarching goal is to better understand cultural differences and
the digital divide regarding therapeutic VR so that ultimately future therapeutic immersive VR applications and
research will be designed to be more equitable and inclusive.
Methods
Qualitative one-on-one semi-structured interviews will be performed with a diverse selection of participants who
completed the VR intervention. Patient recruitment will be selective to maximize diversity in terms of
race/ethnicity (Black, Hispanic, White), gender, socioeconomic status, and geographic location as determined
by zip-code (rural, suburban, urban). The interviews will be coded into major and minor concepts which will be
used to generate code count histograms for each of the above categories. We will also develop a network to
depict a framework describing the breadth and depth of concepts. Finally, the coded qualitative data will be
correlated with the participants’ PROs and meta data extracted from the VR headset including duration of use,
time of use, and frame-by-frame output of head rotation throughout the experience. At least five participants will
be recruited into each of the above specified categories, with an estimated total recruitment of twenty
participants.
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海外基金