An application enabling trainers to rapidly generate, customize and manage online

使培训师能够快速生成、定制和在线管理的应用程序

基本信息

  • 批准号:
    8308819
  • 负责人:
  • 金额:
    $ 10万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
  • 财政年份:
    2012
  • 资助国家:
    美国
  • 起止时间:
    2012-06-01 至 2013-11-30
  • 项目状态:
    已结题

项目摘要

DESCRIPTION (provided by applicant): Project summary: The project summary with the exception of the first five lines contains proprietary/privileged information that Dr. Ramloll requests not be released to persons outside the Government, unless for purposes of review and evaluation. (Number of lines in paragraph below = 30) Given the growing body of research results reporting the benefits of using multiuser virtual learning environments (MUVLEs) to support emergency preparedness training, we expect that there will be an increase in the use of MUVLEs to support virtual training exercises for Hazmat Awareness and HAZWOPER courses. Our overriding strategy is to implement an approach that will empower trainers so that they do not need to have recourse to programmers or designers to set up their virtual training exercises. We design and implement a virtual exercise scenario authoring and control application for trainers to use within a multiplayer 3D virtual reality platform. This application has three main functionalities: (1) It will allow trainers to create through point and click operations an interacive 3D virtual diorama application, (2) It will enable trainers to generate an immersive 3D and appropriately scaled up version of the scene described by the diorama and (3) it will provide an intuitive user interface to control events and the behavior of scaled up objects in the immersive 3D virtual learning environment. We are uniquely prepared to implement this highly innovative approach under the given time and budget constraints because of our existing extensive library of 3D interactive emergency preparedness virtual content and our in house developed software infrastructure that will underpin the proposed application. During phase I of this project, the additional functionalities to be implemented include enabling the application to generate a scaled up version of the diorama to produce a MUVLE. Our implementation will also allow every object on the diorama to act as a control point for its corresponding scaled up version in the MUVLE. Any changes made to the diorama objects by the trainer, for example, changing its location or configuring its behavior through menu selections will be reflected in their scaled up counterparts. This technique effectively turns the 3D interactive diorama into an intuitive control station that could be used by an exercise facilitator or a group of trainers. Since the target user for our application are trainers, for the Phase I of this project, our core evaluation aim is to fid out if it actually empowers trainers. Our research questions are: do they find it easier to create or customize their virtual exercise environment using our application? Can they control or manage events and object behaviors in the virtual environment easily and intuitively? Our application evaluation approach will include Think Aloud studies and subjective work load assessments using the NASA Task Load Index. Our monetizing plan involves making our multiuser virtual learning environment shell (that is the virtual environment platform without any content) and our content generation and management application available as a hosted pay per use service. We will segment our extensive library of virtual 3D content into subject specific content packs to be sold separately and made available in a format that can be imported directly into the content generation and management application. PUBLIC HEALTH RELEVANCE: Project Narrative Opportunities for exercises and simulations in multiuser 3D virtual learning environments (MUVLEs) will further augment the effectiveness of traditional E-learning, such as online webinars or instructional multi-media, which has already been shown to provide a valid alternative to face-to-face classroom training. Our goal is to provide trainers for Hazmat Awareness or HAZWOPER courses in Idaho with an application that will allow them to generate MUVLEs to support their instructional activities without needing to have recourse to a dedicated team of designers and programmers or additional extensive training in domains not relevant to their core professional skills. The application we propose will also function as a live control station within the virtual environment to manage in real time 3D content location and behaviors in the MUVLE while an exercise is in progress.
项目摘要:除前五行外,项目摘要包含Ramloll博士要求不向政府以外的人发布的专有/特权信息,除非是为了审查和评估。(以下段落中的行数= 30)鉴于越来越多的研究结果报告了使用多用户虚拟学习环境(MUVLE)支持应急准备培训的好处,我们预计将增加使用MUVLE来支持危险品意识和HAZWOPER课程的虚拟培训演习。我们最重要的战略是实施一种方法,使培训师能够不必求助于程序员或设计师来设置虚拟培训练习。我们设计并实现了一个虚拟练习场景创作和控制应用程序,供培训师在多人3D虚拟现实平台中使用。该应用程序有三个主要功能:(1)它将允许培训者通过点击操作创建交互式3D虚拟立体模型应用,(2)它将使培训人员能够生成立体模型所描述场景的沉浸式3D和适当放大版本,以及(3)它将提供一个直观的用户界面来控制事件和沉浸式3D虚拟学习环境中按比例放大的对象的行为。由于我们现有的广泛的3D交互式应急准备虚拟内容库和我们内部开发的软件基础设施将支持拟议的应用程序,因此我们在给定的时间和预算限制下准备实施这种高度创新的方法。在该项目的第一阶段,要实现的附加功能包括使应用程序能够生成放大版本的立体布景,以制作MUVLE。我们的实现还将允许透视图上的每个对象作为MUVLE中相应放大版本的控制点。训练者对立体模型对象所做的任何更改,例如,通过菜单选择更改其位置或配置其行为,都将反映在其按比例放大的对应对象中。这种技术有效地将3D交互式透视图变成了一个直观的控制 可以由锻炼主持人或一组训练者使用的站。由于我们的应用程序的目标用户是培训师,对于该项目的第一阶段,我们的核心评估目标是确定它是否真的赋予培训师权力。我们的研究问题是:他们是否发现使用我们的应用程序更容易创建或定制他们的虚拟锻炼环境?他们是否可以轻松直观地控制或管理虚拟环境中的事件和对象行为?我们的应用程序评估方法将包括大声思考研究和主观的工作负荷评估使用NASA任务负荷指数。我们的货币化计划涉及使我们的多用户虚拟学习环境外壳(即没有任何内容的虚拟环境平台)以及我们的内容生成和管理应用程序作为托管的按使用付费服务提供。我们将把我们丰富的虚拟3D内容库分割成主题特定的内容包,单独出售,并以可直接导入内容生成和管理应用程序的格式提供。 公共卫生相关性:在多用户3D虚拟学习环境(MUVLEs)中进行练习和模拟的机会将进一步增强传统电子学习的有效性,例如在线网络研讨会或教学多媒体,这已经被证明是面对面课堂培训的有效替代方案。我们的目标是为爱达荷州的Hazmat Awareness或HAZWOPER课程的培训师提供一个应用程序,使他们能够生成MUVLE来支持他们的教学活动,而无需求助于专门的设计师和程序员团队,也无需在与他们的核心专业技能无关的领域进行额外的广泛培训。我们提出的申请将 还用作虚拟环境内的实况控制站,以在锻炼进行时在MUVLE中真实的时间内管理3D内容位置和行为。

项目成果

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会议论文数量(0)
专利数量(1)

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Rameshsharma Ramloll其他文献

Rameshsharma Ramloll的其他文献

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{{ truncateString('Rameshsharma Ramloll', 18)}}的其他基金

An application for trainers to rapidly create and control HAZMAT emergency response scenarios in online immersive virtual environments for self-paced and team learning.
该应用程序可供培训师在在线沉浸式虚拟环境中快速创建和控制 HAZMAT 应急响应场景,以实现自定进度和团队学习。
  • 批准号:
    8898264
  • 财政年份:
    2012
  • 资助金额:
    $ 10万
  • 项目类别:

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