Computational models and tools for fluid animation
流体动画的计算模型和工具
基本信息
- 批准号:RGPIN-2014-04360
- 负责人:
- 金额:$ 2.26万
- 依托单位:
- 依托单位国家:加拿大
- 项目类别:Discovery Grants Program - Individual
- 财政年份:2015
- 资助国家:加拿大
- 起止时间:2015-01-01 至 2016-12-31
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
Over the last decade, computer simulations of the physics of liquids and gases have come to play a critical role in the visual effects of both live-action and animated films, from Avatar to Ratatouille, by automating the creation of virtual waves, honey, explosions, fire, clouds, and more. This new toolset offers directors the ability to tell creative stories that would otherwise be prohibitively expensive, dangerous, or utterly impossible to film. Furthermore, modern computer games are beginning to incorporate fluid dynamics into their gameplay. There has also been an increasing focus on matching both analytical and experimental results, such that future interactive applications in training, education, architecture, design, and engineering are all likely to benefit from integrating fast yet accurate physics. However, this requires more than simply accelerating existing engineering methods. There remain to be solved many fundamental research questions which lie at the intersection of computer science, physics, and mathematics, and the field of computer animation offers an ideal testing ground for the pursuit of radically new solutions. Innovations in these areas also have tremendous potential for positive economic impact: the film and games industries each contribute tens of billions to the North American economy alone. Ontario-based companies dominate the world market for 3D animation software (Houdini, Autodesk), and the annual revenue of Ontario's rapidly growing computer gaming industry has been estimated to exceed $1 billion.
The successes achieved to date have also served to highlight the many ways in which our current simulation tools remain inadequate, as professional visual effects artists demand the ability to simulate more detailed, more dramatic, and more complex scenarios than ever before, in less time. The focus of this research is to develop new physical models, numerical techniques, and geometric and algorithmic tools that will enable them to do so. For example, detailed simulation of water droplets requires a precise balance between strong surface tension, gravity, and fluid pressure; current numerical methods struggle to achieve this balance, yielding unfortunate visible errors as a result. Accurately representing the evolution of rapidly deforming liquid surfaces is an ongoing challenge, particularly for foams, bubbles, and complex multiphase liquid mixtures (e.g. oil/water/air). Very thin liquid sheets and jets which arise during splashing currently consume massive computational resources with existing methods. This research proposal will tackle these problems, leveraging our established expertise with embedded boundary methods, triangle meshes with dynamic topology, and modeling techniques for reduced dimensional objects.
These advances will most immediately impact computer animation and visual effects, increasing the power and productivity of software tools used by technical artists. At the same time, the fundamental computational tools we aim to develop will ultimately have wide applicability across the sciences, from material scientists studying the evolution of foams and grains, to future surgeons training on simulated virtual humans whose hearts pump simulated blood. Within the field of computer graphics, this work will contribute fundamentally to our understanding of how best to represent and manipulate the discrete geometry, topology, and physics of both fluids and fluid-like materials which undergo large and dramatic deformations.
在过去的十年里,液体和气体物理的计算机模拟在真人电影和动画电影的视觉效果中发挥了至关重要的作用,从《阿凡达》到《料理鼠王》,通过自动创造虚拟的波浪、蜂蜜、爆炸、火、云等等。这个新的工具集为导演提供了讲述创造性故事的能力,否则这些故事将是昂贵的,危险的,或者完全不可能拍摄的。此外,现代电脑游戏开始将流体动力学融入游戏玩法中。人们也越来越关注分析和实验结果的匹配,这样,未来在培训、教育、建筑、设计和工程方面的交互式应用都可能从集成快速而准确的物理中受益。然而,这需要的不仅仅是简单地加速现有的工程方法。在计算机科学、物理和数学的交叉领域,还有许多基础研究问题有待解决,而计算机动画领域为追求全新的解决方案提供了理想的试验场。这些领域的创新也具有巨大的潜在积极经济影响:仅电影和游戏产业就各自为北美经济贡献了数百亿美元。安大略省的公司主导着世界3D动画软件市场(Houdini, Autodesk),安大略省快速增长的电脑游戏产业的年收入估计超过10亿美元。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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Batty, Christopher其他文献
A Multi-Scale Model for Simulating Liquid-Fabric Interactions
- DOI:
10.1145/3197517.3201392 - 发表时间:
2018-08-01 - 期刊:
- 影响因子:6.2
- 作者:
Fei, Yun (Raymond);Batty, Christopher;Zheng, Changxi - 通讯作者:
Zheng, Changxi
A cell-centred finite volume method for the Poisson problem on non-graded quadtrees with second order accurate gradients
- DOI:
10.1016/j.jcp.2016.11.035 - 发表时间:
2017-02-15 - 期刊:
- 影响因子:4.1
- 作者:
Batty, Christopher - 通讯作者:
Batty, Christopher
Multimaterial Mesh-Based Surface Tracking
- DOI:
10.1145/2601097.2601146 - 发表时间:
2014-07-01 - 期刊:
- 影响因子:6.2
- 作者:
Da, Fang;Batty, Christopher;Grinspun, Eitan - 通讯作者:
Grinspun, Eitan
Batty, Christopher的其他文献
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{{ truncateString('Batty, Christopher', 18)}}的其他基金
Computational Methods for Simulating Flows and Structures with Complex Dynamic Geometry
复杂动态几何结构的流动和结构仿真计算方法
- 批准号:
RGPIN-2021-02524 - 财政年份:2022
- 资助金额:
$ 2.26万 - 项目类别:
Discovery Grants Program - Individual
Computational Methods for Simulating Flows and Structures with Complex Dynamic Geometry
复杂动态几何结构的流动和结构仿真计算方法
- 批准号:
RGPIN-2021-02524 - 财政年份:2021
- 资助金额:
$ 2.26万 - 项目类别:
Discovery Grants Program - Individual
Computational models and tools for fluid animation
流体动画的计算模型和工具
- 批准号:
RGPIN-2014-04360 - 财政年份:2020
- 资助金额:
$ 2.26万 - 项目类别:
Discovery Grants Program - Individual
Computational models and tools for fluid animation
流体动画的计算模型和工具
- 批准号:
RGPIN-2014-04360 - 财政年份:2019
- 资助金额:
$ 2.26万 - 项目类别:
Discovery Grants Program - Individual
Computational models and tools for fluid animation
流体动画的计算模型和工具
- 批准号:
RGPIN-2014-04360 - 财政年份:2017
- 资助金额:
$ 2.26万 - 项目类别:
Discovery Grants Program - Individual
Variational approaches for enhanced bubbles, viscous liquids, and solid-fluid coupling in visual effects
视觉效果中增强气泡、粘性液体和固液耦合的变分方法
- 批准号:
499952-2016 - 财政年份:2016
- 资助金额:
$ 2.26万 - 项目类别:
Collaborative Research and Development Grants
Computational models and tools for fluid animation
流体动画的计算模型和工具
- 批准号:
RGPIN-2014-04360 - 财政年份:2016
- 资助金额:
$ 2.26万 - 项目类别:
Discovery Grants Program - Individual
Computational models and tools for fluid animation
流体动画的计算模型和工具
- 批准号:
RGPIN-2014-04360 - 财政年份:2014
- 资助金额:
$ 2.26万 - 项目类别:
Discovery Grants Program - Individual
Computational Modeling and Algorithms for Icicle Growth
冰柱生长的计算模型和算法
- 批准号:
407228-2011 - 财政年份:2012
- 资助金额:
$ 2.26万 - 项目类别:
Banting Postdoctoral Fellowships
Computational Modeling and Algorithms for Icicle Growth
冰柱生长的计算模型和算法
- 批准号:
407228-2011 - 财政年份:2011
- 资助金额:
$ 2.26万 - 项目类别:
Banting Postdoctoral Fellowships
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