Spatially Adaptive Media: Applying Space Syntax for Immersive Media Selection, Formatting, and Placement.
空间自适应媒体:应用空间语法进行沉浸式媒体选择、格式设置和放置。
基本信息
- 批准号:RGPIN-2018-04584
- 负责人:
- 金额:$ 2.48万
- 依托单位:
- 依托单位国家:加拿大
- 项目类别:Discovery Grants Program - Individual
- 财政年份:2019
- 资助国家:加拿大
- 起止时间:2019-01-01 至 2020-12-31
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
This research program considers how space syntax theory can be employed to determine digital content selection, presentation, and placement in the physical environment.******Space syntax is an actively developing area of architectural research. Informed by work in spatial mental model acquisition and structure, space syntax applies a formal analytical approach to physical layouts to infer how they will be perceived, and to some extent, used. We will explore how space syntax can help drive immersive media in a manner that exploits spatial characteristics to better support users, or to create more compelling experiences. To date, little to no research has explored this potential. ******Imagine an IT manager walking down a hallway at work, wearing a personal information display. She keeps her schedule and a messaging app open. Because the hallway is identified as a high-flow area, the apps are displayed parallel to the nearest wall. She enters a room and sits at a conference table. The app windows, now reduced in size, are presented on the table to her right. Space syntax theory is used here to identify the hallway as a flow region and respond accordingly; the conference table adaptation highlights how space syntax might be combined with rules derived from room-scale spatial theory already used in HCI (e.g. F-formations and proxemics). ***After work, the IT manager plays a zombie infiltration game with some of her coworkers. Zombies appear from around a corner and shamble down the hallway toward her. She hurries past rooms, looking in the doorways only to see zombies peering back. She gets to the stairwell and finds a zombie slowly descending the stairs toward her. A dialog appears saying human voices can be heard below. She moves quickly down the stairs and out to the lobby where her co-workers are waiting to stage a standoff. Space syntax here determines where zombies should appear, and what they can see. Dead end rooms are used to create dramatic tension. The game identifies introduces a new task at the stairwell (a new spatial segment), and the lobby (an area with high centrality) is used for significant game events. ******Space Syntax alone cannot predict the use or “meaning” of a space. A core contribution of this research program will be an assessment of the nature of engagement required of both the designer and user (termed "hinting" here), as an important element of the research. ******The goals of this research are: to explore the application of different approaches developed by the Space Syntax community to our problem domain, including the combination of these approaches with other spatial theory already in use in HCI; to develop and evaluate methods for annotation, explicit direction, and testing/playback to better understand what an effective human-in-the-loop process should look like; and to architect and develop a spatially-adaptive media toolkit for researchers and practitioners.**
该研究计划考虑如何在物理环境中确定数字内容选择,演示和位置。****空间语法是建筑研究的积极发展领域。在空间心理模型的习得和结构中的工作中,空间语法将正式的分析方法应用于物理布局,以推断如何感知它们,并在某种程度上使用它们。我们将探讨太空语法如何以利用空间特征来更好地支持用户或创造更具吸引力的体验的方式来帮助驱动沉浸式媒体。迄今为止,几乎没有研究探索了这一潜力。 *****想象一个IT经理穿着个人信息显示,在工作中走下走廊。她保持时间表和消息传递应用程序开放。由于走廊被识别为高流量区域,因此这些应用程序显示为平行于最近的墙壁。她进入一个房间,坐在会议桌旁。现在尺寸降低的应用窗口右上方显示在她的右边。空间语法理论在这里被用来识别走廊为流动区域并做出相应的响应。会议表的适应性强调了如何将空间语法与HCI中已经使用过的室尺度空间理论(例如F-formotation and Croxemics)相结合。 ***下班后,IT经理与她的一些同事玩僵尸渗透游戏。僵尸从角落周围出现,朝她走去。她急忙过去的房间,看着门口,只是看到僵尸凝视着。她到达楼梯间,发现一个僵尸慢慢地向她爬上楼梯。似乎有一个对话说,可以在下面听到人类的声音。她迅速沿着楼梯移动到大厅,在那里她的同事们在等待对峙。这里的空间语法确定僵尸应该在哪里出现以及它们可以看到的东西。死端房间用于造成戏剧性的张力。该游戏确定在楼梯间(一个新的空间细分市场)中引入了一项新任务,并且大厅(一个高中心性的区域)用于重大的游戏活动。 *****空间语法单独无法预测空间的使用或“含义”。该研究计划的核心贡献将是对设计师和用户所需的参与性质的评估(称为“提示”(称为“”※**** ****这项研究的目标是:探索Space Syntax社区开发的不同方法在我们的问题领域开发的不同方法的应用,包括这些方法与其他空间理论的相结合,以开发和评估HCI的其他空间理论;有效的人类过程应该是多么的,并为研究人员和从业人员开发了建筑师并为空间自适应的媒体工具包开发。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
数据更新时间:{{ journalArticles.updateTime }}
{{
item.title }}
{{ item.translation_title }}
- DOI:
{{ item.doi }} - 发表时间:
{{ item.publish_year }} - 期刊:
- 影响因子:{{ item.factor }}
- 作者:
{{ item.authors }} - 通讯作者:
{{ item.author }}
数据更新时间:{{ journalArticles.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ monograph.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ sciAawards.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ conferencePapers.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ patent.updateTime }}
Reilly, Derek其他文献
Reilly, Derek的其他文献
{{
item.title }}
{{ item.translation_title }}
- DOI:
{{ item.doi }} - 发表时间:
{{ item.publish_year }} - 期刊:
- 影响因子:{{ item.factor }}
- 作者:
{{ item.authors }} - 通讯作者:
{{ item.author }}
{{ truncateString('Reilly, Derek', 18)}}的其他基金
Spatially Adaptive Media: Applying Space Syntax for Immersive Media Selection, Formatting, and Placement.
空间自适应媒体:应用空间语法进行沉浸式媒体选择、格式设置和放置。
- 批准号:
RGPIN-2018-04584 - 财政年份:2022
- 资助金额:
$ 2.48万 - 项目类别:
Discovery Grants Program - Individual
Spatially Adaptive Media: Applying Space Syntax for Immersive Media Selection, Formatting, and Placement.
空间自适应媒体:应用空间语法进行沉浸式媒体选择、格式设置和放置。
- 批准号:
RGPIN-2018-04584 - 财政年份:2021
- 资助金额:
$ 2.48万 - 项目类别:
Discovery Grants Program - Individual
Spatially Adaptive Media: Applying Space Syntax for Immersive Media Selection, Formatting, and Placement.
空间自适应媒体:应用空间语法进行沉浸式媒体选择、格式设置和放置。
- 批准号:
RGPIN-2018-04584 - 财政年份:2020
- 资助金额:
$ 2.48万 - 项目类别:
Discovery Grants Program - Individual
Spatially Adaptive Media: Applying Space Syntax for Immersive Media Selection, Formatting, and Placement.
空间自适应媒体:应用空间语法进行沉浸式媒体选择、格式设置和放置。
- 批准号:
RGPIN-2018-04584 - 财政年份:2018
- 资助金额:
$ 2.48万 - 项目类别:
Discovery Grants Program - Individual
Exploring low physical effort and low cognitive demand interfaces for virtual reality
探索虚拟现实的低体力消耗和低认知需求界面
- 批准号:
532073-2018 - 财政年份:2018
- 资助金额:
$ 2.48万 - 项目类别:
Engage Grants Program
Document-centric mixed reality for connecting remote workgroups
以文档为中心的混合现实,用于连接远程工作组
- 批准号:
418612-2012 - 财政年份:2017
- 资助金额:
$ 2.48万 - 项目类别:
Discovery Grants Program - Individual
Document-centric mixed reality for connecting remote workgroups
以文档为中心的混合现实,用于连接远程工作组
- 批准号:
418612-2012 - 财政年份:2016
- 资助金额:
$ 2.48万 - 项目类别:
Discovery Grants Program - Individual
Interacting with complex information spaces integrated with physical reality on mobile devices
与移动设备上与物理现实集成的复杂信息空间进行交互
- 批准号:
436576-2012 - 财政年份:2015
- 资助金额:
$ 2.48万 - 项目类别:
Collaborative Research and Development Grants
Document-centric mixed reality for connecting remote workgroups
以文档为中心的混合现实,用于连接远程工作组
- 批准号:
418612-2012 - 财政年份:2015
- 资助金额:
$ 2.48万 - 项目类别:
Discovery Grants Program - Individual
Evaluating mobile reminder approaches to promote medication adherence
评估移动提醒方法以促进用药依从性
- 批准号:
474716-2014 - 财政年份:2014
- 资助金额:
$ 2.48万 - 项目类别:
Engage Grants Program
相似国自然基金
视域感知的沉浸式媒体动态自适应传输技术研究
- 批准号:62301070
- 批准年份:2023
- 资助金额:30 万元
- 项目类别:青年科学基金项目
实时流媒体传输中面向用户体验的丢包与码率联合自适应机制研究
- 批准号:
- 批准年份:2021
- 资助金额:30 万元
- 项目类别:青年科学基金项目
实时流媒体传输中面向用户体验的丢包与码率联合自适应机制研究
- 批准号:62102342
- 批准年份:2021
- 资助金额:30 万元
- 项目类别:青年科学基金项目
360度全景视频流式传输中的码率自适应机制研究
- 批准号:61902257
- 批准年份:2019
- 资助金额:27.0 万元
- 项目类别:青年科学基金项目
基于主路径网络的舆情传播态势预测与干预研究——以社会化媒体中舆情为对象
- 批准号:71874088
- 批准年份:2018
- 资助金额:42.5 万元
- 项目类别:面上项目
相似海外基金
Spatially Adaptive Media: Applying Space Syntax for Immersive Media Selection, Formatting, and Placement.
空间自适应媒体:应用空间语法进行沉浸式媒体选择、格式设置和放置。
- 批准号:
RGPIN-2018-04584 - 财政年份:2022
- 资助金额:
$ 2.48万 - 项目类别:
Discovery Grants Program - Individual
Spatially Adaptive Media: Applying Space Syntax for Immersive Media Selection, Formatting, and Placement.
空间自适应媒体:应用空间语法进行沉浸式媒体选择、格式设置和放置。
- 批准号:
RGPIN-2018-04584 - 财政年份:2021
- 资助金额:
$ 2.48万 - 项目类别:
Discovery Grants Program - Individual
Spatially Adaptive Media: Applying Space Syntax for Immersive Media Selection, Formatting, and Placement.
空间自适应媒体:应用空间语法进行沉浸式媒体选择、格式设置和放置。
- 批准号:
RGPIN-2018-04584 - 财政年份:2020
- 资助金额:
$ 2.48万 - 项目类别:
Discovery Grants Program - Individual
A spatially organized microphysiological model of a human lymph node
人体淋巴结的空间组织微生理模型
- 批准号:
10019387 - 财政年份:2019
- 资助金额:
$ 2.48万 - 项目类别:
A spatially organized microphysiological model of a human lymph node
人体淋巴结的空间组织微生理模型
- 批准号:
10239046 - 财政年份:2019
- 资助金额:
$ 2.48万 - 项目类别: