Spatially Adaptive Media: Applying Space Syntax for Immersive Media Selection, Formatting, and Placement.

空间自适应媒体:应用空间语法进行沉浸式媒体选择、格式设置和放置。

基本信息

  • 批准号:
    RGPIN-2018-04584
  • 负责人:
  • 金额:
    $ 2.48万
  • 依托单位:
  • 依托单位国家:
    加拿大
  • 项目类别:
    Discovery Grants Program - Individual
  • 财政年份:
    2020
  • 资助国家:
    加拿大
  • 起止时间:
    2020-01-01 至 2021-12-31
  • 项目状态:
    已结题

项目摘要

This research program considers how space syntax theory can be employed to determine digital content selection, presentation, and placement in the physical environment. Space syntax is an actively developing area of architectural research. Informed by work in spatial mental model acquisition and structure, space syntax applies a formal analytical approach to physical layouts to infer how they will be perceived, and to some extent, used. We will explore how space syntax can help drive immersive media in a manner that exploits spatial characteristics to better support users, or to create more compelling experiences. To date, little to no research has explored this potential. Imagine an IT manager walking down a hallway at work, wearing a personal information display. She keeps her schedule and a messaging app open. Because the hallway is identified as a high-flow area, the apps are displayed parallel to the nearest wall. She enters a room and sits at a conference table. The app windows, now reduced in size, are presented on the table to her right. Space syntax theory is used here to identify the hallway as a flow region and respond accordingly; the conference table adaptation highlights how space syntax might be combined with rules derived from room-scale spatial theory already used in HCI (e.g. F-formations and proxemics). After work, the IT manager plays a zombie infiltration game with some of her coworkers. Zombies appear from around a corner and shamble down the hallway toward her. She hurries past rooms, looking in the doorways only to see zombies peering back. She gets to the stairwell and finds a zombie slowly descending the stairs toward her. A dialog appears saying human voices can be heard below. She moves quickly down the stairs and out to the lobby where her co-workers are waiting to stage a standoff. Space syntax here determines where zombies should appear, and what they can see. Dead end rooms are used to create dramatic tension. The game identifies introduces a new task at the stairwell (a new spatial segment), and the lobby (an area with high centrality) is used for significant game events. Space Syntax alone cannot predict the use or “meaning” of a space. A core contribution of this research program will be an assessment of the nature of engagement required of both the designer and user (termed "hinting" here), as an important element of the research. The goals of this research are: to explore the application of different approaches developed by the Space Syntax community to our problem domain, including the combination of these approaches with other spatial theory already in use in HCI; to develop and evaluate methods for annotation, explicit direction, and testing/playback to better understand what an effective human-in-the-loop process should look like; and to architect and develop a spatially-adaptive media toolkit for researchers and practitioners.
这个研究项目考虑了空间句法理论如何被用来确定数字内容的选择、呈现和在物理环境中的放置。

项目成果

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Reilly, Derek其他文献

Reilly, Derek的其他文献

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{{ truncateString('Reilly, Derek', 18)}}的其他基金

Spatially Adaptive Media: Applying Space Syntax for Immersive Media Selection, Formatting, and Placement.
空间自适应媒体:应用空间语法进行沉浸式媒体选择、格式设置和放置。
  • 批准号:
    RGPIN-2018-04584
  • 财政年份:
    2022
  • 资助金额:
    $ 2.48万
  • 项目类别:
    Discovery Grants Program - Individual
Spatially Adaptive Media: Applying Space Syntax for Immersive Media Selection, Formatting, and Placement.
空间自适应媒体:应用空间语法进行沉浸式媒体选择、格式设置和放置。
  • 批准号:
    RGPIN-2018-04584
  • 财政年份:
    2021
  • 资助金额:
    $ 2.48万
  • 项目类别:
    Discovery Grants Program - Individual
Spatially Adaptive Media: Applying Space Syntax for Immersive Media Selection, Formatting, and Placement.
空间自适应媒体:应用空间语法进行沉浸式媒体选择、格式设置和放置。
  • 批准号:
    RGPIN-2018-04584
  • 财政年份:
    2019
  • 资助金额:
    $ 2.48万
  • 项目类别:
    Discovery Grants Program - Individual
Spatially Adaptive Media: Applying Space Syntax for Immersive Media Selection, Formatting, and Placement.
空间自适应媒体:应用空间语法进行沉浸式媒体选择、格式设置和放置。
  • 批准号:
    RGPIN-2018-04584
  • 财政年份:
    2018
  • 资助金额:
    $ 2.48万
  • 项目类别:
    Discovery Grants Program - Individual
Exploring low physical effort and low cognitive demand interfaces for virtual reality
探索虚拟现实的低体力消耗和低认知需求界面
  • 批准号:
    532073-2018
  • 财政年份:
    2018
  • 资助金额:
    $ 2.48万
  • 项目类别:
    Engage Grants Program
Document-centric mixed reality for connecting remote workgroups
以文档为中心的混合现实,用于连接远程工作组
  • 批准号:
    418612-2012
  • 财政年份:
    2017
  • 资助金额:
    $ 2.48万
  • 项目类别:
    Discovery Grants Program - Individual
Document-centric mixed reality for connecting remote workgroups
以文档为中心的混合现实,用于连接远程工作组
  • 批准号:
    418612-2012
  • 财政年份:
    2016
  • 资助金额:
    $ 2.48万
  • 项目类别:
    Discovery Grants Program - Individual
Interacting with complex information spaces integrated with physical reality on mobile devices
与移动设备上与物理现实集成的复杂信息空间进行交互
  • 批准号:
    436576-2012
  • 财政年份:
    2015
  • 资助金额:
    $ 2.48万
  • 项目类别:
    Collaborative Research and Development Grants
Document-centric mixed reality for connecting remote workgroups
以文档为中心的混合现实,用于连接远程工作组
  • 批准号:
    418612-2012
  • 财政年份:
    2015
  • 资助金额:
    $ 2.48万
  • 项目类别:
    Discovery Grants Program - Individual
Evaluating mobile reminder approaches to promote medication adherence
评估移动提醒方法以促进用药依从性
  • 批准号:
    474716-2014
  • 财政年份:
    2014
  • 资助金额:
    $ 2.48万
  • 项目类别:
    Engage Grants Program

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Spatially Adaptive Media: Applying Space Syntax for Immersive Media Selection, Formatting, and Placement.
空间自适应媒体:应用空间语法进行沉浸式媒体选择、格式设置和放置。
  • 批准号:
    RGPIN-2018-04584
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    2022
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    $ 2.48万
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空间自适应媒体:应用空间语法进行沉浸式媒体选择、格式设置和放置。
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空间自适应媒体:应用空间语法进行沉浸式媒体选择、格式设置和放置。
  • 批准号:
    RGPIN-2018-04584
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    2019
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    $ 2.48万
  • 项目类别:
    Discovery Grants Program - Individual
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  • 批准号:
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