Advanced Modeling of Human Movement for Computer Animation

计算机动画人体运动的高级建模

基本信息

  • 批准号:
    RGPIN-2018-06797
  • 负责人:
  • 金额:
    $ 2.48万
  • 依托单位:
  • 依托单位国家:
    加拿大
  • 项目类别:
    Discovery Grants Program - Individual
  • 财政年份:
    2020
  • 资助国家:
    加拿大
  • 起止时间:
    2020-01-01 至 2021-12-31
  • 项目状态:
    已结题

项目摘要

Computer animation has influenced the world not only through Hollywood blockbuster CG (Computer Graphics) movies and video games, but also via virtual reality applications that train engineers and doctors with virtual tools in simulated environments. Despite the huge success of computer animation in general, 3D Character Animation still relies mostly on motion capture and thus remains labor-intensive and costly. The making of Avatar took dozens of visual effects companies and thousands of digital artists years on performance capture of real human actors, and manual editing of the captured animations afterwards if any changes are needed. We deem character animation the current bottleneck of computer graphics and creative content creation. I propose to model human movement with a holistic approach to firstly deepen our understanding of human motion, and secondly enable CG professionals and novice users alike to create richer and more-realistic human motions with ease. For instance, given a 5-minute motion capture data of human movement, can we automatically equip a digital avatar to move about and accomplish tasks with all the skills seen in the data? To achieve this overall goal, we propose three specific short-term objectives: (1) deeply analyze and understand motion capture datasets, (2) learn control models at individual skill-level at interactive rates, and (3) develop a skill manager to equip digital avatars with human-level motion intelligence. I plan to develop novel algorithms that combine model-based control methods with recent deep-learning based model-free approaches. I also intend to investigate multiple learning methods. It is not obvious how deep learning can transform problem solving in computer animation in general, compared to what happened in computer vision, as there are significant differences between the two fields. I wish to contribute to answering this question with my research for the five years to come. Modeling of human movement is a fundamental problem in computer animation, computer vision, biomechanics, and humanoid robotics. Therefore, many non-CG applications can benefit from advanced modeling of human movement as well, such as activity recognition in video surveillance, diagnosis and rehabilitation of injured patients, and humanoid robot control and interaction. Thus although studied in a computer animation context, we expect much broader scientific impact of this research in computer science, engineering, and medical disciplines. The results of this research are directly transferable to animation tools and systems for movie, game, and VR industries. We thus also expect economic impact from the proposed research. In addition, this research will likely generate social impacts as well, as it will enable non-experts to create animation content in easy and intuitive ways as we shoot photos and videos today.
计算机动画不仅通过好莱坞大片CG(计算机图形)电影和视频游戏影响了世界,而且还通过虚拟现实应用程序在模拟环境中使用虚拟工具培训工程师和医生。尽管计算机动画在总体上取得了巨大的成功,但3D角色动画仍然主要依赖于动作捕捉,因此仍然是劳动密集型和昂贵的。《阿凡达》的制作花费了数十家视觉特效公司和数千名数字艺术家数年的时间来捕捉真人演员的表演,并在需要更改时手动编辑捕捉到的动画。我们认为角色动画是当前计算机图形学和创意内容创作的瓶颈。

项目成果

期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)

数据更新时间:{{ journalArticles.updateTime }}

{{ item.title }}
{{ item.translation_title }}
  • DOI:
    {{ item.doi }}
  • 发表时间:
    {{ item.publish_year }}
  • 期刊:
  • 影响因子:
    {{ item.factor }}
  • 作者:
    {{ item.authors }}
  • 通讯作者:
    {{ item.author }}

数据更新时间:{{ journalArticles.updateTime }}

{{ item.title }}
  • 作者:
    {{ item.author }}

数据更新时间:{{ monograph.updateTime }}

{{ item.title }}
  • 作者:
    {{ item.author }}

数据更新时间:{{ sciAawards.updateTime }}

{{ item.title }}
  • 作者:
    {{ item.author }}

数据更新时间:{{ conferencePapers.updateTime }}

{{ item.title }}
  • 作者:
    {{ item.author }}

数据更新时间:{{ patent.updateTime }}

Yin, KangKang其他文献

Yin, KangKang的其他文献

{{ item.title }}
{{ item.translation_title }}
  • DOI:
    {{ item.doi }}
  • 发表时间:
    {{ item.publish_year }}
  • 期刊:
  • 影响因子:
    {{ item.factor }}
  • 作者:
    {{ item.authors }}
  • 通讯作者:
    {{ item.author }}

{{ truncateString('Yin, KangKang', 18)}}的其他基金

Advanced Modeling of Human Movement for Computer Animation
计算机动画人体运动的高级建模
  • 批准号:
    RGPIN-2018-06797
  • 财政年份:
    2022
  • 资助金额:
    $ 2.48万
  • 项目类别:
    Discovery Grants Program - Individual
Advanced Modeling of Human Movement for Computer Animation
计算机动画人体运动的高级建模
  • 批准号:
    RGPIN-2018-06797
  • 财政年份:
    2021
  • 资助金额:
    $ 2.48万
  • 项目类别:
    Discovery Grants Program - Individual
Advanced Modeling of Human Movement for Computer Animation
计算机动画人体运动的高级建模
  • 批准号:
    522723-2018
  • 财政年份:
    2018
  • 资助金额:
    $ 2.48万
  • 项目类别:
    Discovery Grants Program - Accelerator Supplements
Advanced Modeling of Human Movement for Computer Animation
计算机动画人体运动的高级建模
  • 批准号:
    RGPIN-2018-06797
  • 财政年份:
    2018
  • 资助金额:
    $ 2.48万
  • 项目类别:
    Discovery Grants Program - Individual

相似国自然基金

Galaxy Analytical Modeling Evolution (GAME) and cosmological hydrodynamic simulations.
  • 批准号:
  • 批准年份:
    2025
  • 资助金额:
    10.0 万元
  • 项目类别:
    省市级项目

相似海外基金

CAREER:HCC: Using Virtual Reality Gaming to Develop a Predictive Simulation of Human-Building Interactions: Behavioral and Emotional Modeling for Public Space Design
职业:HCC:使用虚拟现实游戏开发人类建筑交互的预测模拟:公共空间设计的行为和情感建模
  • 批准号:
    2339999
  • 财政年份:
    2024
  • 资助金额:
    $ 2.48万
  • 项目类别:
    Continuing Grant
A human-centered modeling approach to simulate best management practices and behaviors under uncertainty to meet water quality guidelines
以人为本的建模方法,用于模拟不确定情况下的最佳管理实践和行为,以满足水质准则
  • 批准号:
    2342309
  • 财政年份:
    2024
  • 资助金额:
    $ 2.48万
  • 项目类别:
    Standard Grant
CAREER: An Integrated Trustworthy AI Research and Education Framework for Modeling Human Behavior in Climate Disasters
职业生涯:用于模拟气候灾害中人类行为的综合可信人工智能研究和教育框架
  • 批准号:
    2338959
  • 财政年份:
    2024
  • 资助金额:
    $ 2.48万
  • 项目类别:
    Standard Grant
NSF-JST: An Inclusive Human-Centered Risk Management Modeling Framework for Flood Resilience
NSF-JST:以人为本的包容性防洪风险管理模型框架
  • 批准号:
    2342842
  • 财政年份:
    2024
  • 资助金额:
    $ 2.48万
  • 项目类别:
    Standard Grant
CRCNS Research Proposal: Modeling traveling waves in the human cortex
CRCNS 研究提案:模拟人类皮层中的行波
  • 批准号:
    2309174
  • 财政年份:
    2023
  • 资助金额:
    $ 2.48万
  • 项目类别:
    Continuing Grant
Collaborative Research: RAPID: Rapid computational modeling of wildfires and management with emphasis on human activity
合作研究:RAPID:野火和管理的快速计算建模,重点关注人类活动
  • 批准号:
    2345256
  • 财政年份:
    2023
  • 资助金额:
    $ 2.48万
  • 项目类别:
    Standard Grant
A modeling approach for accurately predicting land use changes brought by human decisions
准确预测人类决策带来的土地利用变化的建模方法
  • 批准号:
    22KJ1856
  • 财政年份:
    2023
  • 资助金额:
    $ 2.48万
  • 项目类别:
    Grant-in-Aid for JSPS Fellows
Deconvoluting the Ewing sarcoma genetic program using ancestry-informed human iPSC modeling
使用基于血统的人类 iPSC 模型对尤文肉瘤遗传程序进行解卷积
  • 批准号:
    10562800
  • 财政年份:
    2023
  • 资助金额:
    $ 2.48万
  • 项目类别:
Modeling and Mapping Human Action Regulation Networks
人类行为调节网络的建模和映射
  • 批准号:
    10712708
  • 财政年份:
    2023
  • 资助金额:
    $ 2.48万
  • 项目类别:
PBPK Modeling & Simulation to Predict Transporter-Mediated Drug Secretion into Human Breast Milk
PBPK 建模
  • 批准号:
    10706040
  • 财政年份:
    2023
  • 资助金额:
    $ 2.48万
  • 项目类别:
{{ showInfoDetail.title }}

作者:{{ showInfoDetail.author }}

知道了