课题基金 / 基金详情

SGER: Collaborative Research: Interactive Choreography in 3D Tele-Immersive Spaces

SGER: Collaborative Research: Interactive Choreography in 3D Tele-Immersive Spaces
SGER:协作研究:3D 远程沉浸式空间中的交互式编排
批准号:
0724464
负责人:
Klara Nahrstedt
金额:
$10.0万
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2007
资助国家:
美国
项目状态:
已结题
起止时间:
2007-08-01 至 2008-07-31

项目摘要

项目成果

Klara Nahrstedt的其他基金

相似基金

相关文献

中文摘要
翻译
这个项目调查(A)身临其境的3D技术将如何通过舞蹈模型激励、鼓励和激励舞蹈合作者的创作过程,(B)确定支持新编排的IT技术的新元素,例如,新的视图管理功能、新的同步协议,以及(C)针对两个非常不同的用户群体:舞者和编舞,描述两种不同的界面。通过学习舞蹈,我们可以了解一般人之间的非语言交流。没有其他艺术形式能像舞蹈一样贴近人类的日常活动,但又能强化、放大并将日常活动转化为非同寻常的活动。舞蹈作为分析创作过程的一种手段的意义包括:舞蹈的编码和编排的惯例可以理解为一种跨越种族、文化、民族和社会经济界限的交流手段;一个人可以将舞蹈视为一种共同的人类活动;舞蹈是一种表现形式,它使用有节奏的、有模式的、空间的、动态的、富有表现力的、成形的、感觉的、即兴的等身体动作;舞蹈通常伴随着音乐;舞蹈是最古老的艺术形式之一,存在于每一种文化中,其表演目的从仪式、礼拜仪式和魔法到理论、社会和审美;舞蹈还被用来改变身体或社会条件,以适应宗教和/或政治环境;在人类时代,舞蹈被用作一种有效的交流形式,超越了语言符号系统的界限;舞蹈具有音乐和虚拟艺术所共有的改变人类行为的潜力;舞蹈有助于分析,因为它存在于一个交流的三角中:编导、舞者和观众。智力优势:这个项目将验证两个主要假设:(1)舞者将能够比通过2D视频技术更快地在3D远程沉浸式空间中学习新的编舞,以及(2)3D远程沉浸式空间将允许编舞者在利用数字选项时探索新的编舞元素,而数字选项在协同定位的环境中是不可能的(例如,不同尺度的舞者一起跳舞)。智力上的优势将在于理解编舞领域和IT领域的创造力过程。这两个假设需要开发IT工具来支持创作过程,即为单个舞者灵活地配置视图,随着远程沉浸式侧面合并到一个远程沉浸式(TI空间),在空间和时间域中新的同步协议,以及为舞者和编舞以轻松方式访问新的数字选项的新接口。广泛影响:该项目将影响3D远程沉浸式技术以及舞蹈领域的发展。从IT的角度来看,新的算法、协议、界面和相应的工具将允许对创意过程感兴趣的用户使用和操纵视觉艺术创意过程中所需的不同视图、比例、数字、背景、形状和其他数字选项。在舞蹈领域,我们将更好地了解舞蹈编导的学习和创作过程。该项目也将对教育产生影响。教授学生舞蹈艺术需要他们在时间和空间上扩展他们对身体的感知。通常,学生需要几年时间才能学会如何做到这一点。在3D远程沉浸式系统的帮助下,学生将获得立即开始在太空中进行人体实验的工具。这种感知的扩展将在创造过程本身中产生巨大的影响,允许学生看到和体验存在于世界上的新方式,并以与空间和其他形式的无限新关系重新组合人类形式。
英文摘要
This project investigates (a) how immersive 3D technology will motivate, encourage, and stimulate dance collaborators in their creative processes through a model of dance, (b) identify new elements of the IT technology that support new choreography, e.g., new view management capabilities, new synchronization protocols, and (c) characterize two different interfaces for two very different groups of users: the dancers and the choreographers.By studying dance we can learn about non-verbal communication among people in general. There is no other art form that comes as close as dance to everyday human activity and yet intensifies, amplifies, and transforms that everydayness into extra-ordinary activity. The significance of dance as a means of analysis of a creative process include the following: dance's coded and choreography's conventions can be understood as a means of communication that is practiced across racial, cultural, ethnic, and socio-economic boundaries; one can view dance as a shared human activity; dance is a form of expression that uses bodily movements that are rhythmic, patterned, spatial, dynamic, expressive, shaped, felt, improvised, etc. dance is often accompanied by music; one of the oldest art forms, dance is found in every culture and is performed for purposes ranging from ceremonial, liturgical and magical to the theoretical, social, and aesthetic; dance has also been used to effect change in bodily or social conditions for religious and/or political circumstances; in human time, dance has been used as an effective form of communication that went beyond boundaries of linguistic sign systems; dance has a potential shared by music and virtual arts to transform human behavior; dance lends itself to analysis because it exists in a triangle of communication: choreographer, dancer and viewer.Intellectual Merit: This project will validate two major hypotheses: (1) Dancers will be able to learn faster new choreographies in the 3D tele-immersive spaces than via 2D video technologies, and (2) 3D tele-immersive spaces will allow choreographers to explore new choreographic elements when utilizing Digital Options not possible in co-located environments (e.g., different scales of dancers dancing together). The intellectual merit will be in understanding the creativity process in choreography domain, and in IT domain. These two hypotheses requires the development of IT tools for support of creative processes, i.e., flexible configurations of views for individual dancers, new synchronization protocols in spatial and temporal domain as the tele-immersive sides merge into one tele-immersive (TI space), and new interfaces for dancers and choreographers to access the new Digital Options in an easy manner.Broader Impact: This project will impact developments in the 3D tele-immersive technology as well as the dancing area. From the IT perspective, the new algorithms, protocols, interfaces and corresponding tools will allow users interested in creativity processes to work with and manipulate different views, scales, numbers, backgrounds, shapes, and other digital options needed in visual arts creative processes. In the domain of dance, we will have a better understanding of the learning and the creative processes of dance choreographers. This project will also impact education. Teaching students the art of choreography requires that they expand their perceptions of the body in time and space. Often it takes the student years to learn how to do this. With the help of the 3D tele-immersive system, the student will be given tools to immediately start experimenting with bodies in space. This expansion of perception will have huge implications within the creative process itself, allowing students to see and experience new ways of being in the world, and recombining the human forms in infinitely new relationships to space and to other forms.
期刊论文(0)
专著(0)
科研奖励(0)
会议论文
Collaborative Research: Conference: NSF Workshop Sustainable Computing for Sustainability
Collaborative Research: CNS Core: Medium: miVirtualSeat: Semantics-aware Content Distribution for Immersive Meeting Environments
EAGER: Collaborative Research: Augmented 360 Video for Situation Awareness in Firefighting
CC* Integration-Large: MAINTLET: Advanced Sensory Network Cyber-Infrastructure for Smart Maintenance in Campus Scientific Laboratories
海外基金