课题基金 / 基金详情

SGER: Collaborative Research: Interactive Choreography in 3D Tele-Immersive Spaces

SGER: Collaborative Research: Interactive Choreography in 3D Tele-Immersive Spaces
SGER:协作研究:3D 远程沉浸式空间中的交互式编排
批准号:
0724464
负责人:
Klara Nahrstedt
金额:
$10.0万
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2007
资助国家:
美国
项目状态:
已结题
起止时间:
2007-08-01 至 2008-07-31

项目摘要

项目成果

Klara Nahrstedt的其他基金

相似基金

相关文献

中文摘要
翻译
本项目研究(a)沉浸式3D技术如何通过舞蹈模型激励、鼓励和刺激舞蹈合作者的创作过程,(B)识别支持新编舞的IT技术新元素,例如,新的视图管理功能,新的同步协议,以及(c)为两个非常不同的用户群体:舞者和编舞者描述两种不同的界面。通过研究舞蹈,我们可以了解人们之间的非语言交流。没有其他艺术形式像舞蹈一样接近人类的日常活动,但却将日常活动强化,放大并转化为非凡的活动。舞蹈作为一种分析创造过程的手段的意义包括:舞蹈的编码和编舞的惯例可以被理解为一种跨种族、文化、民族和社会经济界限的交流手段;人们可以将舞蹈视为一种共享的人类活动;舞蹈是一种表现形式,使用身体的动作是有节奏的,模式的,空间的,动态的,表达的,形状的,感觉的,即兴的,等等。舞蹈往往伴随着音乐;舞蹈是最古老的艺术形式之一,存在于每一种文化中,表演的目的从仪式、礼拜和魔法到理论、社会和美学;舞蹈也被用来改变宗教和/或政治环境中的身体或社会条件;在人类时代,舞蹈被用作一种有效的交流形式,超越了语言符号系统的界限;舞蹈具有音乐和虚拟艺术共同的潜力,可以改变人类的行为;舞蹈本身适合分析,因为它存在于一个三角形的交流中:编舞者,舞者和观众。智力优势:这个项目将验证两个主要假设:(1)舞者将能够在3D远程沉浸式空间中比通过2D视频技术更快地学习新的编舞,以及(2)3D远程沉浸式空间将允许编舞者在利用在协同定位环境中不可能的数字选项时探索新的编舞元素(例如,不同规模的舞者一起跳舞)。知识的价值将是在理解的创造性过程中的编舞领域,并在IT领域。这两个假设要求开发信息技术工具,以支持创造性过程,即,灵活的个人舞者视图配置,在空间和时间域的新同步协议,远程沉浸式双方合并成一个远程沉浸式(TI空间),以及新的接口,为舞者和编舞访问新的数字选项在一个简单的方式。更广泛的影响:该项目将影响在3D远程沉浸式技术以及舞蹈领域的发展。从IT的角度来看,新的算法、协议、接口和相应的工具将允许对创造性过程感兴趣的用户处理和操纵视觉艺术创造过程中所需的不同视图、比例、数字、背景、形状和其他数字选项。在舞蹈领域,我们将有一个更好的了解舞蹈编导的学习和创作过程。该项目也将影响教育。教授学生舞蹈艺术需要他们在时间和空间上扩展对身体的感知。通常学生需要几年的时间来学习如何做到这一点。在3D远程沉浸式系统的帮助下,学生将获得工具,立即开始在太空中进行身体实验。这种感知的扩展将在创造过程本身中产生巨大的影响,让学生看到和体验世界上的新方式,并以无限的新关系重新组合人类形式与空间和其他形式。
英文摘要
This project investigates (a) how immersive 3D technology will motivate, encourage, and stimulate dance collaborators in their creative processes through a model of dance, (b) identify new elements of the IT technology that support new choreography, e.g., new view management capabilities, new synchronization protocols, and (c) characterize two different interfaces for two very different groups of users: the dancers and the choreographers.By studying dance we can learn about non-verbal communication among people in general. There is no other art form that comes as close as dance to everyday human activity and yet intensifies, amplifies, and transforms that everydayness into extra-ordinary activity. The significance of dance as a means of analysis of a creative process include the following: dance's coded and choreography's conventions can be understood as a means of communication that is practiced across racial, cultural, ethnic, and socio-economic boundaries; one can view dance as a shared human activity; dance is a form of expression that uses bodily movements that are rhythmic, patterned, spatial, dynamic, expressive, shaped, felt, improvised, etc. dance is often accompanied by music; one of the oldest art forms, dance is found in every culture and is performed for purposes ranging from ceremonial, liturgical and magical to the theoretical, social, and aesthetic; dance has also been used to effect change in bodily or social conditions for religious and/or political circumstances; in human time, dance has been used as an effective form of communication that went beyond boundaries of linguistic sign systems; dance has a potential shared by music and virtual arts to transform human behavior; dance lends itself to analysis because it exists in a triangle of communication: choreographer, dancer and viewer.Intellectual Merit: This project will validate two major hypotheses: (1) Dancers will be able to learn faster new choreographies in the 3D tele-immersive spaces than via 2D video technologies, and (2) 3D tele-immersive spaces will allow choreographers to explore new choreographic elements when utilizing Digital Options not possible in co-located environments (e.g., different scales of dancers dancing together). The intellectual merit will be in understanding the creativity process in choreography domain, and in IT domain. These two hypotheses requires the development of IT tools for support of creative processes, i.e., flexible configurations of views for individual dancers, new synchronization protocols in spatial and temporal domain as the tele-immersive sides merge into one tele-immersive (TI space), and new interfaces for dancers and choreographers to access the new Digital Options in an easy manner.Broader Impact: This project will impact developments in the 3D tele-immersive technology as well as the dancing area. From the IT perspective, the new algorithms, protocols, interfaces and corresponding tools will allow users interested in creativity processes to work with and manipulate different views, scales, numbers, backgrounds, shapes, and other digital options needed in visual arts creative processes. In the domain of dance, we will have a better understanding of the learning and the creative processes of dance choreographers. This project will also impact education. Teaching students the art of choreography requires that they expand their perceptions of the body in time and space. Often it takes the student years to learn how to do this. With the help of the 3D tele-immersive system, the student will be given tools to immediately start experimenting with bodies in space. This expansion of perception will have huge implications within the creative process itself, allowing students to see and experience new ways of being in the world, and recombining the human forms in infinitely new relationships to space and to other forms.
期刊论文(0)
专著(0)
科研奖励(0)
会议论文
Collaborative Research: Conference: NSF Workshop Sustainable Computing for Sustainability
Collaborative Research: CNS Core: Medium: miVirtualSeat: Semantics-aware Content Distribution for Immersive Meeting Environments
EAGER: Collaborative Research: Augmented 360 Video for Situation Awareness in Firefighting
CC* Integration-Large: MAINTLET: Advanced Sensory Network Cyber-Infrastructure for Smart Maintenance in Campus Scientific Laboratories
海外基金