Re-Living Paleontology: Studying How Augmented Reality Immersion and Interaction Impact Engagement and Communicating Science to the Public
Re-Living Paleontology: Studying How Augmented Reality Immersion and Interaction Impact Engagement and Communicating Science to the Public
批准号:
1810984
负责人:
Benjamin Nye
金额:
$147.15万
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2018
资助国家:
美国
项目状态:
已结题
起止时间:
2018-08-01 至 2022-12-31
中文摘要
作为加强非正式环境中学习的总体战略的一部分,推进非正式STEM学习(AISL)项目资助了用于各种环境的创新研究、方法和资源。这个服务实践研究项目将研究增强现实(AR)中的视觉沉浸和交互性如何影响游客的参与和对科学的理解。这项研究包括创建不同版本的增强现实展览,向公众传播拉布雷亚沥青坑的古生物学研究。不同版本的展览将进行比较,以了解沉浸式和互动性的设计选择如何影响参观者的参与和对科学的理解。这项研究的结果应该是类似的公共展览遵循的模型,以及推广到更广泛的非正式学习环境的AR体验的设计原则。该项目还将展示和报告具体的增强现实机制,帮助游客了解科学过程,增加古生物学研究的知识。该研究包括以用户为中心的设计和评价过程,包括形成性研究和比较研究。本项目探讨了移动AR的两个高级设计因素:视觉沉浸和交互性。这些对学习经验和开发的影响是如此广泛,以至于很少对多个版本进行比较。这些因素对于非正式设置也有独特的考虑,例如如何平衡沉浸感和情境意识(例如,3D观众减少了视野)。该项目的一个目标是系统地比较传达同等科学内容的不同AR设计的质量,并从经验上研究这些权衡。第二个目标是利用这些发现公开发布增强现实体验,促进参与,增加对科学的理解,减少科学误解。这项研究还将有助于理解公共、户外和非正式环境中不同AR设计的可用性和后勤问题。该奖项反映了美国国家科学基金会的法定使命,并通过使用基金会的知识价值和更广泛的影响审查标准进行评估,被认为值得支持。
英文摘要
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches, and resources for use in a variety of settings. This Research in Service to Practice project will study how visual immersion and interactivity in augmented reality (AR) affects visitors' engagement and understanding of science. The research involves creating different versions of an AR exhibit to communicate paleontology research from the La Brea Tar Pits to the general public. Different versions of the exhibit will be compared to learn how design choices for immersion and interactivity impact visitors' engagement and understanding of science. The result of this study should be a model to follow for similar public exhibits, as well as design principles that generalize to AR experiences for a broader range of informal learning environments. This project will also demonstrate and report on specific AR mechanisms that help visitors understand the scientific process and increase knowledge about paleontology research. The study includes a user-centered design and evaluation process with both formative and comparative studies. This project investigates two high-level design factors for mobile AR: visual immersion and interactivity. These impact the learning experience and the development so extensively that multiple versions are seldom compared. These factors also have unique considerations for informal settings, such as how to balance immersion against situational awareness (e.g., 3D viewers reduce field of view). One goal of this project is to systematically compare qualitatively different AR designs that convey equivalent science content and study these tradeoffs empirically. The second goal is to leverage these findings to publicly release an AR experience that promotes engagement, increases understanding of science, and reduces scientific misconceptions. This research will also contribute to understanding usability and logistical issues for different AR designs for public, outdoor, informal settings.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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Tar AR: Connecting the Past with the Present in Informal Science Learning
Tar AR:连接非正式科学学习的过去与现在
DOI:
--
发表时间:
2021
期刊:
2021 AERA Annual Meeting
影响因子:
--
作者:
[Herrick, I., Sinatra, G.M., Kennedy, A., Nye, B.D., Swartout, W.R., & Lindsey, E.]
通讯作者:
& Lindsey, E.
SCIENCE BIG and SMALL: Visiting the Ice Age through Miniature and Life-Sized Augmented Reality Experiences
大科学与小科学:通过微型和真人大小的增强现实体验参观冰河时代
DOI:
10.1037/tms0000106
发表时间:
2021
期刊:
& Society Conference
影响因子:
--
作者:
[Nye, B., Nelson, D., Herrick, I., Sinatra, G., Swartout, W., Porter, M., Davis, M., Lindsey, E.]
通讯作者:
Lindsey, E.
Designing scientifically-grounded paleoart for augmented reality at La Brea Tar Pits
在拉布雷亚焦油坑为增强现实设计有科学依据的古艺术
DOI:
10.26879/1191
发表时间:
2022
期刊:
Palaeontologia Electronica
影响因子:
2
作者:
[Davis, Matt, Nye, Benjamin, Sinatra, Gale, Swartout, William, Sjӧberg, Molly, Porter, Molly, Nelson, David, Kennedy, Alana, Herrick, Imogen, DeNeve Weeks, Danaan]
通讯作者:
DeNeve Weeks, Danaan
DOI:
10.1080/21548455.2021.1946619
发表时间:
2021-07
期刊:
International Journal of Science Education, Part B
影响因子:
--
作者:
[Alana A. U. Kennedy;Ian Thacker;Benjamin D. Nye;G. Sinatra;W. Swartout;Emily Lindsey]
通讯作者:
Alana A. U. Kennedy;Ian Thacker;Benjamin D. Nye;G. Sinatra;W. Swartout;Emily Lindsey
Using Augmented Reality (AR) to Bring the Past to Life in Informal Science Learning
在非正式科学学习中使用增强现实 (AR) 将过去带入生活
DOI:
--
发表时间:
2022
期刊:
National Association for Research in Science Teaching (NARST
影响因子:
--
作者:
[Herrick, I.R., Sinatra, G., Kennedy, A., Nye, B., Swartout, W., Lindsey, E.]
通讯作者:
Lindsey, E.
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