Experiencing the Lost and Invisible: AR Visualisation of the Past at Bryn Celli Ddu, Anglesey
Experiencing the Lost and Invisible: AR Visualisation of the Past at Bryn Celli Ddu, Anglesey
批准号:
AH/R009198/1
负责人:
Benjamin Edwards
金额:
$7.34万
依托单位国家:
英国
项目类别:
Research Grant
财政年份:
2018
资助国家:
英国
项目状态:
已结题
起止时间:
2018 至 --
中文摘要
该项目将使用创新和颠覆性的增强现实(AR)来让公众沉浸在他们的史前遗产中。这个概念验证项目将提供身临其境的视听体验,让游客在英国最重要的史前遗址之一接触到隐藏的历史。我们将结合考古叙事和艺术表现的创新方法,使人们能够在Bryn Celli Ddu新石器时代的室内墓穴中穿越时光。参观者将使用他们的智能手机或平板电脑来体验该遗址的整个历史过程,剥离这些层来发现该地方和风景的历史,他们可以在其中移动、驻足并参与数字考古。布林·塞利·迪杜是一座新石器时代晚期的通道陵墓,于1929年挖掘,现在部分重建了,或许重建得不尽如人意。它是欧洲西北部最重要的史前遗迹之一,每年吸引约10,000名游客,对向公众提供的考古解释的质量有相当大的影响,对安格尔西具有重要的经济价值。这座纪念碑及其景观--这幅AR展品的主题--在其考古遗迹的复杂性上是独一无二的。这片土地已经有10,000多年的人类活动历史:从中石器时代的狩猎采集者到新石器时代最早的农民建造的堤道围栏;后来的新石器时代巨石阵、石圈和过道坟墓;与之相关的陶器和抛光石斧的沉积仪式;一系列凯恩斯山脉的墓葬;以及至少由12块史前岩石艺术面板组成的景观。Bryn Celli Ddu景观的复杂性恰如其分地将其与巨石相提并论。AR、创造性的视觉重建和声音艺术将使游客体验到这座重要纪念碑从史前时代到现在不断变化的发展。它将允许他们站在墓室中与遗址文物的三维纹理模型互动,并拉回土层以揭示埋藏的考古。该项目将开发和完善数字技术和数据,以提供丰富、质感和身临其境的体验,在其中,公众可以在其时间深度和景观连接的完全复杂性中接触到史前纪念碑。这个项目将把Bryn Celli Ddu置于地点-记忆-表演的圆圈的中心:过去在其景观中的物理遗迹;现在博物馆中的文物的文化记忆;以及在环境中多感官沉浸的体验。遗产通常以静态的形式呈现给非专业观众:受保护的遗址、受保护的物体或列出的建筑。因此,物质遗产的时间深度,以及文物、纪念碑、地点和风景之间的联系都变得看不见了。数字技术使我们能够将古迹和文物重新沉浸在它们过去的背景中,并以一种向公众利益攸关方提供最大程度的可访问性的方式这样做--正是代表这些人保存了这项遗产。该项目将以英语和威尔士语双语进行,目标是威尔士政府的一个被排除在外的地区,并将强调视觉叙述和音频表现,作为讲述这一点的方式,超越了简单的辩证形式的公共活动。通过开发必要的技术和专家之间的联系,该项目将作为一个概念验证,将在第二阶段电话会议中扩展到对全国史前历史的欣赏。我们将生产一个基于APP的AR系统原型和在线VR版本,允许那些无法实际访问该网站的人访问该网站。对该系统的评价和测试将提供有关将该技术扩大到更广泛应用的挑战和回报的基本信息。
英文摘要
This project will use innovative and disruptive augmented reality (AR) to immerse members of the public in their prehistoric heritage. This proof-of-concept project will deliver an immersive audio-visual experience allowing visitors to encounter the hidden history at one of the most important prehistoric sites in Britain. We will combine innovative approaches to archaeological narratives and artistic representation, enabling people to walk back through time at Bryn Celli Ddu Neolithic chambered tomb. Visitors will use their smart phones or tablets to experience the site over the course of its history, peeling back the layers to discover the history of the place and landscape, through which they can move, stop and engage with digital archaeology.Bryn Celli Ddu is a late Neolithic passage tomb, excavated in 1929, now partially and perhaps unsatisfactorily, reconstructed. It is one of the most important prehistoric monuments in northwest Europe, and attracts c.10 000 visitors annually, with considerable implications for the quality of archaeological interpretation provided to members of the public, and significant economic value to Anglesey. The monument and its landscape - the subject of this AR representation - is unique in the complexity of its archaeological remains. The landscape has over 10,000 years of human activity: ranging from Mesolithic hunter gatherers; a causewayed enclosure raised by the earliest Neolithic farmers; a later Neolithic henge, stone circle and passage tomb; associated ceremonial deposition of pottery and polished stone axes; a series of burial cairns; and a landscape of at least 12 prehistoric rock art panels. The complexity of the Bryn Celli Ddu landscape has rightly led to comparisons with Stonehenge.AR, creative visual reconstruction, and sound-art will allow visitors to experience the changing development of this important monument from the deep time of prehistory to the present. It will allow them to interact with three-dimensional textured models of the artefacts from the site whilst standing in the burial chamber, and pull back layers of soil to reveal the buried archaeology. This project will develop and refine the digital technologies and data to provide a rich, textured, immersive experience, within which members of the public can encounter a prehistoric monument in the full complexity of its time-depth and landscape connections. This project will place Bryn Celli Ddu at the centre of the circle of place-memory-performance: the physical remains of the past in its landscape; the cultural memory of artefacts now in museums; and the experience of multi-sensory immersion in the environment.Heritage is often presented to a non-specialist audience as static: the protected site, the conserved object, or the listed building. As a result, both the time-depth of physical heritage, and the connections between artefacts, monuments, places and landscapes are made invisible. Digital technologies allow us to re-immerse monuments and artefacts in their past contexts, and to do so in a manner that provides maximum accessibility to public stakeholders - the very people on whose behalf this heritage is preserved. The project will be delivered bilingually in English and Welsh, targeting one of the Welsh Governments areas of exclusion, and will emphasise visual narratives and audio representations, as ways of telling that move beyond simple dialectic forms of public engagement.By developing the necessary technology and connections between specialists, this project will serve as a proof-of-concept that will be scaled to an appreciation of prehistory nationwide in phase 2 of the call. We will produce a prototype app-based AR system and online VR version to allow access for those who cannot physically visit the site. Evaluation and testing of the system will provide essential information on the challenges and rewards of scaling up the technology to wider applications.
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