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The Challenge of the Xingu: indigenous cultures in the museum of the future.

The Challenge of the Xingu: indigenous cultures in the museum of the future.
Xingu 的挑战:未来博物馆中的土著文化。
批准号:
AH/R010366/1
负责人:
Paul Heritage
金额:
$7.7万
依托单位国家:
英国
项目类别:
Research Grant
财政年份:
2018
资助国家:
英国
项目状态:
已结题
起止时间:
2018 至 --

项目摘要

项目成果

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中文摘要
翻译
预防性保护技术在管理和保护文化遗产方面发挥着越来越重要的作用。随着动作捕捉和虚拟、增强和混合现实技术与已经使用的方法的结合,这些保护做法有可能远远超出古迹、文物和风景的2D/3D复制品的准确再现,提供新的方法,使博物馆、美术馆和其他创意行业的内容开发人员能够接触、学习和传播来自世界各地的传统、密集、身临其境的文化做法。这种非接触技术使文化遗产得以分享、体验和理解的潜力适用于世界各地的文化,但这项研究提出,对于小型、偏远和脆弱的土著社区来说,这种潜力具有特殊的意义,这些社区的生活方式超出了普通公众的承受能力,他们的生存取决于国际社会对其存在和意义的认识,但他们将因密集的非土著人类接触而面临破坏的风险。该项目将汇集英国和巴西的一个研究团队,成员包括:应用表演实践的首席研究员;来自巴西剩余的土著社区之一的艺术家和社区领导人;来自英国最受欢迎的博物馆之一的策展人和教育从业者,该博物馆拥有公认的人类学和物品处理收藏品,并正在开发一个新的“世界画廊”;一家总部位于里约热内卢的中小型企业,由一位从事身临其境技术的创意编码员和DevArtist创建;一支世界领先的欧洲艺术家、技术人员和保护人员团队,致力于美术和考古领域的数字调解;巴西在建筑、平面设计、展览和戏剧舞台领域最受欢迎的设计师之一;和一位来自英国一家领先的电影、电视和戏剧制片商的作家,以及一位著名的创意经济研究员,他将就随着创意经济日益数字化而发生的市场变革以及正在建立的各种文化价值提供建议。它的目标是将与世界领先的文化保护实践(如摄影测量和3D扫描/打印)相关的数字数据捕获与动作捕捉、VR/AR工具如Oculus Rift耳机和Manus手套以及传统的Kuikuro物品和文物相结合,为当今英国博物馆观众提供一种强烈的身临其境的体验,包括日常生活、环境、神话和讲故事、舞蹈、字画、装饰性绘画、上兴古地区一个巴西土著村庄的手工艺品和其他文化习俗。研究小组将在这个九个月的发展项目结束时分享他们的工作,旨在改变遗产和保护部门对数字工作的态度,并指出可能的发展路线,使博物馆和美术馆能够发现新的、越来越有吸引力的方式,让遗址、文物和遥远的人民向更广泛的受众讲述他们的故事。
英文摘要
Technologies for preventative conservation are assuming an increasingly significant role in the management and protection of cultural heritage. With the incorporation of Motion-Capture and Virtual, Augmented and Mixed Reality technologies alongside methods already in use, these conservation practices have the potential to reach far beyond the accurate reproduction in 2D/3D facsimiles of monuments, artefacts and landscapes, offering new approaches that may enable museums, galleries and content developers in other creative industries to engage with, learn from and disseminate traditional, intense, live immersive cultural practices from around the world. This potential for non-contact technologies to allow cultural heritage to be shared, experienced and understood is applicable to cultures across the world but this research proposes that it has a particular significance in the case of small, remote and fragile indigenous communities whose way of life is beyond the reach of the general public, whose survival depends on international awareness of their existence and significance, but who would be put at risk of destruction via the environmental and cultural impacts of intensive non-indigenous human contact.This project will bring together a UK and Brazilian research team comprising: a lead researcher in applied performance practice; artists and community leaders from one of Brazil's remaining indigenous communities; curators and education practitioners from one of the UK's most popular museums, which has anthropology and object-handling collections of recognised importance and is developing a new 'World Gallery'; a Rio de Janeiro-based SME founded by a creative coder and devArtist working in immersive technologies; a world-leading European team of artists, technicians and conservators dedicated to digital mediation in fine art and archaeology contexts; one of Brazil's most sought-after designers in the worlds of architecture, graphic design, exhibitions and theatrical staging; and a writer from a leading UK producer of film, television and theatre, together with a distinguished researcher of the creative economy who will advise on the market transformations taking place, and the kinds of cultural value being established, as the creative economy becomes increasingly digitised.It aims to combine the digital data capture associated with world-leading cultural conservation practice (such as photogrammetry and 3D scanning/printing) with motion-capture, VR/AR tools such as Oculus Rift headsets and Manus gloves, and traditional Kuikuro objects and artefacts, to prototype an intense immersive experience for UK museum audiences of the day to day life, environment, myths and storytelling, dance, graphism, decorative painting, crafts and other cultural practices of an indigenous Brazilian village in the Upper Xingu region. The research team will share their work at the end of this nine month developmental project, aiming to change attitudes to digital work within the heritage and conservation sectors and to point to possible development routes that will enable museums and galleries to discover new and increasingly engaging ways to allow sites, artefacts and distant peoples to tell their stories for wider audiences.
期刊论文(8)
专著(0)
科研奖励(0)
会议论文
Research Collaborations Brazil: UK and Brazilian research in the arts and humanities
巴西研究合作:英国和巴西在艺术和人文学科方面的研究
DOI: --
发表时间: 2019
期刊:
影响因子: --
作者: [Arts, Humanities Research Council]
通讯作者: Humanities Research Council
Catalogue 1st Brazil Indigenous Film Festival UK: Raising Voices for Indigenous Rights
第一届英国巴西土著电影节目录:为土著权利发声
DOI: --
发表时间: 2021
期刊:
影响因子: --
作者: [Fischgold C]
通讯作者: Fischgold C
Indigenous Research Methods Case Study
本土研究方法案例研究
DOI: --
发表时间: 2019
期刊:
影响因子: --
作者: [Heritage P]
通讯作者: Heritage P
Indigenous peoples must drive climate research
原住民必须推动气候研究
DOI: --
发表时间: 2021
期刊:
影响因子: --
作者: [Heritage P]
通讯作者: Heritage P
共 8 条
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      Research Grant
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    • 负责人:
      Paul Heritage
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    • 项目类别:
      Research Grant
    • 资助金额:
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    • 财政年份:
      2023
    • 负责人:
      Paul Heritage
    • 依托单位:
    Building Inclusive Recovery through Theatre (BIRTh): people with autism going beyond the COVID-19 pandemic in Peru
    • 批准号:
      AH/X008576/1
    • 项目类别:
      Research Grant
    • 资助金额:
      $10.27万
    • 财政年份:
      2023
    • 负责人:
      Paul Heritage
    • 依托单位:
    Roots of Resilience II: Enhancing Engagement with Cultural Heritage and Climate Change Research
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      AH/X006824/1
    • 项目类别:
      Research Grant
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    • 负责人:
      Paul Heritage
    • 依托单位:
    海外基金