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Learning in Games and in Market

Learning in Games and in Market
在游戏中学习,在市场中学习
批准号:
9424013
负责人:
Drew Fudenberg
金额:
$23.11万
依托单位:
依托单位国家:
美国
项目类别:
Continuing Grant
财政年份:
1995
资助国家:
美国
项目状态:
已结题
起止时间:
1995-07-01 至 1998-06-30
关键词:

项目摘要

项目成果

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中文摘要
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英文摘要
SBR-9424013 Drew Fudenberg One of the things that separates human beings from other animals is their great capacity to learn about their environment through observation and experience. Yet, surprisingly, learning is often ignored in economic modeling and analysis. This research consists of four interrelated projects about the way "rational" people learn. The ultimate goal of this research is to introduce a new interpretation of "out-of-equilibrium" actions by a player in the course of a game: namely, that such puzzling actions are "experiments" designed to help the player learn the strategies being used by its opponents. By rigorously inferring the implications of the assumption that economic agents are constantly learning about their opponents and their environment this research has the potential to greatly extend the range of application of economic theory as well as increase its predictive ability. The first project looks at the choices made by consumers who try to use the experiences of friends and neighbors to choose among goods of differing quality. The second project analyzes models in which players try to learn of their opponents' strategies through repeated observation without the benefit of any other communication with them. The goal is to find learning rules that will perform well in a wide variety of strategic environments. The third project concerns the effect of learning in so-called "signaling games". These games consist of situations in which players have private information about the environment that cannot be independently verified. As a result, "talk is cheap." The only way players can communicate their information to other players is by taking costly actions that will "reveal" the information they possess. In signaling games, there are many equilibria, some of which seem implausible. The research examines which equilibria are likely to arise if players conduct "experiments" during the course of play to learn about their opponent's strategies. The last projec t examines the pricing of by a durable good monopolist when the good changes over time. Examples are computer hardware and software and automobiles.
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Apprenticeship, Cooperation and Choice
Choice, Learning, and Equilibrium
Dynamic Choice in an Uncertain World
Dynamic Choice in an Uncertain World
  • 批准号:
    1258665
  • 项目类别:
    Standard Grant
  • 资助金额:
    $33.05万
  • 财政年份:
    2013
  • 负责人:
    Drew Fudenberg
  • 依托单位:
国内基金
海外基金
Graphon mean field games with partial observation and application to failure detection in distributed systems
  • 批准号:
  • 项目类别:
    省市级项目
  • 资助金额:
    --
  • 批准年份:
    2025
  • 负责人:
    MATHIEULOUROCHLAURIERE
  • 依托单位: