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Collaborative Research: Fast and Accurate Volumetric Rendering of Scattering Phenomena in Computer Graphics

Collaborative Research: Fast and Accurate Volumetric Rendering of Scattering Phenomena in Computer Graphics
合作研究:计算机图形学中散射现象的快速准确体积渲染
批准号:
0541307
负责人:
Srinivasa Narasimhan
金额:
$17.5万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2006
资助国家:
美国
项目状态:
已结题
起止时间:
2006-02-15 至 2009-01-31

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中文摘要
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英文摘要
Collaborative Research: Fast and Accurate Volumetric Rendering ofScattering Phenomena in Computer GraphicsReal world scenes often show complex volumetric effects due to scattering of light by particulate media. These effects include some of the most magnificent visual experiences known to man, such as the colors of sunriseand sunset, the brilliant underwater caustics, or even the gloomy weather effects due to fog, mist, haze, rain, snow, and the hazardous effects due to smoke and dust. Realistic visual reproductions of these effects hasbroad impact in various application domains including digital entertainment, scientific education, simulation and training (flying, diving and medical diagnosis), and safety education (underwater explorations and search efforts in smoky and dusty conditions). While there has been a substantial body of work in computer graphics on rendering the effects of volumetric scattering, those methods are usually too slow to enable widespread adoption, taking hours to days to simulate a single scene. This makes it infeasible to include accurate scattering effects in applications like video games, interactive relighting, virtual environments or scientific education.The key insight in this research is that while the explicit numerical simulation of scattering is difficult, its qualitative properties are quite simple, usually just involving a blurring or spreading out of light.The investigators first identify simple configurations (or geometries) of media and sources which frequently occur in scenes. They next develop accurate analytic and data-driven models that describe multiple scattering of light in these configurations based on the theory of radiative transfer. These models are then leveraged in conjunction with Monte Carlo, hardware and precomputation methods, to render volumetric effects at interactive rates in a wide range of dynamic scenes and media. Since analytic or algorithmic techniques can only be as accurate as the underlying representations of scattering properties, a critical part of the research involves designing novel experimental setups to measure a wide array of scattering media for the first time. Finally, this effort includes a significant educational component and promotes collaborativespirit, with new joint courses, exchange student visits, visitinglectures, enriching the experiences of both students and researchers.
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