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Arcadia Resource Center: Targeted research towards a Serious Games Pathway

Arcadia Resource Center: Targeted research towards a Serious Games Pathway
阿卡迪亚资源中心:针对严肃游戏途径的针对性研究
批准号:
1043357
负责人:
Jodi Asbell-Clarke
金额:
$43.42万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2010
资助国家:
美国
项目状态:
已结题
起止时间:
2010-09-15 至 2012-08-31

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中文摘要
翻译
这是一个有针对性的研究项目,研究严肃游戏的场地作为一种工具,让公众参与到NSDL资源中来。这是由教育游戏环境小组(EdGE)承担的。EdGE正在开发和研究Arcadia资源中心,这是NSDL资源的原型跨媒体场所,可以在最先进的虚拟世界中与相关的手持和社交网络媒体一起为现有的严肃游戏人群提供服务。在这个项目中,一个小规模的环境气候危机游戏正在设计和测试中。阿卡迪亚资源中心被用来传播NSDL路径“气候素养能源意识网络”(CLEAN)的游戏资源,供玩家在游戏中使用。EdGE还召集了严肃游戏领域的主要合作伙伴,以及NSDL CLEAN Pathway和STEM交流倡议的成员,为严肃游戏路径创建初步设计。项目的预期成果包括:*使用NSDL资源的终身学习者的新受众;*通过使用NSDL资源提高基于stem的严肃游戏的质量;*与玩家和游戏开发者一起使用NSDL资源的新可能模式,包括严肃游戏路径;*新的学习、评估和研究模式(如“终身学习编年史”),游戏玩家可以使用这些模式来维护他们的STEM资源,以便在多个场所使用,教育工作者和研究人员也可以使用这些模式来研究NSDL资产如何在知识建设社区中使用。
英文摘要
This is a targeted research project that studies the venue of serious games as a vehicle for engaging the public with NSDL resources. It is being undertaken by the Educational Gaming Environments group (EdGE). EdGE is developing and studying the Arcadia Resource Center, a prototype transmedia venue for NSDL resources to serve an existing serious game population in a state-of-the-art virtual world with associated hand-held and social networking media. In this project, a small-scale environmental climate-crisis game is being designed and tested. The Arcadia Resource Center is being used to disseminate game resources from the NSDL Pathway "Climate Literacy Energy Awareness Network" (CLEAN) for use by players in this game. EdGE is also bringing together key partners in the area of serious games along with members of NSDL's CLEAN Pathway and the STEM exchange initiative to create an initial design for a Serious Games Pathway. Expected outcomes from the project include: * A new audience of lifelong learners using NSDL resources;* An increased quality of STEM-based serious games through use of NSDL resources;* New possible models for using NSDL resources with gamers and game developers, including a Serious Game Pathway; and* Models of new modes of learning, assessment, and research (such as "lifelong learning chronicles") that game players can use to maintain their STEM resources for use in multiple venues, and also that educators and researchers can use to study how NSDL assets are being used in knowledge building communities.
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