Zoombinis: The Full Development Implementation Research Study of a Computational Thinking Game for Upper Elementary and Middle School Learners

Zoombinis:面向中小学高年级学生的计算思维游戏的全面开发实施研究

基本信息

  • 批准号:
    1502882
  • 负责人:
  • 金额:
    $ 194.12万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
    Continuing Grant
  • 财政年份:
    2015
  • 资助国家:
    美国
  • 起止时间:
    2015-07-15 至 2020-06-30
  • 项目状态:
    已结题

项目摘要

The Logical Journey of the Zoombinis implementation research study examines the development of computational thinking for upper elementary and middle grades students. Computational thinking is the set of ideas and practices considered vital for computer science skills and has been attracting increased attention over the past several years in K-12 education. This project leverages an existing game by embedding tools for studying patterns of students' decision-making and problem solving in the environment. This allows researchers to understand how students learn about computational thinking within a tool that bridges informal and formal learning settings to engage a wide variety of students. The project will also develop tools and resources for classroom teachers. The Discovery Research K-12 program (DRK-12) seeks to significantly enhance the learning and teaching of science, technology, engineering and mathematics (STEM) by preK-12 students and teachers, through research and development of innovative resources, models and tools (RMTs). Projects in the DRK-12 program build on fundamental research in STEM education and prior research and development efforts that provide theoretical and empirical justification for proposed projects.The research examines three questions. First, what strategies do players develop during Zoombinis gameplay that may provide evidence of implicit computational thinking? Second, how can teachers leverage implicit knowledge of computational thinking developed in Zoombinis to improve formal (explicit) learning? Third, how can a large-scale commercial game be used for broad and equitable improvement of computational thinking? The research uses and develops educational data mining techniques to assess students' learning in conjunction with pre-post computational thinking assessments (external to the game), teacher interviews, classroom observations, and case studies of classroom use. The goal is to understand both students' learning of computational thinking and how to bridge the formal and informal learning via classroom implementation of the Zoombinis game.
Zoombinis实施的逻辑之旅研究考察了小学高年级和初中学生计算思维的发展。计算思维是一套被认为对计算机科学技能至关重要的思想和实践,在过去的几年里,它在K-12教育中引起了越来越多的关注。该项目通过嵌入工具来研究学生在环境中决策和解决问题的模式,从而利用现有的游戏。这使研究人员能够了解学生如何在一个工具中学习计算思维,该工具连接了非正式和正式的学习环境,以吸引各种各样的学生。该项目还将为课堂教师开发工具和资源。探索研究K-12项目(DRK-12)旨在通过研究和开发创新资源、模型和工具(rmt),显著提高pre -12学生和教师对科学、技术、工程和数学(STEM)的学习和教学。DRK-12计划中的项目建立在STEM教育的基础研究和先前的研究和开发工作的基础上,为拟议的项目提供了理论和实证依据。该研究考察了三个问题。首先,玩家在《Zoombinis》的游戏过程中会采用哪些策略来证明他们具有内隐计算思维?其次,教师如何利用Zoombinis开发的计算思维的内隐知识来改善正式(外显)学习?第三,如何将大型商业游戏用于广泛而公平地改进计算思维?该研究使用并开发了教育数据挖掘技术,结合前后计算思维评估(游戏外部)、教师访谈、课堂观察和课堂使用案例研究来评估学生的学习情况。我们的目标是了解学生对计算思维的学习,以及如何通过Zoombinis游戏的课堂实施来架起正式和非正式学习的桥梁。

项目成果

期刊论文数量(2)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
Assessing Implicit Computational Thinking in Zoombinis Gameplay: Pizza Pass, Fleens & Bubblewonder Abyss
评估 Zoombinis 游戏中的内隐计算思维:Pizza Pass、Fleens
Assessing implicit computational thinking in zoombinis gameplay
评估 Zoombinis 游戏玩法中的隐式计算思维
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Jodi Asbell-Clarke其他文献

Jodi Asbell-Clarke的其他文献

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{{ truncateString('Jodi Asbell-Clarke', 18)}}的其他基金

Personalized Computational Thinking for Grades 3-8
3-8 年级个性化计算思维
  • 批准号:
    1738574
  • 财政年份:
    2017
  • 资助金额:
    $ 194.12万
  • 项目类别:
    Standard Grant
Collaborative Research: Revealing the Invisible: Data-Intensive Research Using Cognitive, Psychological, and Physiological Measures to Optimize STEM Learning
合作研究:揭示无形之物:利用认知、心理和生理措施优化 STEM 学习的数据密集型研究
  • 批准号:
    1417967
  • 财政年份:
    2014
  • 资助金额:
    $ 194.12万
  • 项目类别:
    Standard Grant
Taking Games to School: Exploratory Study to Support Game-Based Teaching and Learning In High-School Science Classes
将游戏带入学校:支持高中科学课程中基于游戏的教学的探索性研究
  • 批准号:
    1415284
  • 财政年份:
    2014
  • 资助金额:
    $ 194.12万
  • 项目类别:
    Standard Grant
FUN: A finland US Network for Engagement and STEM Learning in Games
FUN:芬兰美国游戏参与和 STEM 学习网络
  • 批准号:
    1252709
  • 财政年份:
    2012
  • 资助金额:
    $ 194.12万
  • 项目类别:
    Standard Grant
Leveling Up: Supporting and Measuring High School STEM Knowledge Building in Social Digital Games
升级:支持和衡量社交数字游戏中高中 STEM 知识建设
  • 批准号:
    1119144
  • 财政年份:
    2011
  • 资助金额:
    $ 194.12万
  • 项目类别:
    Continuing Grant
Arcadia: The Next Generation - Transforming STEM Learning through Transmedia Games
Arcadia:下一代 - 通过跨媒体游戏改变 STEM 学习
  • 批准号:
    1134919
  • 财政年份:
    2011
  • 资助金额:
    $ 194.12万
  • 项目类别:
    Standard Grant
Arcadia Resource Center: Targeted research towards a Serious Games Pathway
阿卡迪亚资源中心:针对严肃游戏途径的针对性研究
  • 批准号:
    1043357
  • 财政年份:
    2010
  • 资助金额:
    $ 194.12万
  • 项目类别:
    Standard Grant
The Blue Mars Science Center: Designing a virtual science learning environment
蓝色火星科学中心:设计虚拟科学学习环境
  • 批准号:
    0917520
  • 财政年份:
    2009
  • 资助金额:
    $ 194.12万
  • 项目类别:
    Standard Grant
GDSE/RES: Women's Science Equity Online
GDSE/RES:女性科学公平在线
  • 批准号:
    0332602
  • 财政年份:
    2004
  • 资助金额:
    $ 194.12万
  • 项目类别:
    Continuing Grant
Investigating Astronomy: A Unique High School Curriculum for All Students
研究天文学:适合所有学生的独特高中课程
  • 批准号:
    0352180
  • 财政年份:
    2004
  • 资助金额:
    $ 194.12万
  • 项目类别:
    Continuing Grant

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