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EXP: Collaborative Research: Using Smartphone-Based Participatory Simulations to Engage Children in Scientific Thinking

EXP: Collaborative Research: Using Smartphone-Based Participatory Simulations to Engage Children in Scientific Thinking
EXP:协作研究:使用基于智能手机的参与式模拟让儿童参与科学思维
批准号:
1123965
负责人:
Elliot Soloway
金额:
$55.0万
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2011
资助国家:
美国
项目状态:
已结题
起止时间:
2011-09-01 至 2014-08-31

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中文摘要
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英文摘要
This project is investigating the potential that the combination of mobile devices and cloud computing offers to engage middle school children in scientific exploration using the same simulations and other tools that scientists employ to decompose, visualize, and understand complex systems, e.g. the spread of infectious disease or the sourcing, production, and use of energy across the globe. Drawing on Learner-centered Design (LCD) guidelines and research on motivation and learning, the project team is developing the Participatory Simulations Software Factory (PSimSF) which would produce Participatory Simulations (PSims) for various science processes that run on a broad range of mobile devices. The investigators posit that personal participation in the simulation, where a broad range of visualizations are employed, increases student engagement - with greater time on task and real-time conversation amongst the students, which in turn increases student achievement. The intellectual merit of the project rests in its team's combination of expertise and experience in working with emergent technologies, cutting-edge science methodology, and inquiry-based learning. Moreover, in creating and testing a number of prototype PSims, the project is helping the larger educational community to understand better what is the potential for these new technologies to support active, project-based learning. Finally, the mobile learning environment with its multi-player, game-like interactions builds on the characteristics of today's digital natives. The broader impacts of the project lie in the freely distributed PSims that the project is creating along with grade-level appropriate curriculum materials. The project is also aiming to make the work scalable and sustainable, with a specific focus on potential commercialization.
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RAPID: Enabling Collaborative Science Learning Experiences on Mobile Devices
ROLE: Understanding the Impact of Handheld Computing Devices on Science
ITR: Learning-Centered Design Methodology: Meeting the Nation's Need for Computational Tools for K-12 Science Education (Engineering Scaffolded Work Environments)
KDI: Creating a Corpus of Learning-Situated Design Guidelines & Software Components: A Foundation for Educational Software Research and Development
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