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RAPID: Enabling Collaborative Science Learning Experiences on Mobile Devices

RAPID: Enabling Collaborative Science Learning Experiences on Mobile Devices
RAPID:在移动设备上实现协作科学学习体验
批准号:
1249312
负责人:
Elliot Soloway
金额:
$11.5万
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2012
资助国家:
美国
项目状态:
已结题
起止时间:
2012-09-01 至 2016-08-31

项目摘要

项目成果

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中文摘要
翻译
这个快速项目专注于将支持基于项目的科学的现有协作软件--WeMap和WeKWL--移植到iPad上。作为一个补充研究项目的一部分,安卓电脑的初步软件设计和开发已经完成,但iPad在如此多的学校都可以使用,如果错过了为2012-2013学年提供可以立即用于科学课程的软件的机会,那将是一种遗憾。这项工作包括在2012年夏季将核心协作支持、概念图和KWL设施转移到iPad上,同时开发示例课程,以模拟如何将软件集成到课堂活动中。这些应用程序将于2012年秋季上市。其他功能(文件管理和留言板)将在秋季和冬季移植,并在学校可用时提供给学校。这些应用程序将结合在一起,形成所谓的WeLearn协作平台。首批提供的应用程序构成了教师习惯使用并在有新设备可用时要求使用的应用程序的核心;随着从互补研究项目中学到更多知识,更多通用应用程序(如绘图和动画、协作阅读和写作)和科学专用应用程序(如数据收集和分析工具)将被添加到套件中。这种快速增长的目的是建立一个可以添加这些应用程序的平台,并通过这些应用程序吸引大量教师的支持。这种基础设施和通过使用它获得的可信度将构成更完整的应用程序集的基础,并使教师和学校系统有理由看到通过研究努力开发的工具可以具有价值。这个项目解决了一个真实而紧迫的需求:全国各地的学校都在今年夏天购买iPad,以备秋季使用。教师需要能够在开学后立即在科学课上高效地使用iPad,但几乎没有可用的教育软件来支持科学学习。鉴于公共支持债券经常被用来支持大规模的技术购买,如果iPad没有像他们之前的台式机和笔记本电脑那样对学生的成绩产生预期的积极影响,那么对K-12学校的预算将是毁灭性的(长期)。然而,如果没有可用的应用程序和如何有效地将它们用于科学教育的模型,这项技术得到很好应用的可能性微乎其微。这个项目解决了真正的需求--向教师提供易于使用的促进科学学习的软件,并以这样一种方式这样做:他们及时拥有该软件,以便在他们的新设备上使用该软件,并拥有可用的使用模型,以激发他们的想象力。
英文摘要
This RAPID project focuses on porting existing collaborative software in support of project-based science -- WeMap and WeKWL -- to the iPad. Initial software design and development has been done for Android machines as part of a complementary research project, but iPads are available in so many schools that it would be a shame to miss the opportunity to make available for the 2012-2013 academic year software that could be immediately used in science classes. The work consists in moving the core collaboration support, concept mapping, and KWL facilities to the IPad during summer, 2012, along with development of sample lesson that model how the software can be integrated into classroom activities. The apps will be available in Fall, 2012. Additional capabilities (file management and message board) will be ported in fall and winter and made available to schools as they are available. Together the apps will form what is being called the WeLearn Collaboration Platform. The first apps to be made available form a core of apps that teachers are used to using and ask for when they have a new device available; more general-purpose apps (e.g., drawing and animating, collaborative reading and writing) and science-specific apps (e.g., data collection and analysis tools) will be added to the suite as more is learned from complementary research projects. The purpose of this RAPID is to establish the platform into which those apps can be added and attract significant teacher buy-in with those apps. That infrastructure and the credibility gained through its use will form the basis for a more complete app set and reason for teachers and school systems to see that tools developed through a research endeavor can have value. This project is addressing a real, imminent need: Throughout the country, schools are buying iPads this summer for use in the fall. Teachers need to be able to use the iPads productively in science class immediately when school begins, yet there is little in the way of educational software available in support of science learning. Given that public=supported bonds are often used to support large-scale technology purchases, it will be devastating (long term) to K-12 school budgets if, like their desktop and laptop cousins before them, iPads are not having the kind of positive impact on student achievement that is expected. Yet, without available apps and models of how to use them effectively for science education, there is little possibility of the technology being used well. This project addresses real needs -- making easy-to-use software for promoting science learning available to teachers and doing it in such a way that they have that software in time to use it on their new devices and have available models of its use to spur their imaginations.
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EXP: Collaborative Research: Using Smartphone-Based Participatory Simulations to Engage Children in Scientific Thinking
ROLE: Understanding the Impact of Handheld Computing Devices on Science
ITR: Learning-Centered Design Methodology: Meeting the Nation's Need for Computational Tools for K-12 Science Education (Engineering Scaffolded Work Environments)
KDI: Creating a Corpus of Learning-Situated Design Guidelines & Software Components: A Foundation for Educational Software Research and Development
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