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Type I: ENGAGE: Immersive Game-Based Learning for Middle Grade Computational Fluency

Type I: ENGAGE: Immersive Game-Based Learning for Middle Grade Computational Fluency
I 型:ENGAGE:基于沉浸式游戏的学习,提高中级计算流畅度
批准号:
1138497
负责人:
James Lester
金额:
$100.0万
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2012
资助国家:
美国
项目状态:
已结题
起止时间:
2012-01-01 至 2015-10-31

项目摘要

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中文摘要
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英文摘要
North Carolina State University proposes the ENGAGE project to develop, implement, and evaluate a middle grade version of the CS Principles course that is fully situated within an immersive game-based learning environment. ENGAGE has three thrusts: (1) developing and implementing a highly engaging game-based learning environment that delivers a CS Principles course for middle grade students and their teachers; (2) making a significant educational research contribution by evaluating the effectiveness of game-based learning for computer science education; and (3) making a significant contribution to broadening the participation in computing by evaluating the effectiveness of the game-based learning framework for student learning, computing interest, and self-efficacy, particularly for underrepresented groups.ENGAGE leverages the strengths of game-based learning, particularly narrative-centered learning, in which the game is driven by an engaging and highly motivating story. Within ENGAGE, students explore and solve global computing problems they encounter on a remote volcanic island, Crystal Island. Students work collaboratively, think creatively, deal with "big data," and analyze how their computing artifacts or those created by others are likely to impact their world. The project also includes a major focus on in-service professional development through the EngageToTeach summer institute designed not only to build teachers' computational fluency, but to instill a sense of advocacy toward computing education.ENGAGE will see the development of a game-based learning environment for middle grade computational fluency that is expected to be highly effective for all students. With a specific focus on serving underrepresented groups, the project will draw on a partnership with North Carolina State University and diverse middle schools, including a public middle school of Johnston County, North Carolina, and a private middle school of Durham, North Carolina.
期刊论文(2)
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科研奖励(0)
会议论文
DOI: 10.1145/3287324.3287390
发表时间: 2019
期刊: Proceedings of the 50th ACM Technical Symposium on Computer Science Education
影响因子: --
作者: [Wiebe, Eric, London, Jennifer, Aksit, Osman, Mott, Bradford W., Boyer, Kristy Elizabeth, Lester, James C.]
通讯作者: Lester, James C.
Improving Stealth Assessment in Game-Based Learning with LSTM-Based Analytics
利用基于 LSTM 的分析改进基于游戏的学习中的隐形评估
DOI: --
发表时间: 2018
期刊: International Conference on Educational Data Mining
影响因子: --
作者: [Akram, B., Min, W., Wiebe, E., Mott, B., Boyer, K. E., Lester, J.]
通讯作者: Lester, J.
ExplainIt: Improving Student Learning with Explanation-based Classroom Response Systems
  • 批准号:
    2111473
  • 项目类别:
    Standard Grant
  • 资助金额:
    $145.65万
  • 财政年份:
    2021
  • 负责人:
    James Lester
  • 依托单位:
AI Institute for Engaged Learning
  • 批准号:
    2112635
  • 项目类别:
    Cooperative Agreement
  • 资助金额:
    $1999.63万
  • 财政年份:
    2021
  • 负责人:
    James Lester
  • 依托单位:
Collaborative Research: PrimaryAI: Integrating Artificial Intelligence into Upper Elementary Science with Immersive Problem-Based Learning
  • 批准号:
    1934153
  • 项目类别:
    Standard Grant
  • 资助金额:
    $98.56万
  • 财政年份:
    2019
  • 负责人:
    James Lester
  • 依托单位:
EAGER: Collaborative Research: Building Capacity for K-12 Artificial Intelligence Education Research
  • 批准号:
    1938778
  • 项目类别:
    Standard Grant
  • 资助金额:
    $10.0万
  • 财政年份:
    2019
  • 负责人:
    James Lester
  • 依托单位:
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