Major:The Narrative Theatre - A Creativity Enhancement Environment
专业:叙事剧场——创造力增强环境
基本信息
- 批准号:0757535
- 负责人:
- 金额:$ 78.09万
- 依托单位:
- 依托单位国家:美国
- 项目类别:Standard Grant
- 财政年份:2008
- 资助国家:美国
- 起止时间:2008-05-01 至 2011-10-31
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
Representation is a central construct in the creative process. Exploring alternate representations can significantly increase the quality of artifacts created, and using multiple representations enables creators to broadly consider the multifaceted nature of the problem spaces they explore. Narrative offers an ideal laboratory for investigating multiple representations in the creative process because stories can be expressed in rich text (a static, uni-modal representation) re-represented in animated stories with accompanying narration and spoken dialogue (a dynamic, multimodal representation). The objective of the proposed research is to design, build, and empirically evaluate an interactive creativity environment that facilitates the exploration of alternate representations in the creative process. In particular, the proposed work will focus on the Narrative Theatre, an interactive narrative-centered creativity environment.The project will yield a cognitive account of creativity that will inform the design of next-generation creativity environments. By promoting rich interactions that are simultaneously effective and engaging, it will find broad application in education and training technologies. The project will increase the participation of women and underrepresented minorities. It will involve a diverse population in the Narrative Theatre user studies, it will involve women in all aspects of the research, it will train undergraduates through involvement in formal and informal research exposure efforts, and it will increase the participation of women and underrepresented groups in computer science through interaction with the STARS Alliance.
再现是创作过程中的一个核心结构。 探索替代表示可以显著提高创建的工件的质量,使用多个表示使创建者能够广泛考虑他们探索的问题空间的多方面性质。 叙事为研究创作过程中的多重表征提供了一个理想的实验室,因为故事可以用丰富的文本(静态的,单模态的表征)来表达,再用伴随着叙事和口语对话的动画故事(动态的,多模态的表征)来表达。 建议的研究的目的是设计,建立和经验评估的互动创造力的环境,有利于探索在创造性的过程中的替代表示。 特别是,拟议的工作将集中在叙事剧院,一个互动的叙事为中心的创造力环境。该项目将产生一个创造力的认知帐户,将通知下一代创造力环境的设计。 通过促进同时有效和吸引人的丰富互动,它将在教育和培训技术中得到广泛应用。 该项目将增加妇女和代表性不足的少数群体的参与。 它将使不同的人群参与叙事剧场用户研究,它将使妇女参与研究的各个方面,它将通过参与正式和非正式的研究接触工作来培训大学生,它将通过与STARS联盟的互动来增加妇女和代表性不足的群体对计算机科学的参与。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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James Lester其他文献
The Tactical Uses of Passion: An Essay on Power, Reason, and Reality. By Bailey F.G.. (Ithaca, N.Y.: Cornell University Press, 1983. Pp. 275. $29.50, cloth; $9.95, paper.)
激情的战术运用:关于权力、理性和现实的文章。
- DOI:
- 发表时间:
1983 - 期刊:
- 影响因子:0
- 作者:
O. Kirchkamp;Rosemarie Nagel;R. Sarin;A. Montuori;J. Rowe;Bradford W. Mott;James Lester;J. Scott Armstrong;Michael J. Spector;G. Burns;F. Cindio;C. Peraboni;Stefano A. Cerri;Michele Bernasconi;M. M. Galizzi;Julien Courtin;C. Gonzalez;Cyril Herry;Joseph Psotka;Sung;Emily S. Cross;Richard Ramsey;Allison C. Waters;D. Tucker;D. Erik Everhart;J. Jozefowiez;R. Chandler;Klaus P. Ebmeier;Mary E. Stewart;Nathalie Bier;Stéphane Adam;T. Meulemans;Raymond Angelo Belliotti;C. Poon;S. Schmid;K. Illeris;Charles Kalish;M. Laakso;Teemu Rajala;E. Kaila;T. Salakoski;E. Brannon - 通讯作者:
E. Brannon
AI and the Future of Learning: Expert Panel Report
人工智能与学习的未来:专家小组报告
- DOI:
- 发表时间:
2020 - 期刊:
- 影响因子:0
- 作者:
J. Roschelle;James Lester;J. Fusco - 通讯作者:
J. Fusco
Affective Dynamics and Cognition During Game-Based Learning
基于游戏的学习过程中的情感动态和认知
- DOI:
10.1109/taffc.2022.3210755 - 发表时间:
2022 - 期刊:
- 影响因子:11.2
- 作者:
Elizabeth B. Cloude;Daryn A. Dever;Debbie L. Hahs;Andrew Emerson;R. Azevedo;James Lester - 通讯作者:
James Lester
A multi-level growth modeling approach to measuring learner attention with metacognitive pedagogical agents
使用元认知教学代理衡量学习者注意力的多层次增长建模方法
- DOI:
10.1007/s11409-023-09336-z - 发表时间:
2023 - 期刊:
- 影响因子:3.3
- 作者:
Megan D. Wiedbusch;James Lester;R. Azevedo - 通讯作者:
R. Azevedo
Qualitative aspects of breathlessness in health and disease
健康和疾病中呼吸困难的定性方面
- DOI:
- 发表时间:
2009 - 期刊:
- 影响因子:10
- 作者:
Jaclyn A. Smith;Paul Albert;Enrica Bertella;James Lester;Sandy Jack;Peter M.A. Calverley - 通讯作者:
Peter M.A. Calverley
James Lester的其他文献
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{{ truncateString('James Lester', 18)}}的其他基金
ExplainIt: Improving Student Learning with Explanation-based Classroom Response Systems
ExplainIt:通过基于解释的课堂响应系统改善学生的学习
- 批准号:
2111473 - 财政年份:2021
- 资助金额:
$ 78.09万 - 项目类别:
Standard Grant
AI Institute for Engaged Learning
人工智能参与学习研究所
- 批准号:
2112635 - 财政年份:2021
- 资助金额:
$ 78.09万 - 项目类别:
Cooperative Agreement
EAGER: Collaborative Research: Building Capacity for K-12 Artificial Intelligence Education Research
EAGER:协作研究:K-12 人工智能教育研究能力建设
- 批准号:
1938778 - 财政年份:2019
- 资助金额:
$ 78.09万 - 项目类别:
Standard Grant
Collaborative Research: PrimaryAI: Integrating Artificial Intelligence into Upper Elementary Science with Immersive Problem-Based Learning
合作研究:PrimaryAI:通过基于问题的沉浸式学习将人工智能融入高年级基础科学
- 批准号:
1934153 - 财政年份:2019
- 资助金额:
$ 78.09万 - 项目类别:
Standard Grant
Supporting Student Planning with Open Learner Models in Middle Grades Science
通过中年级科学的开放学习者模型支持学生规划
- 批准号:
1761178 - 财政年份:2018
- 资助金额:
$ 78.09万 - 项目类别:
Standard Grant
Collaborative Research: FW-HTF: Augmented Cognition for Teaching: Transforming Teacher Work with Intelligent Cognitive Assistants
合作研究:FW-HTF:增强教学认知:利用智能认知助手改变教师工作
- 批准号:
1840120 - 财政年份:2018
- 资助金额:
$ 78.09万 - 项目类别:
Standard Grant
Multimodal Visitor Analytics: Investigating Naturalistic Engagement with Interactive Tabletop Science Exhibits
多模式访客分析:研究交互式桌面科学展览的自然参与
- 批准号:
1713545 - 财政年份:2018
- 资助金额:
$ 78.09万 - 项目类别:
Continuing Grant
Improving Science Problem Solving with Adaptive Game-Based Reflection Tools
使用基于游戏的自适应反思工具提高科学问题的解决能力
- 批准号:
1661202 - 财政年份:2017
- 资助金额:
$ 78.09万 - 项目类别:
Continuing Grant
ENGAGE: A Game-based Curricular Strategy for Infusing Computational Thinking into Middle School Science
ENGAGE:将计算思维融入中学科学的基于游戏的课程策略
- 批准号:
1640141 - 财政年份:2016
- 资助金额:
$ 78.09万 - 项目类别:
Standard Grant
Collaborative Research: Big Data from Small Groups: Learning Analytics and Adaptive Support in Game-based Collaborative Learning
协作研究:来自小组的大数据:基于游戏的协作学习中的学习分析和自适应支持
- 批准号:
1561655 - 财政年份:2016
- 资助金额:
$ 78.09万 - 项目类别:
Continuing Grant
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