EAGER: Adolescents Learning Social Problem-Solving Skills Using an Interactive On-Line Graphic Novel

EAGER:青少年使用交互式在线图画小说学习解决社会问题的技能

基本信息

  • 批准号:
    1255694
  • 负责人:
  • 金额:
    $ 30万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
    Standard Grant
  • 财政年份:
    2012
  • 资助国家:
    美国
  • 起止时间:
    2012-09-01 至 2015-02-28
  • 项目状态:
    已结题

项目摘要

The long-term goal of this project team is to learn how to design interactive graphic novels and associated serious games to help adolescents learn social problem solving skills. The intention is that these skills will not simply be learned in a way that allows the teens to say what they should do but, rather, that they will be learned in a way that results in behavior change. The project is investigating the use of graphic novels to engage teens in thinking about difficult social situations and to model for them ways of dealing effectively and in non-violent ways with those tricky situations, and they are investigating the use of associated serious games and other interactive components to promote reflection on what has been read, promote discussion around the situations, and provide opportunities for practice. This novel idea has its foundations in the approach to therapy called Cognitive Behavioral Modification and resonates with what the approach to education called Cognitive Apprenticeship suggests about promoting skills learning. The project brings together experts in Cognitive Behavioral Modification, social psychology, interactive narrative, design of graphic novels, serious games, and adolescent health and well-being. The goals of this EAGER project are to (i) synthesize social psychology, interactive narrative, and serious games approaches to envision the experiences learners need to have to learn and take on new social problem solving behaviors, (ii) begin the design of an interactive graphic novel and experiences around it that has a good chance of promoting behavior change among the targeted population of at-risk teens, and (ii) develop a strong research team that will collaborate over the long term in following through on worthy ideas that come from this initial effort.The potential broader impacts of this work lie in the potential for (i) using graphic novels, which are easily accessible and can be of high interest to young people, to promote thinking and doing that can help teens learn new problem solving behaviors, (ii) learning how to promote productive behavior change, and (iii) identifying the roles technology can play in such learning and how to use technology well as a resource in promoting productive behavior change.
这个项目团队的长期目标是学习如何设计互动图形小说和相关的严肃游戏,以帮助青少年学习解决社会问题的技能。我们的目的是,这些技能不会简单地以允许青少年说他们应该做什么的方式学习,而是以导致行为改变的方式学习。该项目正在调查使用图画小说让青少年思考困难的社会情况,并为他们建立有效和非暴力处理这些棘手情况的方式,他们正在调查使用相关的严肃游戏和其他互动组件来促进对阅读内容的反思,促进围绕情况的讨论,并提供实践机会。这种新颖的想法有其基础的治疗方法称为认知行为修改和共鸣的教育方法称为认知学徒建议促进技能学习。该项目汇集了认知行为矫正,社会心理学,互动叙事,平面小说设计,严肃游戏以及青少年健康和福祉方面的专家。这个EAGER项目的目标是(i)综合社会心理学,互动叙事和严肃的游戏方法,以设想学习者需要学习和采取新的社会问题解决行为的经验,(ii)开始设计一个互动的图形小说和围绕它的经验,有很好的机会促进高危青少年目标人群的行为改变,以及(ii)建立一个强大的研究团队,长期合作,贯彻来自这一初步努力的有价值的想法。这项工作的潜在更广泛的影响在于:(i)使用图形小说,这很容易获得,年轻人会很感兴趣,促进思考和行动,帮助青少年学习新的解决问题的行为,(ii)学习如何促进生产性行为的改变,以及(iii)确定技术在这种学习中可以发挥的作用,以及如何利用技术以及作为促进生产性行为改变的资源。

项目成果

期刊论文数量(0)
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会议论文数量(0)
专利数量(0)

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Elizabeth Ozer其他文献

The prevention access and risk taking in young people (PARTY) project protocol: A cluster randomised controlled trial of health risk screening and motivational interviewing for young people presenting to general practice
  • DOI:
    10.1186/1471-2458-12-400
  • 发表时间:
    2012-06-06
  • 期刊:
  • 影响因子:
    3.600
  • 作者:
    Lena Sanci;Brenda Grabsch;Patty Chondros;Alan Shiell;Jane Pirkis;Susan Sawyer;Kelsey Hegarty;Elizabeth Patterson;Helen Cahill;Elizabeth Ozer;Janelle Seymour;George Patton
  • 通讯作者:
    George Patton
61: Are adolescents being screened for depression in primary care?
  • DOI:
    10.1016/j.jadohealth.2006.11.115
  • 发表时间:
    2007-02-01
  • 期刊:
  • 影响因子:
  • 作者:
    Elizabeth Ozer;Elaine Zahnd;Sally Adams;Sheila Husting;Kim Norman;Susan Smiga
  • 通讯作者:
    Susan Smiga
30. Reducing Health Disparities in Unintended Pregnancies Among Latina Adolescents Using a Patient-Centered Computer-Based Clinic Intervention
  • DOI:
    10.1016/j.jadohealth.2019.11.033
  • 发表时间:
    2020-02-01
  • 期刊:
  • 影响因子:
  • 作者:
    Kathleen Tebb;Felicia Rodriguez;Lance Pollack;Maryjane Puffer;Sally Adams;Loris Hwang;Rosario Rico;Robert Renteria;Elizabeth Ozer;Claire Brindis;Sang Leng Trieu
  • 通讯作者:
    Sang Leng Trieu
13. Well-Visit Attendance from Mid-Adolescence to Young Adulthood: Who Remains Engaged?
13. 从中青春期到成年早期的健康检查参与情况:谁仍保持参与?
  • DOI:
    10.1016/j.jadohealth.2024.11.029
  • 发表时间:
    2025-03-01
  • 期刊:
  • 影响因子:
    4.500
  • 作者:
    Arik Marcell;Morayo Akande;Xingyun Wu;Eliana Perrin;Lingxin Hao;Pam Matson;Elizabeth Ozer;Kathryn Van Eck
  • 通讯作者:
    Kathryn Van Eck
103. The Preferences and Experiences of Adolescents with ADHD in INSPIRE: A Mixed Methods Pilot Study of Engagement and Parent-teen Communication in a Narrative Game-based Learning Environment for Risky Alcohol Use Prevention
  • DOI:
    10.1016/j.jadohealth.2022.11.124
  • 发表时间:
    2023-03-01
  • 期刊:
  • 影响因子:
  • 作者:
    Marianne Pugatch;Sean Hennigan;Mark Berna;Megan Mott;Alison Giovanelli;Jonathan Rowe;Carlos Penilla;Kathleen P. Tebb;Elizabeth Ozer
  • 通讯作者:
    Elizabeth Ozer

Elizabeth Ozer的其他文献

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{{ truncateString('Elizabeth Ozer', 18)}}的其他基金

SCH: INT: Collaborative Research: A Self-Adaptive Personalized Behavior Change System for Adolescent Preventive Healthcare
SCH:INT:合作研究:青少年预防保健的自适应个性化行为改变系统
  • 批准号:
    1344670
  • 财政年份:
    2013
  • 资助金额:
    $ 30万
  • 项目类别:
    Standard Grant

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