MRI: Acquisition of Dynamic Immersive Virtual Environment for Research in Human-Machine Interaction
MRI: Acquisition of Dynamic Immersive Virtual Environment for Research in Human-Machine Interaction
批准号:
1626655
负责人:
Panadda Marayong
金额:
$38.11万
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2016
资助国家:
美国
项目状态:
已结题
起止时间:
2016-09-01 至 2019-08-31
中文摘要
该主要研究仪器奖支持获得具有同步全身运动跟踪系统的沉浸式虚拟现实(VR)环境,以促进人机交互的跨学科研究,并增强教学和学生研究培训。这个房间大小的虚拟现实系统提供了多个计算机生成的显示器,允许用户完全沉浸在实时的模拟环境中并与之协作交互,同时运动跟踪系统捕捉用户的身体运动。VR系统将使多个学科的多项研究能够更好地了解人机交互以及人类运动技能和学习。这将导致技术的发展,提高人类的移动性和功能,并促进机器人和人类之间的协作操作。预计收购该系统将影响的研究活动包括康复、运动训练、先进制造和智能驾驶舱等人机界面设计。这些活动具有很大的技术转让潜力,可以直接改善社区个人的生活质量。此外,仪器将为一些推广活动提供有吸引力的资源,以激励学生在STEM学科中追求大学生涯。该仪器是一个交钥匙的、集成良好的CAVE虚拟现实环境,具有四面墙投影系统、具有手指跟踪功能的八摄像头实时运动捕捉系统以及用于定制软件开发和附加硬件集成的控制软件套件。 该仪器将使几个关键领域的基础研究活动成为可能。 研究人员将研究动态环境中人类和机器人之间的交互模型,以开发有效的人机协作控制策略。 其他项目将研究人类感知,各种刺激下人类运动的生物力学,以及辅助技术和培训协议的开发,以提高运动技能和学习。该仪器还将使研究人员能够为复杂环境中的人类交互开发模型和评估指标,包括多感官反馈,扰动,高级显示模式和多用户。VR系统提供了一种具有成本效益的设计解决方案,可以进行调整、利用和评估,以满足不同项目的需求,这些项目需要丰富的视觉显示,以捕捉真实的世界中的动态变化。
英文摘要
This Major Research Instrumentation Award supports the acquisition of an immersive virtual reality (VR) environment with synchronized full-body motion tracking system to facilitate interdisciplinary research in human-machine interactions and enhanced teaching and student research training. This room-size virtual reality system provides multiple computer-generated displays that allow users to fully immerse and collaboratively interact with the simulated environment in real-time while the motion tracking system captures the user's physical movements. The VR system will enable several research studies across multiple disciplines to gain a better understanding of human-machine interactions and human motor skills and learning. This will lead to the development of technologies that enhance human mobility and function and foster collaborative operations between robots and humans. The research activities envisioned to be impacted by the acquisition of this system include those in rehabilitation, sports training, advanced manufacturing, and design of human-machine interfaces such as intelligent cockpits. The activities have a strong potential for technology transfer that can directly improve the quality of life for individuals in the community. Additionally, the instrumentation will provide an attractive resource for several outreach activities to motivate students to pursue a college career in STEM disciplines. The instrument is a turnkey, well-integrated CAVE virtual reality environment with a four-wall projection system, eight-camera real-time motion capture system with finger tracking capability, and a control software suite for customized software development and additional hardware integration. The instrumentation will enable fundamental research activities in several key areas. Researchers will investigate interaction models between humans and robots in a dynamic environment to develop effective control strategies for human-robot collaboration. Additional projects will study human perception, biomechanics of human movement under various stimuli, and development of assistive technologies and training protocols to enhance motor skills and learning. The instrumentation will also enable researchers to develop models and evaluation metrics for human interactions in complex environments that include multisensory feedback, perturbations, advanced modes of display, and multiple users. The VR system provides a cost-effective design solution that can be adapted, utilized, and evaluated to fit the needs of different projects that require a rich visual display that captures the dynamic variation in the real world.
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