Simulation-Based Inquiry-Oriented Linear Algebra
基于仿真的探究式线性代数
基本信息
- 批准号:1712524
- 负责人:
- 金额:$ 30万
- 依托单位:
- 依托单位国家:美国
- 项目类别:Standard Grant
- 财政年份:2017
- 资助国家:美国
- 起止时间:2017-08-01 至 2023-07-31
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
A well-established National workforce need and critical challenge is to recruit and train students in Science, Technology, Engineering and Mathematics (STEM) fields. Since mathematics is a fundamental part of all STEM disciplines, success of undergraduate students in mathematics is a crucial ingredient to address this challenge. Linear algebra is a vital transition course for students in the STEM disciplines because of its unifying power within mathematics and its applicability to areas outside of mathematics. Accordingly, effective instruction at this stage in students' development is paramount. The focus of this project will be to improve teaching, learning, and student success in linear algebra by incorporating a blending of technology and several learning theories and applications to lead to new research results and production of curriculum resources. This project will leverage the investigators' previous research and curriculum development in Inquiry-Oriented Linear Algebra (IOLA) and expertise in Technology Based Learning to explore the unification of curriculum design and technology design theories and practices.The goals of the project are to: (1) create a digital platform that will equip students with a virtual experience of a version of the IOLA curriculum; (2) document the affordances and constraints for learning using a game platform (IOLA-G) in comparison to face-to-face instruction by experienced IOLA instructors; (3) compare different digital gaming formats to determine which are most conducive to inquiry-oriented learning; and (4) use the knowledge gained from (1), (2), and (3) to improve student learning through the developed technology, and, reflexively, to enhance the existing IOLA curriculum and teacher support resources. The project team will investigate students' mathematical activity and learning while the students are engaged with the digital platform and will use this insight to inform further refinement of design. Building on prior research efforts in the learning and teaching of linear algebra and expertise in Game Based Learning (GBL), the team will design IOLA-G to mimic the problem-centered approach of the existing IOLA curriculum and will iteratively refine this platform through teaching experiments with students throughout the project. The project also will explore the extent to which GBL can provide a dynamic approach to addressing the constraints that larger class sizes place on instructors' implementation of inquiry-oriented curricula. In addition to, and as part of the process of, creating the resource technology, the investigators will incorporate a mixed methods approach with a blending of game-based learning design, curriculum design theory, and research from inquiry-based learning to explore the following research questions: What are the mathematical practices that students engage in and the conceptual understandings students develop using IOLA-G compared to when using only the face-to-face IOLA curriculum? What are the affordances and constraints of different game environments in terms of enacting an inquiry-oriented curriculum? The impact of the project will include the positive effects on STEM discipline student learning, knowledge, abilities, and overall success, which will lead to strengthening United States workforce needs in STEM areas.
招募和培训科学、技术、工程和数学(STEM)领域的学生是一个公认的国家劳动力需求和关键挑战。由于数学是所有STEM学科的基础部分,因此本科学生在数学方面的成功是应对这一挑战的关键因素。线性代数是STEM学科学生的重要过渡课程,因为它在数学内部具有统一的力量,并且在数学之外的领域具有适用性。因此,在学生发展的这个阶段,有效的指导是至关重要的。该项目的重点将是通过将技术与几种学习理论和应用相结合,从而产生新的研究成果和课程资源,从而改善线性代数的教学、学习和学生的成功。该项目将利用研究者之前在面向探究的线性代数(IOLA)方面的研究和课程开发,以及在基于技术的学习方面的专业知识,探索课程设计与技术设计理论和实践的统一。该项目的目标是:(1)创建一个数字平台,为学生提供IOLA课程的虚拟体验;(2)记录使用游戏平台(IOLA- g)学习的便利和限制,并与经验丰富的IOLA教师面对面教学进行比较;(3)比较不同的数字游戏形式,确定哪种形式最有利于探究性学习;(4)利用从(1)、(2)和(3)中获得的知识,通过开发的技术改善学生的学习,并反射性地增强现有的IOLA课程和教师支持资源。项目团队将在学生参与数字平台的同时调查学生的数学活动和学习情况,并将利用这一见解进一步改进设计。基于先前在线性代数的学习和教学方面的研究成果以及基于游戏的学习(GBL)方面的专业知识,该团队将设计IOLA- g来模仿现有IOLA课程的以问题为中心的方法,并将通过在整个项目中与学生进行教学实验来迭代地完善这个平台。该项目还将探索GBL在多大程度上可以提供一种动态的方法来解决班级规模较大对教师实施探究性课程的限制。此外,作为创建资源技术过程的一部分,研究人员将采用混合方法,将基于游戏的学习设计、课程设计理论和基于探究的学习研究相结合,探索以下研究问题:与仅使用面对面的IOLA课程相比,使用IOLA- g的学生参与的数学实践和学生发展的概念理解是什么?在制定探究性课程方面,不同的游戏环境有什么优势和限制?该项目的影响将包括对STEM学科学生的学习,知识,能力和整体成功的积极影响,这将导致加强美国在STEM领域的劳动力需求。
项目成果
期刊论文数量(10)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
“Let’s See” – Students Play Vector Unknown, An Inquiry-Oriented Linear Algebra Digital Game
– 让我们看看 – 学生玩向量未知,一种面向探究的线性代数数字游戏
- DOI:
- 发表时间:2019
- 期刊:
- 影响因子:0
- 作者:Mauntel, M.;Sipes, J.;Zandieh, M.;Plaxco, D.;& Levine, B.
- 通讯作者:& Levine, B.
Drawing on three fields of education research to frame the development of digital games for inquiry-oriented linear algebra.
借鉴三个教育研究领域来构建面向探究的线性代数数字游戏的开发。
- DOI:
- 发表时间:2018
- 期刊:
- 影响因子:0
- 作者:Zandieh, M.;Plaxco, D.;Williams-Pierce, C.;Amresh, A.
- 通讯作者:Amresh, A.
Comparing student strategies in Vector Unknown and the Magic Carpet Ride Task
比较学生在“未知向量”和“魔毯骑行任务”中的策略
- DOI:
- 发表时间:2022
- 期刊:
- 影响因子:0
- 作者:Bernier, J.;Zandieh, M.
- 通讯作者:Zandieh, M.
Easy, medium, and hard: Structuring space in 2D and 3D by way of linear combinations
简单、中等、困难:通过线性组合构建 2D 和 3D 空间
- DOI:
- 发表时间:2022
- 期刊:
- 影响因子:0
- 作者:Mauntel, M.
- 通讯作者:Mauntel, M.
Student Strategies Playing Vector Unknown Echelon Seas, a 3D IOLA Videogame
学生玩 3D IOLA 视频游戏“矢量未知梯队海洋”的策略
- DOI:
- 发表时间:2023
- 期刊:
- 影响因子:0
- 作者:Plaxco, David;Mauntel, Matthew;Zandieh, Michelle
- 通讯作者:Zandieh, Michelle
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Michelle Zandieh其他文献
Defining as a mathematical activity: A framework for characterizing progress from informal to more formal ways of reasoning
- DOI:
10.1016/j.jmathb.2010.01.001 - 发表时间:
2010-06-01 - 期刊:
- 影响因子:
- 作者:
Michelle Zandieh;Chris Rasmussen - 通讯作者:
Chris Rasmussen
An Example of Inquiry in Linear Algebra: The Roles of Symbolizing and Brokering
线性代数探究的一个例子:符号化和经纪的角色
- DOI:
10.1080/10511970.2016.1199618 - 发表时间:
2017 - 期刊:
- 影响因子:0
- 作者:
Michelle Zandieh;M. Wawro;C. Rasmussen - 通讯作者:
C. Rasmussen
A Method for Using Adjacency Matrices to Analyze the Connections Students Make within and between Concepts: The Case of Linear Algebra.
使用邻接矩阵分析学生在概念内部和概念之间建立的联系的方法:线性代数的案例。
- DOI:
10.5951/jresematheduc.45.5.0550 - 发表时间:
2014 - 期刊:
- 影响因子:2.8
- 作者:
Natalie E. Selinski;C. Rasmussen;M. Wawro;Michelle Zandieh - 通讯作者:
Michelle Zandieh
Comparing student strategies in a game-based and pen-and-paper task for linear algebra
比较学生在线性代数游戏和纸笔任务中的策略
- DOI:
10.1016/j.jmathb.2023.101105 - 发表时间:
2024 - 期刊:
- 影响因子:0
- 作者:
Jeremy Bernier;Michelle Zandieh - 通讯作者:
Michelle Zandieh
Examining Students’ Procedural and Conceptual Understanding of Eigenvectors and Eigenvalues in the Context of Inquiry-Oriented Instruction
在探究式教学的背景下检查学生对特征向量和特征值的程序和概念理解
- DOI:
- 发表时间:
2018 - 期刊:
- 影响因子:0
- 作者:
K. Bouhjar;Christine Andrews;M. Haider;Michelle Zandieh - 通讯作者:
Michelle Zandieh
Michelle Zandieh的其他文献
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{{ truncateString('Michelle Zandieh', 18)}}的其他基金
Collaborative Research: Extending Inquiry-Oriented Linear Algebra
合作研究:扩展探究导向的线性代数
- 批准号:
1914841 - 财政年份:2019
- 资助金额:
$ 30万 - 项目类别:
Standard Grant
Collaborative Research: Developing Inquiry Oriented Instructional Materials for Linear Algebra
合作研究:开发面向探究的线性代数教学材料
- 批准号:
1246083 - 财政年份:2013
- 资助金额:
$ 30万 - 项目类别:
Standard Grant
Collaborative Research: Investigating Issues of the Individual and the Collective along a Continuum between Informal and Formal Reasoning
协作研究:沿着非正式和正式推理的连续体调查个人和集体的问题
- 批准号:
0634099 - 财政年份:2007
- 资助金额:
$ 30万 - 项目类别:
Continuing Grant
CAREER: Developing Frameworks for Student Mathematical Reasoning: The Case of the Undergraduate Transition Courses
职业:开发学生数学推理框架:本科生过渡课程案例
- 批准号:
0093494 - 财政年份:2001
- 资助金额:
$ 30万 - 项目类别:
Continuing Grant
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