Simulation-Based Inquiry-Oriented Linear Algebra
Simulation-Based Inquiry-Oriented Linear Algebra
批准号:
1712524
负责人:
Michelle Zandieh
金额:
$30.0万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2017
资助国家:
美国
项目状态:
已结题
起止时间:
2017-08-01 至 2023-07-31
中文摘要
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英文摘要
A well-established National workforce need and critical challenge is to recruit and train students in Science, Technology, Engineering and Mathematics (STEM) fields. Since mathematics is a fundamental part of all STEM disciplines, success of undergraduate students in mathematics is a crucial ingredient to address this challenge. Linear algebra is a vital transition course for students in the STEM disciplines because of its unifying power within mathematics and its applicability to areas outside of mathematics. Accordingly, effective instruction at this stage in students' development is paramount. The focus of this project will be to improve teaching, learning, and student success in linear algebra by incorporating a blending of technology and several learning theories and applications to lead to new research results and production of curriculum resources. This project will leverage the investigators' previous research and curriculum development in Inquiry-Oriented Linear Algebra (IOLA) and expertise in Technology Based Learning to explore the unification of curriculum design and technology design theories and practices.The goals of the project are to: (1) create a digital platform that will equip students with a virtual experience of a version of the IOLA curriculum; (2) document the affordances and constraints for learning using a game platform (IOLA-G) in comparison to face-to-face instruction by experienced IOLA instructors; (3) compare different digital gaming formats to determine which are most conducive to inquiry-oriented learning; and (4) use the knowledge gained from (1), (2), and (3) to improve student learning through the developed technology, and, reflexively, to enhance the existing IOLA curriculum and teacher support resources. The project team will investigate students' mathematical activity and learning while the students are engaged with the digital platform and will use this insight to inform further refinement of design. Building on prior research efforts in the learning and teaching of linear algebra and expertise in Game Based Learning (GBL), the team will design IOLA-G to mimic the problem-centered approach of the existing IOLA curriculum and will iteratively refine this platform through teaching experiments with students throughout the project. The project also will explore the extent to which GBL can provide a dynamic approach to addressing the constraints that larger class sizes place on instructors' implementation of inquiry-oriented curricula. In addition to, and as part of the process of, creating the resource technology, the investigators will incorporate a mixed methods approach with a blending of game-based learning design, curriculum design theory, and research from inquiry-based learning to explore the following research questions: What are the mathematical practices that students engage in and the conceptual understandings students develop using IOLA-G compared to when using only the face-to-face IOLA curriculum? What are the affordances and constraints of different game environments in terms of enacting an inquiry-oriented curriculum? The impact of the project will include the positive effects on STEM discipline student learning, knowledge, abilities, and overall success, which will lead to strengthening United States workforce needs in STEM areas.
期刊论文(10)
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“Let’s See” – Students Play Vector Unknown, An Inquiry-Oriented Linear Algebra Digital Game
– 让我们看看 – 学生玩向量未知,一种面向探究的线性代数数字游戏
DOI:
--
发表时间:
2019
期刊:
Proceedings of the 22nd Annual Conference on Research in Undergraduate Mathematics Education
影响因子:
--
作者:
[Mauntel, M., Sipes, J., Zandieh, M., Plaxco, D., & Levine, B.]
通讯作者:
& Levine, B.
Drawing on three fields of education research to frame the development of digital games for inquiry-oriented linear algebra.
借鉴三个教育研究领域来构建面向探究的线性代数数字游戏的开发。
DOI:
--
发表时间:
2018
期刊:
Proceedings of the 21st Annual Conference on Research in Undergraduate Mathematics Education
影响因子:
--
作者:
[Zandieh, M., Plaxco, D., Williams-Pierce, C., Amresh, A.]
通讯作者:
Amresh, A.
Comparing student strategies in Vector Unknown and the Magic Carpet Ride Task
比较学生在“未知向量”和“魔毯骑行任务”中的策略
DOI:
--
发表时间:
2022
期刊:
Proceedings of the Annual Conference on Research in Undergraduate Mathematics Education
影响因子:
--
作者:
[Bernier, J., Zandieh, M.]
通讯作者:
Zandieh, M.
Easy, medium, and hard: Structuring space in 2D and 3D by way of linear combinations
简单、中等、困难:通过线性组合构建 2D 和 3D 空间
DOI:
--
发表时间:
2022
期刊:
Proceedings of the Annual Conference on Research in Undergraduate Mathematics Education
影响因子:
--
作者:
[Mauntel, M.]
通讯作者:
Mauntel, M.
Student Strategies Playing Vector Unknown Echelon Seas, a 3D IOLA Videogame
学生玩 3D IOLA 视频游戏“矢量未知梯队海洋”的策略
DOI:
--
发表时间:
2023
期刊:
Proceedings of the Annual Conference on Research in Undergraduate Mathematics Education
影响因子:
--
作者:
[Plaxco, David, Mauntel, Matthew, Zandieh, Michelle]
通讯作者:
Zandieh, Michelle
共 10 条
Collaborative Research: Extending Inquiry-Oriented Linear Algebra
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依托单位:
Collaborative Research: Developing Inquiry Oriented Instructional Materials for Linear Algebra
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